My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Mediocre
F2P score
Mediocre

1 problems Why?

Missing cards in your collection

Rascals Royal Ghost

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Baby Dragon Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Hog Rider Baby Dragon Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Hog Rider Goblin Barrel Bandit
Giant Snowball
Spear Goblins Hog Rider Goblin Barrel Baby Dragon
Zap
Spear Goblins Goblin Barrel Bandit
Barbarian Barrel
Spear Goblins Goblin Barrel Bandit
The Log
Spear Goblins Hog Rider Goblin Barrel Bandit
Earthquake
Spear Goblins Hog Rider Goblin Barrel
Arrows
Spear Goblins Goblin Barrel
Royal Delivery
Spear Goblins Hog Rider Goblin Barrel Baby Dragon Bandit
Fireball
Hog Rider Goblin Barrel Baby Dragon Bandit
Poison
Spear Goblins
Lightning
Baby Dragon Bandit
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Goblin Barrel Bandit Fireball Hog Rider Baby Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Zap Goblin Barrel Bandit

Attack Synergies 5 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Goblin Barrel Zap Baby Dragon Bandit Mega Knight
Zap
Fireball Hog Rider Spear Goblins Baby Dragon Bandit Mega Knight
Fireball
Zap Hog Rider Baby Dragon Mega Knight
Hog Rider
Spear Goblins Zap Fireball Goblin Barrel Baby Dragon Bandit Mega Knight
Goblin Barrel
Spear Goblins Hog Rider Baby Dragon Bandit Mega Knight
Baby Dragon
Spear Goblins Zap Fireball Hog Rider Goblin Barrel Bandit Mega Knight
Bandit
Spear Goblins Zap Hog Rider Goblin Barrel Baby Dragon Mega Knight
Mega Knight
Spear Goblins Zap Fireball Hog Rider Goblin Barrel Baby Dragon Bandit

Defense Synergies 2 11

Spear Goblins
Zap Baby Dragon Bandit Mega Knight
Zap
Fireball Mega Knight Spear Goblins Baby Dragon Bandit
Fireball
Zap Bandit Mega Knight
Hog Rider
Goblin Barrel
Baby Dragon
Spear Goblins Zap Bandit Mega Knight
Bandit
Spear Goblins Zap Fireball Baby Dragon Mega Knight
Mega Knight
Zap Spear Goblins Fireball Baby Dragon Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Fireball Baby Dragon
Zap Bandit Mega Knight
Mega Knight Bandit
Bandit Mega Knight
Fireball Mega Knight
Fireball Spear Goblins Zap Baby Dragon Bandit Mega Knight
Spear Goblins Zap Fireball Baby Dragon
Zap Fireball Baby Dragon Bandit Mega Knight
Spear Goblins Bandit Mega Knight
Spear Goblins Zap Fireball Baby Dragon Bandit Mega Knight
Spear Goblins Zap Fireball Baby Dragon
Mega Knight Zap Fireball Bandit
Fireball Mega Knight Zap Baby Dragon
Bandit Mega Knight
Zap Fireball Bandit Mega Knight
Mega Knight Fireball
Fireball Mega Knight Spear Goblins Zap Baby Dragon Bandit
Zap Baby Dragon Spear Goblins Fireball Bandit Mega Knight
Mega Knight Spear Goblins Fireball Baby Dragon Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Spear Goblins Zap Fireball Bandit
Fireball Bandit Zap Baby Dragon Mega Knight
Bandit Mega Knight Spear Goblins Zap
Mega Knight Zap Fireball Bandit
Bandit Mega Knight
Fireball Zap Baby Dragon
Spear Goblins Fireball Bandit
Mega Knight
Zap Mega Knight Spear Goblins Fireball Baby Dragon Bandit
Mega Knight
Mega Knight Zap Fireball
Mega Knight Fireball Bandit
Fireball Baby Dragon Mega Knight
Spear Goblins Zap Fireball Baby Dragon
Mega Knight Zap Fireball Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon Bandit
Fireball Zap Baby Dragon Bandit
Fireball Baby Dragon Bandit
Fireball
Fireball Zap Baby Dragon Mega Knight
Fireball Spear Goblins Zap Baby Dragon
Baby Dragon
Fireball Zap Baby Dragon
Fireball Zap Bandit
Fireball
Zap Fireball Bandit
Fireball Zap Baby Dragon
Fireball Baby Dragon Bandit
Fireball Baby Dragon Bandit
Zap Fireball Baby Dragon
Spear Goblins Zap Fireball Baby Dragon Bandit
Fireball Baby Dragon Bandit Mega Knight
Fireball
Zap Fireball Baby Dragon Bandit Mega Knight
Zap Fireball Baby Dragon Mega Knight
Fireball Baby Dragon Mega Knight
Fireball
Zap Fireball Baby Dragon
Zap Fireball Baby Dragon Mega Knight
Fireball Zap Baby Dragon Bandit
Fireball Zap Baby Dragon Bandit Mega Knight
Fireball Zap Baby Dragon Bandit
Zap Fireball Baby Dragon
Zap Fireball
Fireball
Zap Fireball Bandit Mega Knight
Zap Fireball
Mega Knight
Fireball
Zap Spear Goblins Fireball Bandit
Fireball Zap Baby Dragon
Fireball
Fireball Baby Dragon Mega Knight
Zap Fireball Baby Dragon
Zap Fireball
Mega Knight
Zap Fireball Baby Dragon
Zap Fireball
Zap Fireball Baby Dragon Bandit Mega Knight

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