My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Missing cards in your collection

Rascals Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Royal Giant Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Royal Giant Skeleton Army Night Witch
Giant Snowball
Bomber Bats Skeleton Army Night Witch
Zap
Bomber Bats Royal Giant Inferno Tower Skeleton Army Night Witch
Barbarian Barrel
Bomber Inferno Tower Skeleton Army Night Witch
The Log
Bomber Royal Giant Skeleton Army
Earthquake
Bomber Inferno Tower Skeleton Army
Arrows
Bomber Bats Skeleton Army Night Witch
Royal Delivery
Bomber Bats Skeleton Army Night Witch
Fireball
Bomber Inferno Tower Skeleton Army Night Witch
Poison
Bomber Bats Inferno Tower Skeleton Army Night Witch
Lightning
Inferno Tower Night Witch
Rocket
Inferno Tower Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Inferno Tower Rocket Skeleton Army Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Arrows Skeleton Army Night Witch Inferno Tower Royal Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Arrows Skeleton Army

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Bats
Bats
Royal Giant Bomber
Arrows
Royal Giant Night Witch
Royal Giant
Bomber Bats Arrows Rocket Night Witch
Inferno Tower
Rocket
Royal Giant
Skeleton Army
Night Witch
Arrows Royal Giant

Defense Synergies 1 4

Bomber
Bats
Bats
Bomber Inferno Tower
Arrows
Inferno Tower
Royal Giant
Inferno Tower
Skeleton Army Bats Arrows Night Witch
Rocket
Skeleton Army
Inferno Tower
Night Witch
Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bomber Inferno Tower
Inferno Tower Skeleton Army Bomber Bats Night Witch
Inferno Tower Rocket Skeleton Army Bomber Bats Night Witch
Inferno Tower Skeleton Army Night Witch Bomber Bats
Bomber Arrows Rocket Skeleton Army
Arrows Skeleton Army Bomber Bats Night Witch
Bats Inferno Tower Rocket Arrows Night Witch
Rocket Arrows Inferno Tower
Inferno Tower Skeleton Army Night Witch
Skeleton Army Bomber Inferno Tower Night Witch
Bats Skeleton Army Bomber Arrows Night Witch
Arrows Inferno Tower Bats Night Witch
Inferno Tower Skeleton Army Night Witch Bomber Bats Rocket
Bomber Rocket Skeleton Army Bats Arrows Night Witch
Inferno Tower Skeleton Army
Inferno Tower Rocket Skeleton Army
Bomber Bats Arrows Inferno Tower Skeleton Army Night Witch
Arrows Bomber Bats Skeleton Army Night Witch
Arrows Bomber Bats
Inferno Tower
Bomber Skeleton Army Bats Arrows Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Inferno Tower
Bomber Arrows Rocket
Skeleton Army Bats Inferno Tower Rocket
Rocket Skeleton Army Bats Inferno Tower Night Witch
Inferno Tower Skeleton Army Night Witch
Arrows Rocket Bats
Rocket Skeleton Army Bats Inferno Tower Night Witch
Inferno Tower Skeleton Army
Rocket Bats Inferno Tower Skeleton Army
Inferno Tower Skeleton Army
Bats Inferno Tower
Rocket Skeleton Army Arrows
Rocket Skeleton Army Inferno Tower Night Witch
Bomber Skeleton Army
Inferno Tower Skeleton Army Bomber Bats Rocket Night Witch
Bats Arrows Bomber Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket
Arrows
Rocket Arrows
Arrows Rocket
Bomber Rocket Arrows
Arrows Bats Rocket
Bomber Arrows
Arrows
Arrows
Rocket Bats Night Witch
Rocket Arrows
Arrows Rocket
Rocket
Arrows Rocket
Arrows
Rocket Bomber Arrows
Arrows Rocket
Arrows Rocket
Bomber Bats Rocket Night Witch
Rocket Bomber Arrows
Rocket Bomber Arrows
Rocket Night Witch
Rocket Arrows
Rocket
Rocket Arrows
Arrows Bomber
Arrows
Arrows
Rocket Arrows
Bats Arrows Night Witch
Rocket Bats
Night Witch
Bomber Arrows Rocket Night Witch
Rocket Arrows
Rocket Arrows
Bats Rocket Skeleton Army Night Witch
Rocket Arrows
Arrows
Rocket
Arrows Bomber
Rocket Arrows
Bats Rocket
Bats Rocket
Rocket

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