My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Rascals Royal Ghost

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Skeleton Army
Giant Snowball
Fire Spirit Hog Rider Skeleton Army Witch
Zap
Fire Spirit Inferno Tower Skeleton Army Witch
Barbarian Barrel
Fire Spirit Elite Barbarians Inferno Tower Skeleton Army Witch
The Log
Fire Spirit Elite Barbarians Hog Rider Skeleton Army Witch
Earthquake
Hog Rider Inferno Tower Skeleton Army Witch
Arrows
Fire Spirit Skeleton Army Witch
Royal Delivery
Fire Spirit Elite Barbarians Hog Rider Skeleton Army Witch
Fireball
Elite Barbarians Hog Rider Inferno Tower Skeleton Army Witch
Poison
Inferno Tower Skeleton Army Witch
Lightning
Elite Barbarians Inferno Tower Witch
Rocket
Elite Barbarians Hog Rider Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Inferno Tower Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Skeleton Army Fireball Hog Rider Inferno Tower Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Skeleton Army Fireball

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Elite Barbarians
Zap
Elite Barbarians Fireball Hog Rider Fire Spirit Witch
Elite Barbarians
Zap Fire Spirit Fireball Hog Rider
Fireball
Zap Hog Rider Elite Barbarians
Hog Rider
Fire Spirit Zap Fireball Elite Barbarians Witch
Inferno Tower
Skeleton Army
Witch
Zap Hog Rider

Defense Synergies 2 7

Fire Spirit
Zap Inferno Tower
Zap
Fireball Fire Spirit Elite Barbarians Inferno Tower Skeleton Army Witch
Elite Barbarians
Zap
Fireball
Zap Inferno Tower
Hog Rider
Inferno Tower
Skeleton Army Fire Spirit Zap Fireball
Skeleton Army
Inferno Tower Zap
Witch
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Inferno Tower
Elite Barbarians Inferno Tower Skeleton Army Zap Witch
Inferno Tower Skeleton Army Witch Fire Spirit Elite Barbarians
Elite Barbarians Inferno Tower Skeleton Army Witch
Elite Barbarians Fireball Skeleton Army
Fireball Skeleton Army Fire Spirit Zap
Inferno Tower Fire Spirit Zap Fireball Witch
Zap Fireball Inferno Tower
Inferno Tower Witch Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Fire Spirit Inferno Tower
Skeleton Army Witch Zap Fireball
Inferno Tower Zap Fireball Witch
Inferno Tower Skeleton Army Fire Spirit Zap Elite Barbarians Fireball Witch
Fire Spirit Fireball Skeleton Army Zap Witch
Elite Barbarians Inferno Tower Skeleton Army
Inferno Tower Skeleton Army Zap Elite Barbarians Fireball
Elite Barbarians Fireball Inferno Tower Skeleton Army Witch
Fire Spirit Fireball Zap Elite Barbarians Skeleton Army Witch
Zap Witch Fire Spirit Fireball
Elite Barbarians Inferno Tower
Skeleton Army Fire Spirit Elite Barbarians Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Elite Barbarians Fireball Inferno Tower Witch
Fireball Zap Elite Barbarians
Skeleton Army Zap Elite Barbarians Inferno Tower Witch
Skeleton Army Zap Elite Barbarians Fireball Inferno Tower
Inferno Tower Elite Barbarians Skeleton Army Witch
Fire Spirit Fireball Zap Witch
Skeleton Army Elite Barbarians Fireball Inferno Tower Witch
Inferno Tower Elite Barbarians Skeleton Army
Zap Elite Barbarians Fireball Inferno Tower Skeleton Army Witch
Inferno Tower Witch Skeleton Army
Elite Barbarians Inferno Tower Witch
Skeleton Army Zap Elite Barbarians Fireball
Elite Barbarians Skeleton Army Fireball Inferno Tower Witch
Fireball Skeleton Army Witch
Elite Barbarians Inferno Tower Skeleton Army Witch Zap Fireball
Zap Elite Barbarians Fireball Inferno Tower Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball
Fireball Fire Spirit Zap
Fireball Fire Spirit Zap Witch
Fire Spirit Witch
Fireball Fire Spirit Zap
Fireball Zap
Fire Spirit Elite Barbarians Fireball
Zap Fireball
Fireball Fire Spirit Zap
Fire Spirit Elite Barbarians Fireball
Fireball
Zap Elite Barbarians Fireball
Zap Fireball Witch
Fireball
Fireball
Fire Spirit Zap Fireball
Fire Spirit Zap Fireball Witch
Fireball
Fireball
Zap Fireball
Zap Fire Spirit Fireball Witch
Witch
Fireball Zap Witch
Fireball Zap Witch
Fireball Zap
Elite Barbarians Fire Spirit Zap Fireball Witch
Zap Fireball Witch
Elite Barbarians Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Fire Spirit Fireball Skeleton Army Witch
Fireball Fire Spirit Zap Witch
Fireball
Fireball
Zap Fireball
Zap Fireball
Elite Barbarians
Zap Elite Barbarians Fireball Witch
Zap Fireball Witch
Zap Fireball Witch

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