My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

1 warnings Why?

Missing cards in your collection

Rascals Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Mega Minion Zappies Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Mega Minion Zappies Golem Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Guards
Giant Snowball
Spear Goblins Mega Minion Zappies Guards
Zap
Spear Goblins Zappies Guards
Barbarian Barrel
Spear Goblins Zappies Guards Electro Wizard
The Log
Spear Goblins Zappies Guards
Earthquake
Spear Goblins Zappies Guards
Arrows
Spear Goblins Zappies Guards
Royal Delivery
Spear Goblins Mega Minion Zappies Guards Electro Wizard
Fireball
Mega Minion Zappies Electro Wizard
Poison
Spear Goblins Mega Minion Zappies Guards Electro Wizard
Lightning
Mega Minion Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Mega Minion Guards Poison Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins The Log Mega Minion Guards Zappies Poison Electro Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins The Log Mega Minion Guards

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zappies Golem
Mega Minion
Golem Poison
Zappies
Spear Goblins Golem
Guards
The Log
Poison
Golem Mega Minion The Log
Golem
Mega Minion Poison Spear Goblins Zappies The Log Electro Wizard
The Log
Guards Poison Golem
Electro Wizard
Golem

Defense Synergies 0 19

Spear Goblins
Mega Minion Zappies Guards Poison The Log Electro Wizard
Mega Minion
Spear Goblins Zappies Guards The Log Electro Wizard
Zappies
Spear Goblins Mega Minion Guards The Log Electro Wizard
Guards
Spear Goblins Mega Minion Zappies Poison The Log Electro Wizard
Poison
Spear Goblins Guards The Log Electro Wizard
Golem
The Log
Spear Goblins Mega Minion Zappies Guards Poison Electro Wizard
Electro Wizard
Spear Goblins Mega Minion Zappies Guards Poison The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Mega Minion Zappies The Log Electro Wizard
Mega Minion Zappies The Log Electro Wizard
Mega Minion Zappies Electro Wizard
Mega Minion Zappies Guards Electro Wizard
Poison The Log
The Log Spear Goblins Mega Minion Zappies Guards Electro Wizard
Mega Minion Electro Wizard Spear Goblins Zappies Poison
Poison The Log Electro Wizard
Zappies
Guards Spear Goblins Zappies Electro Wizard
Guards Poison Electro Wizard Spear Goblins Mega Minion Zappies The Log
Mega Minion Spear Goblins Zappies Poison Electro Wizard
Zappies Guards The Log Electro Wizard
Mega Minion Zappies Guards Poison The Log Electro Wizard
Zappies Electro Wizard
Zappies The Log Electro Wizard
Zappies Poison Electro Wizard
Spear Goblins Mega Minion Zappies Guards The Log Electro Wizard
Poison The Log Spear Goblins Mega Minion Zappies Guards Electro Wizard
Zappies Electro Wizard
Spear Goblins Zappies Guards Poison The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Spear Goblins Zappies Electro Wizard
Poison Electro Wizard Mega Minion The Log
Zappies Guards Spear Goblins The Log Electro Wizard
Guards Zappies The Log Electro Wizard
Zappies Guards
Poison Zappies Electro Wizard
Guards Spear Goblins Mega Minion Zappies Electro Wizard
Zappies
Electro Wizard Spear Goblins Mega Minion Zappies Poison The Log
Mega Minion Zappies Guards
Mega Minion Zappies Guards
Guards Poison The Log Electro Wizard
Zappies Guards
Zappies
Zappies Guards Electro Wizard Spear Goblins Mega Minion Poison The Log
Poison Mega Minion Zappies The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Guards The Log
Poison The Log Electro Wizard
Poison The Log
Guards Poison The Log
Poison The Log
Poison Spear Goblins Mega Minion
Poison The Log
Poison The Log
Poison The Log
Guards Poison Electro Wizard
Poison The Log Electro Wizard
Poison
Poison The Log
Poison
Poison The Log
Spear Goblins Poison The Log
Poison The Log
Poison
Mega Minion Poison The Log Electro Wizard
Poison The Log
Poison The Log
Poison
The Log
Poison The Log
Poison The Log
Mega Minion
Poison The Log Electro Wizard
Poison The Log
Poison The Log
Poison Electro Wizard
Electro Wizard Mega Minion Zappies Guards Poison
Mega Minion
Poison The Log
Zappies Poison Electro Wizard
Poison The Log
Electro Wizard Spear Goblins Zappies Guards
Poison Mega Minion Zappies Electro Wizard
The Log
Poison Mega Minion Electro Wizard
The Log Poison
Poison
Mega Minion
Zappies Guards Poison The Log Electro Wizard
Zappies Poison Electro Wizard
Poison The Log Electro Wizard

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