My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 4 warnings Why?

Missing cards in your collection

Rascals Royal Ghost

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Mega Minion Goblin Hut Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Mega Minion Goblin Hut Ice Wizard Bandit Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Knight Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bandit Sparky
Giant Snowball
Goblins Spear Goblins Mega Minion Goblin Hut
Zap
Goblins Spear Goblins Goblin Hut Bandit Sparky
Barbarian Barrel
Goblins Spear Goblins Knight Goblin Hut Ice Wizard Bandit Sparky
The Log
Goblins Spear Goblins Goblin Hut Bandit Sparky
Earthquake
Spear Goblins Goblin Hut
Arrows
Goblins Spear Goblins Goblin Hut
Royal Delivery
Goblins Spear Goblins Knight Mega Minion Goblin Hut Ice Wizard Bandit Sparky
Fireball
Mega Minion Goblin Hut Ice Wizard Bandit Sparky
Poison
Spear Goblins Mega Minion Goblin Hut Ice Wizard Sparky
Lightning
Knight Mega Minion Goblin Hut Ice Wizard Bandit Sparky
Rocket
Goblin Hut Sparky

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Mega Minion Ice Wizard Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Knight Mega Minion Ice Wizard Bandit Goblin Hut Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Spear Goblins Knight Mega Minion

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Spear Goblins
Knight Goblin Hut Bandit Sparky
Knight
Spear Goblins Mega Minion Goblin Hut Ice Wizard Sparky
Mega Minion
Knight Sparky
Goblin Hut
Spear Goblins Knight Ice Wizard Bandit
Ice Wizard
Knight Goblin Hut Bandit
Bandit
Spear Goblins Goblin Hut Ice Wizard
Sparky
Spear Goblins Knight Mega Minion

Defense Synergies 3 17

Goblins
Knight Mega Minion Ice Wizard Bandit
Spear Goblins
Knight Mega Minion Goblin Hut Ice Wizard Bandit
Knight
Spear Goblins Mega Minion Ice Wizard Goblins Goblin Hut Sparky
Mega Minion
Knight Goblins Spear Goblins Goblin Hut Ice Wizard Bandit Sparky
Goblin Hut
Spear Goblins Knight Mega Minion Ice Wizard Bandit
Ice Wizard
Knight Goblins Spear Goblins Mega Minion Goblin Hut Bandit
Bandit
Goblins Spear Goblins Mega Minion Goblin Hut Ice Wizard
Sparky
Knight Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Mega Minion Goblin Hut Sparky
Sparky Goblins Knight Mega Minion Goblin Hut Ice Wizard Bandit
Goblin Hut Sparky Goblins Knight Mega Minion Ice Wizard Bandit
Goblin Hut Sparky Goblins Knight Mega Minion Ice Wizard Bandit
Sparky
Goblins Spear Goblins Mega Minion Ice Wizard Bandit
Mega Minion Spear Goblins Goblin Hut Ice Wizard
Bandit Sparky
Sparky Goblins Goblin Hut Ice Wizard
Knight Goblins Spear Goblins Ice Wizard Bandit Sparky
Goblins Ice Wizard Spear Goblins Knight Mega Minion Goblin Hut Bandit
Mega Minion Spear Goblins Goblin Hut Ice Wizard
Goblin Hut Sparky Knight Ice Wizard Bandit
Sparky Goblins Mega Minion Goblin Hut
Sparky Knight Goblin Hut Bandit
Goblin Hut Bandit Sparky
Sparky Goblins Knight Goblin Hut
Goblins Spear Goblins Knight Mega Minion Goblin Hut Ice Wizard Bandit
Spear Goblins Knight Mega Minion Goblin Hut Ice Wizard Bandit
Sparky Goblin Hut
Goblins Spear Goblins Knight Bandit Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Spear Goblins Goblin Hut Bandit Sparky
Bandit Knight Mega Minion
Bandit Goblins Spear Goblins Knight Goblin Hut Sparky
Knight Bandit Sparky
Knight Goblin Hut Bandit Sparky
Goblin Hut Ice Wizard
Sparky Goblins Spear Goblins Knight Mega Minion Goblin Hut Ice Wizard Bandit
Knight Sparky
Goblins Spear Goblins Knight Mega Minion Goblin Hut Bandit Sparky
Mega Minion Goblin Hut Sparky
Knight Mega Minion Goblin Hut Sparky
Knight Bandit Sparky
Sparky
Goblin Hut Sparky Goblins Spear Goblins Knight Mega Minion
Mega Minion Goblin Hut Ice Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Bandit Sparky
Ice Wizard Bandit
Goblin Hut Bandit Sparky
Knight Sparky
Sparky
Spear Goblins Mega Minion Ice Wizard
Sparky
Ice Wizard
Bandit
Goblins Sparky
Knight Bandit Sparky
Knight Goblin Hut Bandit Sparky
Bandit
Goblin Hut Sparky
Spear Goblins Goblin Hut Bandit Sparky
Goblin Hut Bandit Sparky
Sparky
Sparky
Mega Minion Bandit Sparky
Sparky
Sparky
Ice Wizard Sparky
Mega Minion
Ice Wizard Bandit Sparky
Bandit Sparky
Bandit Sparky
Ice Wizard Sparky
Mega Minion Goblin Hut
Mega Minion Sparky
Bandit Sparky
Sparky
Sparky
Sparky
Spear Goblins Goblin Hut Bandit
Mega Minion Ice Wizard
Knight Mega Minion Sparky
Sparky
Mega Minion Sparky
Sparky
Bandit Sparky

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