My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems Why?

Missing cards in your collection

Rascals Royal Ghost

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Giant Witch Balloon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Giant Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant Balloon
Giant Snowball
Bomber Barbarians Witch Balloon
Zap
Bomber Witch Balloon
Barbarian Barrel
Bomber Barbarians Witch Electro Wizard
The Log
Bomber Barbarians Witch
Earthquake
Bomber Barbarians Witch
Arrows
Bomber Witch
Royal Delivery
Bomber Barbarians Witch Balloon Electro Wizard
Fireball
Bomber Barbarians Witch Balloon Electro Wizard
Poison
Bomber Barbarians Witch Balloon Electro Wizard
Lightning
Witch Balloon Electro Wizard
Rocket
Barbarians Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Fireball

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Fireball Electro Wizard Barbarians Giant Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Zap Fireball Electro Wizard

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Zap
Zap
Fireball Giant Balloon Electro Wizard Bomber Witch
Barbarians
Balloon
Fireball
Zap Giant Electro Wizard
Giant
Bomber Zap Fireball Witch Balloon Electro Wizard
Witch
Zap Giant
Balloon
Zap Barbarians Giant Electro Wizard
Electro Wizard
Zap Fireball Giant Balloon

Defense Synergies 2 6

Bomber
Zap Electro Wizard
Zap
Fireball Electro Wizard Bomber Barbarians Witch
Barbarians
Zap
Fireball
Zap Electro Wizard
Giant
Witch
Zap Electro Wizard
Balloon
Electro Wizard
Zap Bomber Fireball Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Fireball Electro Wizard
Barbarians Bomber Zap Witch Electro Wizard
Barbarians Witch Bomber Electro Wizard
Barbarians Witch Bomber Electro Wizard
Bomber Barbarians Fireball
Fireball Bomber Zap Electro Wizard
Electro Wizard Zap Fireball Witch
Zap Barbarians Fireball Electro Wizard
Barbarians Witch
Bomber Barbarians Electro Wizard
Barbarians Witch Electro Wizard Bomber Zap Fireball
Zap Fireball Witch Electro Wizard
Barbarians Bomber Zap Fireball Witch Electro Wizard
Bomber Fireball Zap Barbarians Witch Electro Wizard
Barbarians Electro Wizard
Barbarians Zap Fireball Electro Wizard
Barbarians Bomber Fireball Witch Electro Wizard
Fireball Bomber Zap Barbarians Witch Electro Wizard
Zap Witch Bomber Barbarians Fireball Electro Wizard
Barbarians Electro Wizard
Bomber Barbarians Fireball Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Fireball Witch Electro Wizard
Fireball Electro Wizard Bomber Zap
Barbarians Zap Witch Electro Wizard
Zap Barbarians Fireball Electro Wizard
Barbarians Witch
Fireball Zap Witch Electro Wizard
Barbarians Fireball Witch Electro Wizard
Barbarians
Zap Electro Wizard Barbarians Fireball Witch
Witch Barbarians
Barbarians Witch
Zap Barbarians Fireball Electro Wizard
Barbarians Fireball Witch
Bomber Barbarians Fireball Witch
Barbarians Witch Electro Wizard Bomber Zap Fireball
Bomber Zap Barbarians Fireball Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Electro Wizard
Fireball
Barbarians Fireball
Bomber Fireball Zap
Fireball Zap Witch
Bomber Witch
Fireball Zap
Fireball Zap
Fireball Electro Wizard
Zap Fireball Electro Wizard
Fireball Zap
Fireball
Fireball
Zap Fireball
Bomber Zap Fireball Witch
Fireball
Fireball
Bomber
Bomber Zap Fireball Electro Wizard
Bomber Zap Fireball Witch
Fireball
Fireball
Zap Barbarians Fireball
Zap Bomber Fireball Witch
Witch
Fireball Zap Witch Electro Wizard
Fireball Zap Witch
Fireball Zap
Zap Fireball Witch Electro Wizard
Zap Electro Wizard Fireball Witch
Fireball
Bomber Zap Fireball
Zap Fireball Electro Wizard
Fireball
Zap Electro Wizard Barbarians Fireball Witch
Fireball Zap Witch Electro Wizard
Fireball
Fireball Electro Wizard
Bomber Zap Fireball
Zap Fireball
Zap Fireball Witch Electro Wizard
Zap Fireball Witch Electro Wizard
Zap Fireball Witch Electro Wizard

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