My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems Why?

Missing cards in your collection

Rascals Royal Ghost

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Guards
Giant Snowball
Minions Guards Lumberjack
Zap
Minions Guards
Barbarian Barrel
Tesla Elite Barbarians Guards Lumberjack
The Log
Elite Barbarians Guards Lumberjack
Earthquake
Tesla Guards
Arrows
Minions Guards
Royal Delivery
Minions Elite Barbarians Guards Lumberjack
Fireball
Minions Tesla Elite Barbarians Lumberjack
Poison
Minions Guards
Lightning
Tesla Elite Barbarians Lumberjack
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Minions Guards Tesla Lumberjack Elite Barbarians Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Minions Guards

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Elite Barbarians Minions Guards Lumberjack
Arrows
Zap Elite Barbarians Lightning Lumberjack
Minions
Zap Elite Barbarians Lumberjack
Tesla
Elite Barbarians
Zap Arrows Minions Lumberjack
Guards
Zap Lumberjack
Lightning
Arrows
Lumberjack
Zap Arrows Minions Elite Barbarians Guards

Defense Synergies 0 13

Zap
Arrows Minions Tesla Elite Barbarians Guards Lumberjack
Arrows
Zap Tesla Lightning Lumberjack
Minions
Zap Tesla Lumberjack
Tesla
Zap Arrows Minions Guards
Elite Barbarians
Zap
Guards
Zap Tesla Lumberjack
Lightning
Arrows
Lumberjack
Zap Arrows Minions Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Minions Tesla
Elite Barbarians Lumberjack Zap Minions Tesla
Tesla Lumberjack Minions Elite Barbarians Lightning
Tesla Elite Barbarians Lumberjack Minions Guards
Lightning Arrows Elite Barbarians Lumberjack
Arrows Zap Minions Tesla Guards Lumberjack
Minions Tesla Lightning Zap Arrows
Lightning Zap Arrows Tesla
Tesla Minions Elite Barbarians Lumberjack
Elite Barbarians Guards Tesla Lumberjack
Minions Guards Zap Arrows Tesla Lumberjack
Arrows Minions Tesla Zap
Tesla Lumberjack Zap Minions Elite Barbarians Guards Lightning
Zap Arrows Minions Tesla Guards Lumberjack
Elite Barbarians Tesla Lumberjack
Zap Tesla Elite Barbarians Lightning Lumberjack
Tesla Arrows Minions Elite Barbarians Lumberjack
Arrows Tesla Zap Minions Elite Barbarians Guards Lumberjack
Zap Arrows Minions Tesla Guards Lumberjack
Tesla Elite Barbarians Lumberjack
Arrows Minions Tesla Elite Barbarians Guards Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Zap Tesla Elite Barbarians
Zap Arrows Tesla Elite Barbarians Lightning Lumberjack
Guards Lumberjack Zap Minions Elite Barbarians Lightning
Guards Lightning Lumberjack Zap Tesla Elite Barbarians
Tesla Elite Barbarians Guards Lumberjack
Arrows Zap Minions Tesla
Guards Minions Tesla Elite Barbarians Lightning Lumberjack
Tesla Elite Barbarians Lumberjack
Zap Lightning Minions Elite Barbarians
Tesla Guards
Minions Tesla Elite Barbarians Guards Lumberjack
Lightning Zap Arrows Elite Barbarians Guards
Elite Barbarians Lightning Tesla Guards Lumberjack
Tesla
Tesla Elite Barbarians Guards Zap Minions Lightning Lumberjack
Arrows Minions Zap Tesla Elite Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Guards
Arrows Zap
Lightning Arrows
Lightning Arrows Guards
Zap Arrows
Arrows Zap Minions
Arrows
Arrows Zap Lightning
Arrows Zap Lightning
Lightning Minions Elite Barbarians Guards Lumberjack
Lightning Zap Arrows
Lightning Zap Arrows
Lightning Elite Barbarians
Lightning Arrows Minions
Lightning Zap Arrows Elite Barbarians
Lightning Zap Arrows
Lightning Arrows
Lightning Arrows
Minions Lightning
Lightning Zap Arrows
Lightning Zap Arrows
Lightning Minions
Lightning Arrows
Lightning
Lightning Zap Arrows
Zap Arrows
Arrows Zap Lightning
Lightning Zap Arrows
Lightning Zap Arrows
Elite Barbarians Lightning Zap Arrows
Zap Lightning Minions Guards
Lightning Elite Barbarians
Lightning Zap Arrows
Zap Lightning Arrows
Arrows Lightning
Zap Lightning Minions Guards
Lightning Zap Arrows
Arrows
Lightning Lumberjack
Arrows Zap Lightning
Lightning Zap Arrows
Elite Barbarians
Zap Minions Elite Barbarians Guards Lightning
Zap Lightning
Lightning Zap

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