My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Rascals Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Zappies Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Wizard Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Hog Rider Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Hog Rider Night Witch
Giant Snowball
Goblin Gang Minion Horde Hog Rider Zappies Night Witch
Zap
Goblin Gang Minion Horde Zappies Night Witch
Barbarian Barrel
Goblin Gang Zappies Wizard Night Witch
The Log
Goblin Gang Hog Rider Zappies
Earthquake
Goblin Gang Hog Rider Zappies
Arrows
Goblin Gang Minion Horde Zappies Night Witch
Royal Delivery
Goblin Gang Minion Horde Hog Rider Zappies Wizard Night Witch
Fireball
Goblin Gang Minion Horde Hog Rider Zappies Wizard Night Witch
Poison
Goblin Gang Minion Horde Zappies Wizard Night Witch
Lightning
Wizard Night Witch
Rocket
Minion Horde Hog Rider Wizard Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Hog Rider Zappies Night Witch Minion Horde Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Goblin Gang Hog Rider Zappies

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Minion Horde Zappies Golem Night Witch
Goblin Gang
Hog Rider Golem
Minion Horde
Zap Hog Rider Golem
Hog Rider
Zap Goblin Gang Minion Horde Zappies Wizard
Zappies
Zap Hog Rider Golem
Wizard
Hog Rider Golem
Golem
Night Witch Zap Goblin Gang Minion Horde Zappies Wizard
Night Witch
Golem Zap

Defense Synergies 0 5

Zap
Goblin Gang Minion Horde Zappies Night Witch
Goblin Gang
Zap Zappies
Minion Horde
Zap
Hog Rider
Zappies
Zap Goblin Gang
Wizard
Golem
Night Witch
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Zappies Wizard
Minion Horde Zap Goblin Gang Zappies Night Witch
Goblin Gang Minion Horde Zappies Night Witch
Minion Horde Night Witch Goblin Gang Zappies
Goblin Gang Zap Zappies Night Witch
Minion Horde Zap Goblin Gang Zappies Wizard Night Witch
Zap
Minion Horde Zappies Goblin Gang Night Witch
Goblin Gang Minion Horde Zappies Night Witch
Goblin Gang Minion Horde Zap Zappies Wizard Night Witch
Minion Horde Zap Goblin Gang Zappies Wizard Night Witch
Minion Horde Night Witch Zap Goblin Gang Zappies Wizard
Wizard Zap Goblin Gang Minion Horde Zappies Night Witch
Goblin Gang Minion Horde Zappies
Minion Horde Zap Goblin Gang Zappies
Minion Horde Wizard Goblin Gang Zappies Night Witch
Zap Goblin Gang Minion Horde Zappies Wizard Night Witch
Zap Wizard Zappies
Zappies
Goblin Gang Wizard Minion Horde Zappies Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Zappies
Zap Goblin Gang Wizard
Goblin Gang Zappies Zap Minion Horde
Goblin Gang Zap Minion Horde Zappies Night Witch
Goblin Gang Minion Horde Zappies Night Witch
Wizard Zap Goblin Gang Minion Horde Zappies
Goblin Gang Minion Horde Zappies Night Witch
Minion Horde Zappies
Zap Minion Horde Zappies
Goblin Gang Minion Horde Zappies
Minion Horde Zappies
Zap
Goblin Gang Minion Horde Zappies Wizard Night Witch
Wizard Minion Horde Zappies
Goblin Gang Zappies Zap Minion Horde Night Witch
Zap Minion Horde Zappies Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Zap
Minion Horde
Wizard Zap Minion Horde
Wizard Zap Minion Horde
Minion Horde Wizard
Zap Wizard
Zap Wizard
Goblin Gang Minion Horde Night Witch
Zap Minion Horde Wizard
Zap Wizard
Minion Horde
Zap
Zap Minion Horde Wizard
Minion Horde Wizard
Minion Horde Night Witch
Zap Wizard
Zap Wizard
Minion Horde Night Witch
Wizard
Zap Minion Horde
Zap Wizard
Minion Horde
Zap Wizard
Zap Wizard
Zap
Zap Minion Horde Wizard Night Witch
Zap Minion Horde Zappies Wizard
Minion Horde Night Witch
Zap Minion Horde Wizard Night Witch
Zap Minion Horde Zappies
Minion Horde
Wizard
Zap Minion Horde Goblin Gang Zappies Night Witch
Zap Zappies Wizard
Goblin Gang Minion Horde Wizard
Zap Wizard
Zap
Minion Horde
Zap Goblin Gang Minion Horde Zappies
Zap Zappies
Zap

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