My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Great!
Versatility
Great!
F2P score
Good

4 warnings Why?

Missing cards in your collection

Rascals Royal Ghost

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Giant Elixir Collector Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Giant Miner
Giant Snowball
Archers Barbarians Hog Rider Witch Miner
Zap
Archers Witch
Barbarian Barrel
Archers Barbarians Witch
The Log
Archers Barbarians Hog Rider Witch
Earthquake
Archers Barbarians Hog Rider Elixir Collector Witch
Arrows
Archers Witch
Royal Delivery
Archers Barbarians Hog Rider Witch Miner
Fireball
Archers Barbarians Hog Rider Elixir Collector Witch
Poison
Archers Barbarians Elixir Collector Witch
Lightning
Elixir Collector Witch
Rocket
Barbarians Hog Rider Elixir Collector Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Miner Fireball Hog Rider Barbarians Giant Witch Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Archers Miner Fireball Hog Rider

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Hog Rider Giant Miner
Barbarians
Hog Rider
Fireball
Hog Rider Giant Miner
Hog Rider
Fireball Archers Barbarians Giant Witch
Giant
Miner Archers Fireball Hog Rider Witch
Elixir Collector
Witch
Hog Rider Giant Miner
Miner
Giant Archers Fireball Witch

Defense Synergies 0 2

Archers
Witch
Barbarians
Fireball
Miner
Hog Rider
Giant
Elixir Collector
Witch
Archers
Miner
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball
Barbarians Witch
Barbarians Witch Archers
Barbarians Witch
Barbarians Fireball
Fireball Archers
Archers Fireball Witch
Barbarians Fireball
Barbarians Witch
Archers Barbarians Miner
Archers Barbarians Witch Fireball
Archers Fireball Witch
Barbarians Fireball Witch
Fireball Barbarians Witch
Barbarians
Barbarians Fireball
Barbarians Fireball Witch
Fireball Archers Barbarians Witch
Witch Archers Barbarians Fireball
Barbarians
Archers Barbarians Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Archers Fireball Witch
Fireball Archers Miner
Barbarians Witch
Barbarians Fireball
Barbarians Witch
Fireball Archers Witch
Archers Barbarians Fireball Witch
Barbarians
Barbarians Fireball Witch
Witch Barbarians
Barbarians Witch
Barbarians Fireball
Barbarians Fireball Witch
Archers Barbarians Fireball Witch
Barbarians Witch Archers Fireball
Archers Barbarians Fireball Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Miner
Fireball Miner
Barbarians Fireball
Fireball
Fireball Witch
Archers Witch
Fireball
Fireball Miner
Fireball
Miner Fireball
Fireball Archers
Fireball Miner
Fireball
Fireball
Fireball Witch
Fireball
Fireball
Archers Fireball
Fireball Witch Miner
Fireball
Fireball
Barbarians Fireball
Fireball Witch
Witch
Fireball Miner Witch
Fireball Witch Miner
Fireball Miner
Archers Fireball Witch
Fireball Witch
Fireball
Fireball Miner
Fireball
Fireball
Archers Barbarians Fireball Witch
Fireball Archers Witch
Fireball
Fireball Miner
Fireball
Fireball
Fireball Witch
Fireball Witch
Fireball Witch Miner

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