My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

Why?

Missing cards in your collection

Rascals Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Tesla Flying Machine Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Mini P.E.K.K.A Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mortar Mini P.E.K.K.A Flying Machine Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Flying Machine
Zap
Mortar Flying Machine Prince
Barbarian Barrel
Ice Spirit Mortar Tesla
The Log
Ice Spirit Mini P.E.K.K.A Prince
Earthquake
Mortar Tesla
Arrows
Ice Spirit Flying Machine
Royal Delivery
Ice Spirit Mini P.E.K.K.A Flying Machine Prince
Fireball
Mortar Tesla Flying Machine
Poison
Mortar Flying Machine
Lightning
Mortar Tesla Mini P.E.K.K.A Prince
Rocket
Mortar Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Mortar Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mini P.E.K.K.A Rocket Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Mortar Tesla Mini P.E.K.K.A Flying Machine Prince Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Spirit Zap Mortar Tesla

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Mortar Mini P.E.K.K.A Prince
Zap
Ice Spirit Prince Mortar Mini P.E.K.K.A Flying Machine
Mortar
Ice Spirit Zap Flying Machine Rocket
Tesla
Mini P.E.K.K.A
Ice Spirit Zap
Flying Machine
Zap Mortar Prince
Rocket
Mortar
Prince
Zap Ice Spirit Flying Machine

Defense Synergies 3 14

Ice Spirit
Zap Mini P.E.K.K.A Mortar Tesla Flying Machine Rocket Prince
Zap
Ice Spirit Mini P.E.K.K.A Mortar Tesla Flying Machine Prince
Mortar
Ice Spirit Zap Tesla Flying Machine
Tesla
Ice Spirit Zap Mortar Mini P.E.K.K.A Prince
Mini P.E.K.K.A
Ice Spirit Zap Tesla
Flying Machine
Ice Spirit Zap Mortar Prince
Rocket
Ice Spirit
Prince
Ice Spirit Zap Tesla Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Mortar Tesla Flying Machine
Mini P.E.K.K.A Ice Spirit Zap Mortar Tesla Flying Machine Prince
Mortar Tesla Mini P.E.K.K.A Rocket Prince
Tesla Mini P.E.K.K.A Prince Mortar
Mini P.E.K.K.A Rocket Prince
Zap Tesla Flying Machine
Tesla Rocket Ice Spirit Zap Mortar Flying Machine
Rocket Zap Tesla Flying Machine
Tesla Mini P.E.K.K.A Mortar Prince
Ice Spirit Tesla Mini P.E.K.K.A Prince
Zap Tesla Flying Machine
Tesla Zap Flying Machine
Mortar Tesla Mini P.E.K.K.A Prince Ice Spirit Zap Flying Machine Rocket
Rocket Ice Spirit Zap Mortar Tesla Mini P.E.K.K.A Prince
Mini P.E.K.K.A Mortar Tesla Prince
Rocket Ice Spirit Zap Mortar Tesla Mini P.E.K.K.A Prince
Tesla Mortar Mini P.E.K.K.A Prince
Ice Spirit Mortar Tesla Zap Flying Machine Prince
Zap Mortar Ice Spirit Tesla Flying Machine
Mini P.E.K.K.A Mortar Tesla Prince
Tesla Mini P.E.K.K.A Flying Machine Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Tesla Prince
Zap Mortar Tesla Mini P.E.K.K.A Flying Machine Rocket Prince
Ice Spirit Zap Mini P.E.K.K.A Rocket Prince
Mini P.E.K.K.A Rocket Prince Zap Tesla
Tesla Mini P.E.K.K.A Prince
Rocket Ice Spirit Zap Tesla Flying Machine
Mini P.E.K.K.A Rocket Prince Tesla Flying Machine
Mini P.E.K.K.A Tesla Prince
Zap Rocket Ice Spirit Mortar Mini P.E.K.K.A Flying Machine Prince
Tesla
Tesla Mini P.E.K.K.A Flying Machine Prince
Rocket Zap Prince
Mini P.E.K.K.A Rocket Prince Tesla
Tesla Flying Machine
Tesla Ice Spirit Zap Mortar Mini P.E.K.K.A Flying Machine Rocket Prince
Zap Tesla Mini P.E.K.K.A Flying Machine

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Flying Machine Rocket
Mortar Zap Flying Machine
Rocket Flying Machine
Flying Machine Rocket Prince
Rocket Zap Mortar
Ice Spirit Zap Flying Machine Rocket
Mortar Flying Machine
Ice Spirit Zap Flying Machine
Zap Mortar Flying Machine
Rocket Mini P.E.K.K.A Prince
Rocket Zap Mortar Flying Machine Prince
Zap Flying Machine Rocket
Flying Machine Rocket Mortar
Mortar Flying Machine Rocket
Zap Mortar Flying Machine Prince
Rocket Zap Mortar Flying Machine
Mortar Flying Machine Rocket
Mortar Rocket
Mini P.E.K.K.A Rocket
Rocket Zap Mortar Mini P.E.K.K.A Flying Machine Prince
Rocket Zap Mortar Flying Machine
Rocket Prince
Rocket
Rocket Prince
Rocket Zap Mortar Flying Machine
Zap Ice Spirit Mortar
Mortar Zap Flying Machine
Zap Mortar Flying Machine Prince
Rocket Zap Mortar
Zap Flying Machine
Zap Rocket Ice Spirit Flying Machine
Mini P.E.K.K.A
Zap Mortar Rocket
Zap Rocket Ice Spirit
Prince
Rocket
Zap Ice Spirit Flying Machine Rocket Prince
Rocket Zap Flying Machine
Mini P.E.K.K.A Flying Machine Rocket Prince
Zap Mortar Flying Machine
Rocket Zap
Flying Machine Prince
Zap Ice Spirit Flying Machine Rocket
Zap Flying Machine Rocket
Zap Mortar Flying Machine Rocket Prince

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