My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Missing cards in your collection

Rascals Royal Ghost

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Witch Princess Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Valkyrie Giant Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Sparky
Giant Snowball
Goblin Gang Barbarians Witch Princess
Zap
Goblin Gang Witch Princess Sparky
Barbarian Barrel
Goblin Gang Barbarians Valkyrie Witch Princess Sparky
The Log
Goblin Gang Barbarians Witch Princess Sparky
Earthquake
Goblin Gang Barbarians Witch
Arrows
Goblin Gang Witch Princess
Royal Delivery
Goblin Gang Barbarians Valkyrie Witch Princess Sparky
Fireball
Goblin Gang Barbarians Witch Princess Sparky
Poison
Goblin Gang Barbarians Witch Princess Sparky
Lightning
Valkyrie Witch Sparky
Rocket
Barbarians Valkyrie Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Princess Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Princess Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Princess Valkyrie Barbarians Giant Witch Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Princess Valkyrie

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Sparky Valkyrie Witch Princess
Goblin Gang
Valkyrie Giant Princess Sparky
Barbarians
Valkyrie
Zap Goblin Gang Giant Witch Sparky
Giant
Zap Sparky Goblin Gang Valkyrie Witch Princess
Witch
Zap Valkyrie Giant
Princess
Zap Goblin Gang Giant Sparky
Sparky
Zap Giant Goblin Gang Valkyrie Princess

Defense Synergies 0 13

Zap
Goblin Gang Barbarians Valkyrie Witch Princess Sparky
Goblin Gang
Zap Barbarians Valkyrie Princess Sparky
Barbarians
Zap Goblin Gang
Valkyrie
Zap Goblin Gang Witch Princess Sparky
Giant
Witch
Zap Valkyrie
Princess
Zap Goblin Gang Valkyrie
Sparky
Zap Goblin Gang Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Sparky
Barbarians Sparky Zap Goblin Gang Valkyrie Witch
Goblin Gang Barbarians Witch Sparky Valkyrie
Barbarians Witch Sparky Goblin Gang Valkyrie
Barbarians Valkyrie Princess Sparky
Goblin Gang Zap Valkyrie
Zap Goblin Gang Witch Princess
Zap Barbarians Valkyrie Sparky
Barbarians Witch Sparky Goblin Gang Princess
Goblin Gang Barbarians Valkyrie Sparky
Goblin Gang Barbarians Valkyrie Witch Zap Princess
Zap Goblin Gang Witch Princess
Barbarians Sparky Zap Goblin Gang Valkyrie Witch
Valkyrie Sparky Zap Goblin Gang Barbarians Witch Princess
Barbarians Sparky Goblin Gang
Barbarians Zap Goblin Gang Sparky
Barbarians Sparky Goblin Gang Valkyrie Witch
Zap Goblin Gang Barbarians Valkyrie Witch
Zap Valkyrie Witch Barbarians Princess
Barbarians Sparky
Goblin Gang Valkyrie Barbarians Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Valkyrie Zap Witch Sparky
Zap Goblin Gang Valkyrie
Goblin Gang Barbarians Zap Valkyrie Witch Sparky
Goblin Gang Valkyrie Zap Barbarians Sparky
Barbarians Goblin Gang Valkyrie Witch Sparky
Zap Goblin Gang Witch Princess
Goblin Gang Sparky Barbarians Valkyrie Witch
Barbarians Valkyrie Sparky
Zap Barbarians Valkyrie Witch Sparky
Witch Goblin Gang Barbarians Sparky
Barbarians Valkyrie Witch Sparky
Zap Barbarians Valkyrie
Barbarians Goblin Gang Valkyrie Witch Sparky
Barbarians Valkyrie Witch Princess Sparky
Goblin Gang Barbarians Witch Sparky Zap Valkyrie
Valkyrie Zap Barbarians Witch Princess Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Valkyrie Sparky
Zap Princess
Sparky
Barbarians Valkyrie Sparky
Zap Valkyrie Sparky
Zap Witch Princess
Witch Princess Sparky
Zap Princess
Zap
Goblin Gang Sparky
Zap Valkyrie Princess Sparky
Zap Princess
Princess Sparky
Princess
Princess Zap Sparky
Zap Witch Princess Sparky
Princess Sparky
Sparky
Sparky
Zap Princess Sparky
Zap Valkyrie Witch Princess
Sparky
Princess
Sparky
Zap Barbarians
Zap Valkyrie Witch Princess Sparky
Witch
Zap Witch Princess Sparky
Zap Witch Princess Sparky
Zap Sparky
Zap Witch Princess Sparky
Zap Witch
Sparky
Zap Sparky
Zap Princess Sparky
Sparky
Princess Sparky
Zap Goblin Gang Barbarians Witch Princess
Zap Witch Princess
Goblin Gang Valkyrie Princess Sparky
Zap Princess
Zap Sparky
Sparky
Zap Goblin Gang Witch Princess Sparky
Zap Witch Princess
Zap Witch Princess Sparky

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