My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

4 warnings Why?

Missing cards in your collection

Rascals Royal Ghost

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Baby Dragon Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Skeleton Army
Giant Snowball
Hog Rider Skeleton Army Baby Dragon
Zap
Skeleton Army
Barbarian Barrel
Knight Elite Barbarians Wizard Skeleton Army Ice Wizard
The Log
Elite Barbarians Hog Rider Skeleton Army
Earthquake
Hog Rider Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Knight Elite Barbarians Hog Rider Wizard Skeleton Army Baby Dragon Ice Wizard
Fireball
Elite Barbarians Hog Rider Wizard Skeleton Army Baby Dragon Ice Wizard
Poison
Wizard Skeleton Army Ice Wizard
Lightning
Knight Elite Barbarians Wizard Baby Dragon Ice Wizard
Rocket
Elite Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage Skeleton Army Baby Dragon Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Knight Skeleton Army Ice Wizard Hog Rider Baby Dragon Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Knight Skeleton Army Ice Wizard

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Hog Rider Baby Dragon Elite Barbarians Wizard Ice Wizard
Elite Barbarians
Rage Knight Hog Rider Wizard
Hog Rider
Knight Rage Elite Barbarians Wizard Baby Dragon
Wizard
Knight Elite Barbarians Hog Rider Rage
Rage
Elite Barbarians Hog Rider Wizard
Skeleton Army
Baby Dragon
Knight Hog Rider Ice Wizard
Ice Wizard
Knight Baby Dragon

Defense Synergies 2 7

Knight
Ice Wizard Wizard Skeleton Army Baby Dragon
Elite Barbarians
Wizard
Hog Rider
Wizard
Knight Elite Barbarians Skeleton Army Ice Wizard
Rage
Skeleton Army
Knight Wizard Ice Wizard
Baby Dragon
Ice Wizard Knight
Ice Wizard
Knight Baby Dragon Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard Baby Dragon
Elite Barbarians Skeleton Army Knight Ice Wizard
Skeleton Army Knight Elite Barbarians Ice Wizard
Elite Barbarians Skeleton Army Knight Ice Wizard
Elite Barbarians Skeleton Army
Skeleton Army Baby Dragon Ice Wizard
Wizard Baby Dragon Ice Wizard
Baby Dragon
Elite Barbarians Skeleton Army Ice Wizard
Knight Elite Barbarians Skeleton Army Ice Wizard
Skeleton Army Ice Wizard Knight Wizard Baby Dragon
Wizard Baby Dragon Ice Wizard
Skeleton Army Knight Elite Barbarians Wizard Ice Wizard
Wizard Skeleton Army Baby Dragon
Elite Barbarians Skeleton Army Knight
Skeleton Army Elite Barbarians
Wizard Knight Elite Barbarians Skeleton Army
Knight Elite Barbarians Wizard Skeleton Army Baby Dragon Ice Wizard
Wizard Baby Dragon Knight Ice Wizard
Elite Barbarians
Wizard Skeleton Army Knight Elite Barbarians Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Elite Barbarians
Knight Elite Barbarians Wizard Baby Dragon
Skeleton Army Knight Elite Barbarians
Skeleton Army Knight Elite Barbarians
Knight Elite Barbarians Skeleton Army
Wizard Baby Dragon Ice Wizard
Skeleton Army Knight Elite Barbarians Ice Wizard
Knight Elite Barbarians Skeleton Army
Knight Elite Barbarians Skeleton Army Baby Dragon
Skeleton Army
Knight Elite Barbarians
Skeleton Army Elite Barbarians
Elite Barbarians Skeleton Army Knight Wizard
Wizard Skeleton Army Baby Dragon
Elite Barbarians Skeleton Army Knight Baby Dragon
Elite Barbarians Wizard Baby Dragon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Baby Dragon
Baby Dragon Ice Wizard
Baby Dragon
Knight
Wizard Baby Dragon
Wizard Baby Dragon Ice Wizard
Wizard Baby Dragon
Wizard Baby Dragon Ice Wizard
Wizard
Elite Barbarians
Knight Wizard
Wizard Baby Dragon
Knight Elite Barbarians Baby Dragon
Baby Dragon
Elite Barbarians Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon
Baby Dragon
Wizard
Baby Dragon
Wizard Baby Dragon Ice Wizard
Wizard Baby Dragon Ice Wizard
Wizard Baby Dragon
Baby Dragon
Elite Barbarians Wizard Baby Dragon Ice Wizard
Wizard
Elite Barbarians
Wizard
Wizard
Skeleton Army
Wizard Baby Dragon Ice Wizard
Knight Wizard Baby Dragon
Wizard Baby Dragon
Elite Barbarians
Elite Barbarians Baby Dragon
Baby Dragon

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