My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Missing cards in your collection

Rascals Royal Ghost

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant Hog Rider
Giant Snowball
Fire Spirit Bomber Musketeer Hog Rider
Zap
Fire Spirit Bomber Royal Giant
Barbarian Barrel
Fire Spirit Bomber Musketeer
The Log
Fire Spirit Bomber Royal Giant Mini P.E.K.K.A Musketeer Hog Rider
Earthquake
Bomber Hog Rider
Arrows
Fire Spirit Bomber
Royal Delivery
Fire Spirit Bomber Mini P.E.K.K.A Musketeer Hog Rider
Fireball
Bomber Musketeer Hog Rider
Poison
Bomber Musketeer
Lightning
Mini P.E.K.K.A Musketeer
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Zap Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Zap Tornado Mini P.E.K.K.A Musketeer Hog Rider Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bomber Zap Tornado

Attack Synergies 6 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Hog Rider Zap Mini P.E.K.K.A
Bomber
Royal Giant Zap Mini P.E.K.K.A Hog Rider
Zap
Hog Rider Tornado Fire Spirit Bomber Royal Giant Mini P.E.K.K.A Musketeer
Royal Giant
Fire Spirit Bomber Zap Musketeer Hog Rider Tornado
Mini P.E.K.K.A
Fire Spirit Bomber Zap Musketeer Hog Rider Tornado
Musketeer
Hog Rider Zap Royal Giant Mini P.E.K.K.A
Hog Rider
Fire Spirit Zap Musketeer Bomber Royal Giant Mini P.E.K.K.A Tornado
Tornado
Zap Royal Giant Mini P.E.K.K.A Hog Rider

Defense Synergies 1 11

Fire Spirit
Zap Mini P.E.K.K.A Tornado
Bomber
Zap Mini P.E.K.K.A Tornado
Zap
Mini P.E.K.K.A Fire Spirit Bomber Musketeer Tornado
Royal Giant
Mini P.E.K.K.A
Zap Fire Spirit Bomber Musketeer Tornado
Musketeer
Zap Mini P.E.K.K.A Tornado
Hog Rider
Tornado
Fire Spirit Bomber Zap Mini P.E.K.K.A Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Musketeer
Mini P.E.K.K.A Bomber Zap Musketeer
Mini P.E.K.K.A Tornado Fire Spirit Bomber Musketeer
Mini P.E.K.K.A Bomber Musketeer
Bomber Mini P.E.K.K.A Tornado
Tornado Fire Spirit Bomber Zap Musketeer
Musketeer Tornado Fire Spirit Zap
Zap Musketeer
Mini P.E.K.K.A Musketeer Tornado
Tornado Fire Spirit Bomber Mini P.E.K.K.A Musketeer
Bomber Zap Musketeer Tornado
Musketeer Zap Tornado
Mini P.E.K.K.A Fire Spirit Bomber Zap Musketeer
Fire Spirit Bomber Zap Mini P.E.K.K.A Tornado
Mini P.E.K.K.A
Tornado Zap Mini P.E.K.K.A
Bomber Mini P.E.K.K.A Musketeer Tornado
Fire Spirit Bomber Zap Musketeer Tornado
Zap Tornado Fire Spirit Bomber Musketeer
Mini P.E.K.K.A Musketeer Tornado
Bomber Fire Spirit Mini P.E.K.K.A Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap
Bomber Zap Mini P.E.K.K.A Musketeer
Zap Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Zap Musketeer Tornado
Mini P.E.K.K.A Musketeer
Fire Spirit Zap Musketeer Tornado
Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Tornado
Musketeer
Mini P.E.K.K.A Musketeer
Zap Tornado
Mini P.E.K.K.A
Bomber Musketeer
Bomber Zap Mini P.E.K.K.A Musketeer Tornado
Bomber Zap Mini P.E.K.K.A Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer
Zap Musketeer Tornado
Musketeer
Bomber Fire Spirit Zap
Fire Spirit Zap Musketeer Tornado
Fire Spirit Bomber Musketeer Tornado
Fire Spirit Zap Tornado
Zap Tornado
Fire Spirit Mini P.E.K.K.A Musketeer Tornado
Zap Musketeer Tornado
Fire Spirit Zap Musketeer Tornado
Fire Spirit Musketeer
Musketeer
Zap Musketeer
Bomber Zap Musketeer
Musketeer
Tornado
Bomber Mini P.E.K.K.A
Fire Spirit Bomber Zap Mini P.E.K.K.A Musketeer
Fire Spirit Bomber Zap Tornado
Musketeer
Tornado
Musketeer Tornado
Zap Musketeer
Zap Tornado Fire Spirit Bomber
Zap Musketeer Tornado
Zap Musketeer Tornado
Zap Musketeer Tornado
Fire Spirit Zap Musketeer Tornado
Zap Musketeer
Mini P.E.K.K.A
Bomber Zap Musketeer
Zap
Zap Fire Spirit Musketeer
Fire Spirit Zap Musketeer Tornado
Mini P.E.K.K.A Musketeer
Bomber Zap Musketeer
Zap Tornado
Musketeer
Zap Musketeer Tornado
Zap Musketeer Tornado
Zap Musketeer Tornado

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: