My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Godly!

1 problems 1 warnings Why?

Missing cards in your collection

Rascals Royal Ghost

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Musketeer Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Musketeer Furnace P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats
Giant Snowball
Fire Spirit Bomber Bats Musketeer Furnace
Zap
Fire Spirit Bomber Bats Furnace
Barbarian Barrel
Fire Spirit Bomber Musketeer Furnace
The Log
Fire Spirit Bomber Musketeer Furnace
Earthquake
Bomber Furnace
Arrows
Fire Spirit Bomber Bats Furnace
Royal Delivery
Fire Spirit Bomber Bats Musketeer P.E.K.K.A
Fireball
Bomber Musketeer Furnace
Poison
Bomber Bats Musketeer Furnace
Lightning
Musketeer Furnace
Rocket
Musketeer Furnace

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Furnace Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Zap Furnace Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Rocket P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Musketeer Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Bats Zap Musketeer Furnace Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Bomber Bats Zap

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Zap Furnace
Bomber
Bats Zap P.E.K.K.A
Bats
Bomber Zap P.E.K.K.A
Zap
P.E.K.K.A Fire Spirit Bomber Bats Musketeer Furnace
Musketeer
Zap P.E.K.K.A
Furnace
Fire Spirit Zap P.E.K.K.A
Rocket
P.E.K.K.A
Fire Spirit Zap Bomber Bats Musketeer Furnace

Defense Synergies 0 13

Fire Spirit
Zap P.E.K.K.A
Bomber
Bats Zap P.E.K.K.A
Bats
Bomber Zap Musketeer P.E.K.K.A
Zap
Fire Spirit Bomber Bats Musketeer Furnace P.E.K.K.A
Musketeer
Bats Zap Furnace P.E.K.K.A
Furnace
Zap Musketeer
Rocket
P.E.K.K.A
Fire Spirit Bomber Bats Zap Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bomber Zap Musketeer
P.E.K.K.A Bomber Bats Zap Musketeer Furnace
Furnace Rocket P.E.K.K.A Fire Spirit Bomber Bats Musketeer
P.E.K.K.A Bomber Bats Musketeer Furnace
Bomber Rocket P.E.K.K.A
Fire Spirit Bomber Bats Zap Musketeer Furnace
Bats Musketeer Furnace Rocket Fire Spirit Zap
Rocket Zap Musketeer P.E.K.K.A
P.E.K.K.A Musketeer Furnace
Fire Spirit Bomber Musketeer
Bats Bomber Zap Musketeer Furnace
Musketeer Bats Zap Furnace
Furnace P.E.K.K.A Fire Spirit Bomber Bats Zap Musketeer Rocket
Fire Spirit Bomber Rocket Bats Zap Furnace P.E.K.K.A
P.E.K.K.A Furnace
Rocket Zap Furnace P.E.K.K.A
Bomber Bats Musketeer Furnace P.E.K.K.A
Fire Spirit Bomber Bats Zap Musketeer Furnace
Zap Furnace Fire Spirit Bomber Bats Musketeer
P.E.K.K.A Musketeer
Bomber Fire Spirit Bats Musketeer Furnace P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Furnace P.E.K.K.A
Bomber Zap Musketeer Rocket
P.E.K.K.A Bats Zap Musketeer Furnace Rocket
Rocket P.E.K.K.A Bats Zap Musketeer
P.E.K.K.A Musketeer
Fire Spirit Furnace Rocket Bats Zap Musketeer
Rocket P.E.K.K.A Bats Musketeer Furnace
P.E.K.K.A
Zap Rocket P.E.K.K.A Bats
P.E.K.K.A Musketeer
P.E.K.K.A Bats Musketeer
Rocket P.E.K.K.A Zap
Rocket P.E.K.K.A
Bomber Musketeer Furnace
Bomber Bats Zap Musketeer Furnace Rocket P.E.K.K.A
Bats Bomber Zap Musketeer P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Rocket
Zap Musketeer
Rocket
Musketeer Rocket
Bomber Rocket Fire Spirit Zap Furnace
Fire Spirit Bats Zap Musketeer Furnace Rocket
Fire Spirit Bomber Musketeer Furnace
Fire Spirit Zap
Zap
Rocket Fire Spirit Bats Musketeer
Rocket Zap Musketeer
Fire Spirit Zap Musketeer Rocket
Rocket Fire Spirit Musketeer
Musketeer Rocket
Zap Musketeer Furnace
Rocket Bomber Zap Musketeer Furnace
Musketeer Furnace Rocket
Rocket
Bomber Bats Rocket
Rocket Fire Spirit Bomber Zap Musketeer
Rocket Fire Spirit Bomber Zap
Rocket Musketeer
Rocket
Rocket Musketeer
Rocket Zap Musketeer
Zap Fire Spirit Bomber Furnace
Zap Musketeer
Zap Musketeer
Rocket Zap Musketeer
Fire Spirit Bats Zap Musketeer Furnace
Zap Rocket Bats Musketeer
Bomber Zap Musketeer Rocket
Zap Rocket
P.E.K.K.A
Rocket
Zap Fire Spirit Bats Musketeer Rocket
Rocket Fire Spirit Zap Musketeer
Musketeer Rocket
Bomber Zap Musketeer
Rocket Zap
Musketeer P.E.K.K.A
Zap Bats Musketeer Rocket
Bats Zap Musketeer Rocket
Zap Musketeer Rocket

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