My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Missing cards in your collection

Rascals Royal Ghost

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Giant Wizard Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Hog Rider Giant Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Hog Rider Giant
Giant Snowball
Bomber Goblin Gang Barbarians Hog Rider Princess
Zap
Bomber Goblin Gang Princess
Barbarian Barrel
Bomber Goblin Gang Barbarians Wizard Princess
The Log
Bomber Goblin Gang Barbarians Hog Rider Princess
Earthquake
Bomber Goblin Gang Barbarians Hog Rider
Arrows
Bomber Goblin Gang Princess
Royal Delivery
Bomber Goblin Gang Barbarians Hog Rider Wizard Princess
Fireball
Bomber Goblin Gang Barbarians Hog Rider Wizard Princess
Poison
Bomber Goblin Gang Barbarians Wizard Princess
Lightning
Wizard
Rocket
Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Wizard Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Goblin Gang Princess Hog Rider Barbarians Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Goblin Gang Princess

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Hog Rider
Arrows
Hog Rider Giant
Goblin Gang
Hog Rider Giant Princess
Barbarians
Hog Rider
Hog Rider
Arrows Goblin Gang Bomber Barbarians Giant Wizard Princess
Giant
Bomber Arrows Goblin Gang Hog Rider Wizard Princess
Wizard
Hog Rider Giant
Princess
Goblin Gang Hog Rider Giant

Defense Synergies 0 3

Bomber
Arrows
Barbarians
Goblin Gang
Barbarians Princess
Barbarians
Arrows Goblin Gang
Hog Rider
Giant
Wizard
Princess
Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Wizard
Barbarians Bomber Goblin Gang
Goblin Gang Barbarians Bomber
Barbarians Bomber Goblin Gang
Bomber Arrows Barbarians Princess
Arrows Goblin Gang Bomber
Arrows Goblin Gang Wizard Princess
Arrows Barbarians
Barbarians Goblin Gang Princess
Goblin Gang Bomber Barbarians
Goblin Gang Barbarians Bomber Arrows Wizard Princess
Arrows Goblin Gang Wizard Princess
Barbarians Bomber Goblin Gang Wizard
Bomber Wizard Arrows Goblin Gang Barbarians Princess
Barbarians Goblin Gang
Barbarians Goblin Gang
Barbarians Wizard Bomber Arrows Goblin Gang
Arrows Bomber Goblin Gang Barbarians Wizard
Arrows Wizard Bomber Barbarians Princess
Barbarians
Bomber Goblin Gang Wizard Arrows Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians
Bomber Arrows Goblin Gang Wizard
Goblin Gang Barbarians
Goblin Gang Barbarians
Barbarians Goblin Gang
Arrows Wizard Goblin Gang Princess
Goblin Gang Barbarians
Barbarians
Barbarians
Goblin Gang Barbarians
Barbarians
Arrows Barbarians
Barbarians Goblin Gang Wizard
Wizard Bomber Barbarians Princess
Goblin Gang Barbarians Bomber
Arrows Bomber Barbarians Wizard Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows
Arrows Princess
Arrows
Arrows Barbarians
Bomber Wizard Arrows
Arrows Wizard Princess
Bomber Arrows Wizard Princess
Arrows Wizard Princess
Arrows Wizard
Goblin Gang
Arrows Wizard Princess
Arrows Wizard Princess
Princess
Arrows Princess
Princess Arrows
Bomber Arrows Wizard Princess
Arrows Wizard Princess
Arrows
Bomber
Bomber Arrows Wizard Princess
Bomber Arrows Wizard Princess
Arrows Wizard Princess
Arrows Barbarians
Arrows Bomber Wizard Princess
Arrows Wizard Princess
Arrows Wizard Princess
Arrows
Arrows Wizard Princess
Wizard
Bomber Arrows Wizard
Arrows Princess
Arrows Wizard Princess
Goblin Gang Barbarians Princess
Arrows Wizard Princess
Arrows
Goblin Gang Wizard Princess
Arrows Bomber Wizard Princess
Arrows
Goblin Gang Princess
Princess
Princess

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