My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Rascals Royal Ghost

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Tesla Musketeer Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Musketeer Valkyrie Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Fire Spirit Musketeer Hog Rider Baby Dragon
Zap
Fire Spirit
Barbarian Barrel
Fire Spirit Tesla Musketeer Valkyrie
The Log
Fire Spirit Musketeer Hog Rider
Earthquake
Tesla Hog Rider
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Musketeer Valkyrie Hog Rider Baby Dragon
Fireball
Tesla Musketeer Hog Rider Baby Dragon
Poison
Musketeer
Lightning
Tesla Musketeer Valkyrie Baby Dragon
Rocket
Musketeer Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Valkyrie Baby Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap The Log Tesla Musketeer Valkyrie Hog Rider Baby Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap The Log Tesla

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Hog Rider Zap Baby Dragon
Zap
Hog Rider Fire Spirit Musketeer Valkyrie Baby Dragon The Log
Tesla
Musketeer
Valkyrie Hog Rider Zap Baby Dragon The Log
Valkyrie
Fire Spirit Musketeer Hog Rider Zap Baby Dragon
Hog Rider
Fire Spirit Zap Musketeer Valkyrie The Log Baby Dragon
Baby Dragon
Fire Spirit Zap Musketeer Valkyrie Hog Rider
The Log
Hog Rider Zap Musketeer

Defense Synergies 4 14

Fire Spirit
Zap Valkyrie The Log
Zap
Fire Spirit Tesla Musketeer Valkyrie Baby Dragon The Log
Tesla
Musketeer The Log Zap Valkyrie Baby Dragon
Musketeer
Tesla Valkyrie The Log Zap Baby Dragon
Valkyrie
Musketeer Fire Spirit Zap Tesla Baby Dragon The Log
Hog Rider
Baby Dragon
Zap Tesla Musketeer Valkyrie The Log
The Log
Tesla Musketeer Fire Spirit Zap Valkyrie Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Musketeer Valkyrie Baby Dragon The Log
Zap Tesla Musketeer Valkyrie The Log
Tesla Fire Spirit Musketeer Valkyrie
Tesla Musketeer Valkyrie
Valkyrie The Log
The Log Fire Spirit Zap Tesla Musketeer Valkyrie Baby Dragon
Tesla Musketeer Fire Spirit Zap Baby Dragon
Zap Tesla Musketeer Valkyrie Baby Dragon The Log
Tesla Musketeer
Fire Spirit Tesla Musketeer Valkyrie
Valkyrie Zap Tesla Musketeer Baby Dragon The Log
Tesla Musketeer Zap Baby Dragon
Tesla Fire Spirit Zap Musketeer Valkyrie The Log
Fire Spirit Valkyrie Zap Tesla Baby Dragon The Log
Tesla
Zap Tesla The Log
Tesla Musketeer Valkyrie
Fire Spirit Tesla Zap Musketeer Valkyrie Baby Dragon The Log
Zap Valkyrie Baby Dragon The Log Fire Spirit Tesla Musketeer
Tesla Musketeer
Valkyrie Fire Spirit Tesla Musketeer Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Tesla
Zap Tesla Musketeer Valkyrie Baby Dragon The Log
Zap Musketeer Valkyrie The Log
Valkyrie Zap Tesla Musketeer The Log
Tesla Musketeer Valkyrie
Fire Spirit Zap Tesla Musketeer Baby Dragon
Tesla Musketeer Valkyrie
Tesla Valkyrie
Zap Valkyrie Baby Dragon The Log
Tesla Musketeer
Tesla Musketeer Valkyrie
Zap Valkyrie The Log
Tesla Valkyrie
Tesla Musketeer Valkyrie Baby Dragon
Tesla Zap Musketeer Valkyrie Baby Dragon The Log
Valkyrie Zap Tesla Musketeer Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie Baby Dragon The Log
Zap Musketeer Baby Dragon The Log
Baby Dragon The Log
Musketeer Valkyrie The Log
Fire Spirit Zap Valkyrie Baby Dragon The Log
Fire Spirit Zap Musketeer Baby Dragon
Fire Spirit Musketeer Baby Dragon The Log
The Log Fire Spirit Zap Baby Dragon
The Log Zap
Fire Spirit Musketeer
Zap Musketeer Valkyrie The Log
Fire Spirit Zap Musketeer Baby Dragon
Fire Spirit Musketeer Baby Dragon The Log
Musketeer Baby Dragon
Zap Musketeer Baby Dragon The Log
Zap Musketeer Baby Dragon The Log
Musketeer Baby Dragon The Log
Fire Spirit Zap Musketeer Baby Dragon The Log
Fire Spirit Zap Valkyrie Baby Dragon The Log
Musketeer Baby Dragon The Log
Musketeer The Log
Zap Musketeer Baby Dragon The Log
Zap The Log Fire Spirit Valkyrie Baby Dragon
The Log Zap Musketeer Baby Dragon
Zap Musketeer Baby Dragon The Log
Zap Musketeer Baby Dragon The Log
Fire Spirit Zap Musketeer Baby Dragon
Zap Musketeer
Zap Musketeer The Log
Zap
The Log
Zap Fire Spirit Musketeer
Fire Spirit Zap Musketeer Baby Dragon
The Log
Musketeer Valkyrie Baby Dragon
The Log Zap Musketeer Baby Dragon
Zap
Musketeer
Zap Musketeer Baby Dragon The Log
Zap Musketeer
Zap Musketeer Baby Dragon The Log

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