My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

Rascals Royal Ghost

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Electro Wizard Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Inferno Dragon
Giant Snowball
Skeleton Army Inferno Dragon Lumberjack
Zap
Skeleton Army Inferno Dragon
Barbarian Barrel
Valkyrie Skeleton Army Electro Wizard Lumberjack
The Log
Mini P.E.K.K.A Skeleton Army Lumberjack
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Mini P.E.K.K.A Valkyrie Skeleton Army Electro Wizard Inferno Dragon Lumberjack
Fireball
Skeleton Army Electro Wizard Inferno Dragon Lumberjack
Poison
Skeleton Army Electro Wizard
Lightning
Mini P.E.K.K.A Valkyrie Electro Wizard Inferno Dragon Lumberjack
Rocket
Valkyrie Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Valkyrie Skeleton Army Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Skeleton Army Mini P.E.K.K.A Valkyrie Electro Wizard Inferno Dragon Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Skeleton Army Mini P.E.K.K.A

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A
Arrows Valkyrie The Log Electro Wizard Lumberjack
Valkyrie
Lumberjack Mini P.E.K.K.A Electro Wizard
Skeleton Army
The Log
Mini P.E.K.K.A Lumberjack
Electro Wizard
Mini P.E.K.K.A Valkyrie Lumberjack
Inferno Dragon
Lumberjack
Valkyrie Arrows Mini P.E.K.K.A The Log Electro Wizard

Defense Synergies 2 17

Arrows
Mini P.E.K.K.A Valkyrie Lumberjack
Mini P.E.K.K.A
The Log Electro Wizard Arrows Valkyrie Skeleton Army
Valkyrie
Arrows Mini P.E.K.K.A The Log Electro Wizard Lumberjack
Skeleton Army
Mini P.E.K.K.A The Log Electro Wizard Inferno Dragon Lumberjack
The Log
Mini P.E.K.K.A Valkyrie Skeleton Army Electro Wizard Inferno Dragon Lumberjack
Electro Wizard
Mini P.E.K.K.A Valkyrie Skeleton Army The Log Inferno Dragon Lumberjack
Inferno Dragon
Skeleton Army The Log Electro Wizard
Lumberjack
Arrows Valkyrie Skeleton Army The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie The Log Electro Wizard
Mini P.E.K.K.A Skeleton Army Inferno Dragon Lumberjack Valkyrie The Log Electro Wizard
Mini P.E.K.K.A Skeleton Army Lumberjack Valkyrie Electro Wizard Inferno Dragon
Mini P.E.K.K.A Skeleton Army Inferno Dragon Lumberjack Valkyrie Electro Wizard
Arrows Mini P.E.K.K.A Valkyrie Skeleton Army The Log Lumberjack
Arrows Skeleton Army The Log Valkyrie Electro Wizard Lumberjack
Electro Wizard Inferno Dragon Arrows
Arrows Valkyrie The Log Electro Wizard
Mini P.E.K.K.A Inferno Dragon Skeleton Army Lumberjack
Skeleton Army Mini P.E.K.K.A Valkyrie Electro Wizard Lumberjack
Valkyrie Skeleton Army Electro Wizard Arrows The Log Lumberjack
Arrows Inferno Dragon Electro Wizard
Mini P.E.K.K.A Skeleton Army Lumberjack Valkyrie The Log Electro Wizard
Valkyrie Skeleton Army Arrows Mini P.E.K.K.A The Log Electro Wizard Lumberjack
Mini P.E.K.K.A Skeleton Army Inferno Dragon Electro Wizard Lumberjack
Skeleton Army Mini P.E.K.K.A The Log Electro Wizard Inferno Dragon Lumberjack
Arrows Mini P.E.K.K.A Valkyrie Skeleton Army Electro Wizard Lumberjack
Arrows Valkyrie Skeleton Army The Log Electro Wizard Lumberjack
Arrows Valkyrie The Log Electro Wizard Inferno Dragon Lumberjack
Mini P.E.K.K.A Electro Wizard Inferno Dragon Lumberjack
Valkyrie Skeleton Army Arrows Mini P.E.K.K.A The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Skeleton Army Lumberjack Electro Wizard
Electro Wizard Arrows Mini P.E.K.K.A Valkyrie The Log Inferno Dragon Lumberjack
Skeleton Army Lumberjack Mini P.E.K.K.A Valkyrie The Log Electro Wizard
Mini P.E.K.K.A Valkyrie Skeleton Army Lumberjack The Log Electro Wizard
Mini P.E.K.K.A Valkyrie Skeleton Army Inferno Dragon Lumberjack
Arrows Electro Wizard
Mini P.E.K.K.A Skeleton Army Valkyrie Electro Wizard Lumberjack
Mini P.E.K.K.A Valkyrie Skeleton Army Inferno Dragon Lumberjack
Electro Wizard Mini P.E.K.K.A Valkyrie Skeleton Army The Log Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Mini P.E.K.K.A Valkyrie Lumberjack
Skeleton Army Arrows Valkyrie The Log Electro Wizard
Mini P.E.K.K.A Skeleton Army Valkyrie Lumberjack
Valkyrie Skeleton Army
Skeleton Army Electro Wizard Mini P.E.K.K.A Valkyrie The Log Inferno Dragon Lumberjack
Arrows Valkyrie Mini P.E.K.K.A The Log Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie The Log
Arrows The Log Electro Wizard
Arrows The Log
Arrows Valkyrie The Log
Arrows Valkyrie The Log
Arrows
Arrows The Log
Arrows The Log
Arrows The Log
Mini P.E.K.K.A Electro Wizard Lumberjack
Arrows Valkyrie The Log Electro Wizard
Arrows
The Log
Arrows
Arrows The Log
Arrows The Log
Arrows The Log
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A The Log Electro Wizard
Arrows Valkyrie The Log
The Log
Arrows
The Log
Arrows The Log
Arrows The Log Valkyrie
Inferno Dragon
Arrows The Log Electro Wizard
Arrows The Log
Arrows The Log
Arrows Electro Wizard
Electro Wizard
Mini P.E.K.K.A
Arrows The Log
Arrows Electro Wizard
Arrows The Log
Electro Wizard Skeleton Army
Arrows Electro Wizard
Arrows The Log
Mini P.E.K.K.A Valkyrie Electro Wizard Lumberjack
Arrows The Log
Arrows
The Log Electro Wizard
Electro Wizard
The Log Electro Wizard

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