My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Missing cards in your collection

Rascals Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Three Musketeers Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Three Musketeers Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elite Barbarians Giant Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Giant Three Musketeers
Giant Snowball
Barbarians Three Musketeers Princess
Zap
Three Musketeers Princess
Barbarian Barrel
Barbarians Elite Barbarians Wizard Three Musketeers Princess
The Log
Barbarians Elite Barbarians Three Musketeers Princess
Earthquake
Barbarians
Arrows
Princess
Royal Delivery
Barbarians Elite Barbarians Wizard Three Musketeers Princess
Fireball
Barbarians Elite Barbarians Wizard Three Musketeers Princess
Poison
Barbarians Wizard Three Musketeers Princess
Lightning
Elite Barbarians Wizard Three Musketeers
Rocket
Barbarians Elite Barbarians Wizard Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Princess Barbarians Giant Wizard Elite Barbarians Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Rage Princess Barbarians

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Giant Three Musketeers Princess
Barbarians
Elite Barbarians
Zap Rage Wizard Three Musketeers
Giant
Zap Rage Wizard Three Musketeers Princess
Wizard
Elite Barbarians Giant Rage
Three Musketeers
Zap Elite Barbarians Giant Rage
Rage
Elite Barbarians Giant Wizard Three Musketeers
Princess
Zap Giant

Defense Synergies 0 5

Zap
Barbarians Elite Barbarians Three Musketeers Princess
Barbarians
Zap
Elite Barbarians
Zap Wizard
Giant
Wizard
Elite Barbarians
Three Musketeers
Zap
Rage
Princess
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
Barbarians Elite Barbarians Zap Three Musketeers
Barbarians Three Musketeers Elite Barbarians
Barbarians Elite Barbarians Three Musketeers
Barbarians Elite Barbarians Princess
Zap
Three Musketeers Zap Wizard Princess
Zap Barbarians
Barbarians Three Musketeers Elite Barbarians Princess
Elite Barbarians Barbarians
Barbarians Zap Wizard Princess
Three Musketeers Zap Wizard Princess
Barbarians Zap Elite Barbarians Wizard Three Musketeers
Wizard Three Musketeers Zap Barbarians Princess
Barbarians Elite Barbarians Three Musketeers
Barbarians Zap Elite Barbarians Three Musketeers
Barbarians Wizard Three Musketeers Elite Barbarians
Zap Barbarians Elite Barbarians Wizard Three Musketeers
Zap Wizard Barbarians Princess
Barbarians Elite Barbarians Three Musketeers
Wizard Barbarians Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Elite Barbarians
Zap Elite Barbarians Wizard
Barbarians Zap Elite Barbarians
Zap Barbarians Elite Barbarians
Barbarians Elite Barbarians Three Musketeers
Wizard Zap Three Musketeers Princess
Barbarians Elite Barbarians
Barbarians Elite Barbarians
Zap Barbarians Elite Barbarians
Barbarians Three Musketeers
Barbarians Elite Barbarians
Zap Barbarians Elite Barbarians
Barbarians Elite Barbarians Wizard Three Musketeers
Wizard Barbarians Three Musketeers Princess
Barbarians Elite Barbarians Zap Three Musketeers
Zap Barbarians Elite Barbarians Wizard Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess
Zap Princess
Barbarians
Wizard Zap
Wizard Zap Princess
Wizard Princess
Zap Wizard Princess
Zap Wizard
Elite Barbarians Three Musketeers
Zap Wizard Princess
Zap Wizard Princess
Elite Barbarians Three Musketeers Princess
Princess
Princess Zap Elite Barbarians
Zap Wizard Three Musketeers Princess
Wizard Three Musketeers Princess
Three Musketeers
Zap Wizard Three Musketeers Princess
Zap Wizard Princess
Wizard Princess
Zap Barbarians
Zap Wizard Princess
Zap Wizard Princess
Zap Wizard Princess
Zap
Elite Barbarians Zap Wizard Princess
Zap Wizard
Elite Barbarians
Zap Wizard
Zap Princess
Wizard Princess
Zap Barbarians Princess
Zap Wizard Three Musketeers Princess
Wizard Three Musketeers Princess
Zap Wizard Princess
Zap
Elite Barbarians Three Musketeers
Zap Elite Barbarians Princess
Zap Princess
Zap Princess

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