My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Missing cards in your collection

Rascals Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Barbarians Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Fire Spirit Cannon Goblin Gang Barbarians Hog Rider
Zap
Fire Spirit Cannon Goblin Gang
Barbarian Barrel
Fire Spirit Cannon Goblin Gang Barbarians Valkyrie Wizard
The Log
Fire Spirit Cannon Goblin Gang Barbarians Hog Rider
Earthquake
Cannon Goblin Gang Barbarians Hog Rider
Arrows
Fire Spirit Goblin Gang
Royal Delivery
Fire Spirit Goblin Gang Barbarians Valkyrie Hog Rider Wizard
Fireball
Cannon Goblin Gang Barbarians Hog Rider Wizard
Poison
Cannon Goblin Gang Barbarians Wizard
Lightning
Cannon Valkyrie Wizard
Rocket
Barbarians Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Cannon Goblin Gang Valkyrie Hog Rider Barbarians Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Cannon Goblin Gang

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Hog Rider Zap
Zap
Hog Rider Fire Spirit Valkyrie
Cannon
Goblin Gang
Hog Rider Valkyrie
Barbarians
Hog Rider
Valkyrie
Fire Spirit Hog Rider Zap Goblin Gang Wizard
Hog Rider
Fire Spirit Zap Goblin Gang Valkyrie Barbarians Wizard
Wizard
Valkyrie Hog Rider

Defense Synergies 1 11

Fire Spirit
Zap Valkyrie
Zap
Cannon Fire Spirit Goblin Gang Barbarians Valkyrie
Cannon
Zap Goblin Gang Valkyrie Wizard
Goblin Gang
Zap Cannon Barbarians Valkyrie
Barbarians
Zap Goblin Gang
Valkyrie
Fire Spirit Zap Cannon Goblin Gang Wizard
Hog Rider
Wizard
Cannon Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Valkyrie Wizard
Barbarians Zap Cannon Goblin Gang Valkyrie
Cannon Goblin Gang Barbarians Fire Spirit Valkyrie
Cannon Barbarians Goblin Gang Valkyrie
Barbarians Valkyrie
Goblin Gang Fire Spirit Zap Cannon Valkyrie
Fire Spirit Zap Cannon Goblin Gang Wizard
Zap Cannon Barbarians Valkyrie
Cannon Barbarians Goblin Gang
Goblin Gang Fire Spirit Cannon Barbarians Valkyrie
Goblin Gang Barbarians Valkyrie Zap Cannon Wizard
Zap Goblin Gang Wizard
Cannon Barbarians Fire Spirit Zap Goblin Gang Valkyrie Wizard
Fire Spirit Valkyrie Wizard Zap Cannon Goblin Gang Barbarians
Barbarians Cannon Goblin Gang
Barbarians Zap Cannon Goblin Gang
Barbarians Wizard Cannon Goblin Gang Valkyrie
Fire Spirit Cannon Zap Goblin Gang Barbarians Valkyrie Wizard
Zap Valkyrie Wizard Fire Spirit Cannon Barbarians
Barbarians Cannon
Goblin Gang Valkyrie Wizard Fire Spirit Cannon Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Valkyrie Zap
Zap Goblin Gang Valkyrie Wizard
Goblin Gang Barbarians Zap Valkyrie
Goblin Gang Valkyrie Zap Barbarians
Barbarians Cannon Goblin Gang Valkyrie
Fire Spirit Wizard Zap Goblin Gang
Goblin Gang Barbarians Valkyrie
Barbarians Valkyrie
Zap Barbarians Valkyrie
Cannon Goblin Gang Barbarians
Barbarians Valkyrie
Zap Barbarians Valkyrie
Barbarians Cannon Goblin Gang Valkyrie Wizard
Wizard Cannon Barbarians Valkyrie
Goblin Gang Barbarians Zap Valkyrie
Valkyrie Zap Cannon Barbarians Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap
Barbarians Valkyrie
Wizard Fire Spirit Zap Valkyrie
Wizard Fire Spirit Zap
Fire Spirit Wizard
Fire Spirit Zap Wizard
Zap Wizard
Fire Spirit Goblin Gang
Zap Valkyrie Wizard
Fire Spirit Zap Wizard
Fire Spirit
Zap
Zap Wizard
Wizard
Fire Spirit Zap Wizard
Fire Spirit Zap Valkyrie Wizard
Wizard
Zap Barbarians
Zap Fire Spirit Valkyrie Wizard
Zap Wizard
Zap Wizard
Zap
Fire Spirit Zap Wizard
Zap Wizard
Zap Wizard
Zap
Wizard
Zap Fire Spirit Goblin Gang Barbarians
Fire Spirit Zap Wizard
Goblin Gang Valkyrie Wizard
Zap Wizard
Zap
Zap Goblin Gang
Zap
Zap

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