My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Missing cards in your collection

Rascals Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Furnace Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Wizard Royal Ghost Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Inferno Dragon
Giant Snowball
Fire Spirit Furnace Goblin Barrel Skeleton Army Inferno Dragon
Zap
Fire Spirit Furnace Goblin Barrel Skeleton Army Inferno Dragon
Barbarian Barrel
Fire Spirit Furnace Wizard Goblin Barrel Skeleton Army Royal Ghost
The Log
Fire Spirit Furnace Goblin Barrel Skeleton Army
Earthquake
Furnace Goblin Barrel Skeleton Army
Arrows
Fire Spirit Furnace Goblin Barrel Skeleton Army
Royal Delivery
Fire Spirit Wizard Goblin Barrel Skeleton Army Royal Ghost Inferno Dragon
Fireball
Furnace Wizard Goblin Barrel Skeleton Army Inferno Dragon
Poison
Furnace Wizard Skeleton Army
Lightning
Furnace Wizard Inferno Dragon
Rocket
Furnace Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Furnace Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Skeleton Army Royal Ghost Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Furnace Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblin Barrel Skeleton Army Royal Ghost Fireball Furnace Inferno Dragon Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Goblin Barrel Skeleton Army Royal Ghost

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Furnace Goblin Barrel Inferno Dragon
Fireball
Furnace
Fire Spirit Goblin Barrel Royal Ghost
Wizard
Royal Ghost
Goblin Barrel
Fire Spirit Furnace Skeleton Army Royal Ghost
Skeleton Army
Goblin Barrel
Royal Ghost
Furnace Wizard Goblin Barrel
Inferno Dragon
Fire Spirit

Defense Synergies 0 5

Fire Spirit
Fireball
Furnace
Skeleton Army Royal Ghost
Wizard
Skeleton Army Royal Ghost
Goblin Barrel
Skeleton Army
Furnace Wizard Inferno Dragon
Royal Ghost
Furnace Wizard
Inferno Dragon
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard
Skeleton Army Inferno Dragon Furnace
Furnace Skeleton Army Fire Spirit Inferno Dragon
Skeleton Army Inferno Dragon Furnace
Fireball Skeleton Army
Fireball Skeleton Army Fire Spirit Furnace Royal Ghost
Furnace Inferno Dragon Fire Spirit Fireball Wizard
Fireball
Inferno Dragon Furnace Skeleton Army
Skeleton Army Fire Spirit Royal Ghost
Skeleton Army Fireball Furnace Wizard Royal Ghost
Inferno Dragon Fireball Furnace Wizard
Furnace Skeleton Army Fire Spirit Fireball Wizard
Fire Spirit Fireball Wizard Skeleton Army Furnace Royal Ghost
Skeleton Army Inferno Dragon Furnace
Skeleton Army Fireball Furnace Inferno Dragon
Wizard Fireball Furnace Skeleton Army
Fire Spirit Fireball Furnace Wizard Skeleton Army Royal Ghost
Furnace Wizard Fire Spirit Fireball Royal Ghost Inferno Dragon
Inferno Dragon
Wizard Skeleton Army Royal Ghost Fire Spirit Fireball Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Furnace Royal Ghost
Fireball Wizard Royal Ghost Inferno Dragon
Skeleton Army Furnace
Skeleton Army Fireball
Skeleton Army Inferno Dragon
Fire Spirit Fireball Furnace Wizard
Skeleton Army Fireball Furnace
Skeleton Army Inferno Dragon
Fireball Skeleton Army Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon
Skeleton Army Fireball
Skeleton Army Fireball Wizard
Wizard Fireball Furnace Skeleton Army
Skeleton Army Fireball Furnace Inferno Dragon
Fireball Wizard Royal Ghost Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Ghost
Fireball Royal Ghost
Fireball
Fireball
Fireball Wizard Fire Spirit Furnace
Fireball Wizard Fire Spirit Furnace
Fire Spirit Furnace Wizard
Fireball Fire Spirit Wizard
Fireball Wizard
Fire Spirit Fireball
Fireball Wizard
Fireball Fire Spirit Wizard
Fire Spirit Fireball
Fireball
Fireball Furnace
Fireball Furnace Wizard
Fireball Furnace Wizard
Fireball
Fire Spirit Fireball Wizard
Fire Spirit Fireball Wizard
Fireball
Fireball Wizard
Fireball
Fire Spirit Fireball Furnace Wizard
Inferno Dragon
Fireball Wizard Royal Ghost
Fireball Wizard
Fireball
Fire Spirit Fireball Furnace Wizard
Fireball Wizard
Fireball
Fireball Wizard
Fireball
Fireball Wizard
Fire Spirit Fireball Skeleton Army
Fireball Fire Spirit Wizard
Fireball
Fireball Wizard
Fireball Wizard
Fireball
Fireball
Fireball
Fireball Royal Ghost

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