My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 5 warnings Why?

Missing cards in your collection

Rascals Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Goblin Hut Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Goblin Hut Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Elite Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Giant Miner
Giant Snowball
Goblin Gang Barbarians Goblin Hut Witch Miner
Zap
Goblin Gang Goblin Hut Witch
Barbarian Barrel
Goblin Gang Barbarians Elite Barbarians Goblin Hut Wizard Witch
The Log
Goblin Gang Barbarians Elite Barbarians Goblin Hut Witch
Earthquake
Goblin Gang Barbarians Goblin Hut Witch
Arrows
Goblin Gang Goblin Hut Witch
Royal Delivery
Goblin Gang Barbarians Elite Barbarians Goblin Hut Wizard Witch Miner
Fireball
Goblin Gang Barbarians Elite Barbarians Goblin Hut Wizard Witch
Poison
Goblin Gang Barbarians Goblin Hut Wizard Witch
Lightning
Elite Barbarians Goblin Hut Wizard Witch
Rocket
Barbarians Elite Barbarians Goblin Hut Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Miner Barbarians Giant Goblin Hut Wizard Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Goblin Gang Miner Barbarians Giant

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Miner Giant Goblin Hut
Barbarians
Elite Barbarians
Wizard
Giant
Miner Goblin Gang Goblin Hut Wizard Witch
Goblin Hut
Goblin Gang Giant Miner
Wizard
Elite Barbarians Giant Miner
Witch
Giant Miner
Miner
Goblin Gang Giant Goblin Hut Wizard Witch

Defense Synergies 0 5

Goblin Gang
Barbarians Goblin Hut Miner
Barbarians
Goblin Gang
Elite Barbarians
Wizard
Giant
Goblin Hut
Goblin Gang Wizard
Wizard
Elite Barbarians Goblin Hut
Witch
Miner
Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Hut Wizard
Barbarians Elite Barbarians Goblin Gang Goblin Hut Witch
Goblin Gang Barbarians Goblin Hut Witch Elite Barbarians
Barbarians Elite Barbarians Goblin Hut Witch Goblin Gang
Barbarians Elite Barbarians
Goblin Gang
Goblin Gang Goblin Hut Wizard Witch
Barbarians
Barbarians Witch Goblin Gang Elite Barbarians Goblin Hut
Goblin Gang Elite Barbarians Barbarians Miner
Goblin Gang Barbarians Witch Goblin Hut Wizard
Goblin Gang Goblin Hut Wizard Witch
Barbarians Goblin Hut Goblin Gang Elite Barbarians Wizard Witch
Wizard Goblin Gang Barbarians Goblin Hut Witch
Barbarians Elite Barbarians Goblin Gang Goblin Hut
Barbarians Goblin Gang Elite Barbarians Goblin Hut
Barbarians Wizard Goblin Gang Elite Barbarians Goblin Hut Witch
Goblin Gang Barbarians Elite Barbarians Goblin Hut Wizard Witch
Wizard Witch Barbarians Goblin Hut
Barbarians Elite Barbarians Goblin Hut
Goblin Gang Wizard Barbarians Elite Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Elite Barbarians Goblin Hut Witch
Goblin Gang Elite Barbarians Wizard Miner
Goblin Gang Barbarians Elite Barbarians Goblin Hut Witch
Goblin Gang Barbarians Elite Barbarians
Barbarians Goblin Gang Elite Barbarians Goblin Hut Witch
Wizard Goblin Gang Goblin Hut Witch
Goblin Gang Barbarians Elite Barbarians Goblin Hut Witch
Barbarians Elite Barbarians
Barbarians Elite Barbarians Goblin Hut Witch
Witch Goblin Gang Barbarians Goblin Hut
Barbarians Elite Barbarians Goblin Hut Witch
Barbarians Elite Barbarians
Barbarians Elite Barbarians Goblin Gang Wizard Witch
Wizard Barbarians Witch
Goblin Gang Barbarians Elite Barbarians Goblin Hut Witch
Barbarians Elite Barbarians Goblin Hut Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Miner
Goblin Hut Miner
Barbarians
Wizard
Wizard Witch
Wizard Witch
Wizard
Miner Wizard
Goblin Gang Elite Barbarians
Miner Wizard
Wizard
Elite Barbarians Goblin Hut Miner
Elite Barbarians Goblin Hut
Goblin Hut Wizard Witch
Goblin Hut Wizard
Wizard
Wizard Witch Miner
Wizard
Barbarians
Wizard Witch
Witch
Miner Wizard Witch
Wizard Witch Miner
Miner
Elite Barbarians Wizard Witch
Goblin Hut Wizard Witch
Elite Barbarians
Wizard Miner
Wizard
Goblin Gang Barbarians Goblin Hut Witch
Wizard Witch
Miner Goblin Gang Wizard
Wizard
Elite Barbarians
Goblin Gang Elite Barbarians Witch
Witch
Witch Miner

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