My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Rascals Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Goblin Gang Giant
Giant Snowball
Spear Goblins Minions Goblin Gang
Zap
Spear Goblins Minions Goblin Gang
Barbarian Barrel
Spear Goblins Goblin Gang
The Log
Spear Goblins Goblin Gang Mini P.E.K.K.A
Earthquake
Spear Goblins Goblin Gang
Arrows
Spear Goblins Minions Goblin Gang
Royal Delivery
Spear Goblins Minions Goblin Gang Mini P.E.K.K.A
Fireball
Minions Goblin Gang
Poison
Spear Goblins Minions Goblin Gang
Lightning
Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap The Log Arrows Minions Goblin Gang Mini P.E.K.K.A Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Zap The Log Arrows

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Goblin Gang Mini P.E.K.K.A Giant
Zap
Arrows Giant Spear Goblins Minions Mini P.E.K.K.A The Log
Arrows
Zap Giant Mini P.E.K.K.A
Minions
Giant Zap Mini P.E.K.K.A
Goblin Gang
Spear Goblins Mini P.E.K.K.A Giant
Mini P.E.K.K.A
Giant Spear Goblins Zap Arrows Minions Goblin Gang The Log
Giant
Zap Arrows Minions Mini P.E.K.K.A Spear Goblins Goblin Gang The Log
The Log
Zap Mini P.E.K.K.A Giant

Defense Synergies 2 14

Spear Goblins
Zap Arrows Minions Goblin Gang Mini P.E.K.K.A The Log
Zap
Mini P.E.K.K.A Spear Goblins Arrows Minions Goblin Gang The Log
Arrows
Spear Goblins Zap Mini P.E.K.K.A
Minions
Spear Goblins Zap The Log
Goblin Gang
Spear Goblins Zap Mini P.E.K.K.A The Log
Mini P.E.K.K.A
Zap The Log Spear Goblins Arrows Goblin Gang
Giant
The Log
Mini P.E.K.K.A Spear Goblins Zap Minions Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Minions The Log
Mini P.E.K.K.A Zap Minions Goblin Gang The Log
Goblin Gang Mini P.E.K.K.A Minions
Mini P.E.K.K.A Minions Goblin Gang
Arrows Mini P.E.K.K.A The Log
Arrows Goblin Gang The Log Spear Goblins Zap Minions
Minions Spear Goblins Zap Arrows Goblin Gang
Zap Arrows The Log
Mini P.E.K.K.A Minions Goblin Gang
Goblin Gang Spear Goblins Mini P.E.K.K.A
Minions Goblin Gang Spear Goblins Zap Arrows The Log
Arrows Minions Spear Goblins Zap Goblin Gang
Mini P.E.K.K.A Zap Minions Goblin Gang The Log
Zap Arrows Minions Goblin Gang Mini P.E.K.K.A The Log
Mini P.E.K.K.A Goblin Gang
Zap Goblin Gang Mini P.E.K.K.A The Log
Arrows Minions Goblin Gang Mini P.E.K.K.A
Arrows Spear Goblins Zap Minions Goblin Gang The Log
Zap Arrows The Log Spear Goblins Minions
Mini P.E.K.K.A
Goblin Gang Spear Goblins Arrows Minions Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Spear Goblins Zap
Zap Arrows Goblin Gang Mini P.E.K.K.A The Log
Goblin Gang Spear Goblins Zap Minions Mini P.E.K.K.A The Log
Goblin Gang Mini P.E.K.K.A Zap The Log
Goblin Gang Mini P.E.K.K.A
Arrows Zap Minions Goblin Gang
Goblin Gang Mini P.E.K.K.A Spear Goblins Minions
Mini P.E.K.K.A
Zap Spear Goblins Minions Mini P.E.K.K.A The Log
Goblin Gang
Minions Mini P.E.K.K.A
Zap Arrows The Log
Mini P.E.K.K.A Goblin Gang
Goblin Gang Spear Goblins Zap Minions Mini P.E.K.K.A The Log
Arrows Minions Zap Mini P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows Zap The Log
Arrows The Log
Arrows The Log
Zap Arrows The Log
Arrows Spear Goblins Zap Minions
Arrows The Log
Arrows The Log Zap
Arrows The Log Zap
Minions Goblin Gang Mini P.E.K.K.A
Zap Arrows The Log
Zap Arrows
The Log
Arrows Minions
Zap Arrows The Log
Spear Goblins Zap Arrows The Log
Arrows The Log
Arrows
Minions Mini P.E.K.K.A
Zap Arrows Mini P.E.K.K.A The Log
Zap Arrows The Log
Minions The Log
Arrows
The Log
Zap Arrows The Log
Zap Arrows The Log
Arrows The Log Zap
Zap Arrows The Log
Zap Arrows The Log
Zap Arrows
Zap Minions
Mini P.E.K.K.A
Zap Arrows The Log
Zap Arrows
Arrows The Log
Zap Spear Goblins Minions Goblin Gang
Zap Arrows
Arrows The Log
Goblin Gang Mini P.E.K.K.A
Arrows The Log Zap
Zap Arrows
Zap Minions Goblin Gang The Log
Zap
Zap The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: