My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Missing cards in your collection

Rascals Royal Ghost

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Goblin Gang Minion Horde Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Giant Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Minion Horde Giant Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Minion Horde Giant Balloon
Giant Snowball
Fire Spirit Bats Goblin Gang Minion Horde Musketeer Balloon
Zap
Fire Spirit Bats Goblin Gang Minion Horde Balloon
Barbarian Barrel
Fire Spirit Goblin Gang Musketeer
The Log
Fire Spirit Goblin Gang Musketeer
Earthquake
Goblin Gang
Arrows
Fire Spirit Bats Goblin Gang Minion Horde
Royal Delivery
Fire Spirit Bats Goblin Gang Minion Horde Musketeer Balloon
Fireball
Goblin Gang Minion Horde Musketeer Balloon
Poison
Bats Goblin Gang Minion Horde Musketeer Balloon
Lightning
Musketeer Balloon
Rocket
Minion Horde Musketeer Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Arrows

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Minion Horde Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Arrows Goblin Gang Musketeer Minion Horde Giant Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bats Arrows Goblin Gang

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Giant Balloon
Bats
Giant Balloon
Arrows
Giant Balloon
Goblin Gang
Giant Balloon
Minion Horde
Giant
Musketeer
Giant Balloon
Giant
Bats Arrows Musketeer Fire Spirit Goblin Gang Minion Horde Balloon
Balloon
Bats Arrows Fire Spirit Goblin Gang Musketeer Giant

Defense Synergies 1 1

Fire Spirit
Bats
Musketeer
Arrows
Goblin Gang
Musketeer
Minion Horde
Musketeer
Goblin Gang Bats
Giant
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Musketeer
Minion Horde Bats Goblin Gang Musketeer
Goblin Gang Minion Horde Fire Spirit Bats Musketeer
Minion Horde Bats Goblin Gang Musketeer
Arrows
Arrows Goblin Gang Fire Spirit Bats Musketeer
Bats Minion Horde Musketeer Fire Spirit Arrows Goblin Gang
Arrows Musketeer
Minion Horde Goblin Gang Musketeer
Goblin Gang Fire Spirit Minion Horde Musketeer
Bats Goblin Gang Minion Horde Arrows Musketeer
Arrows Minion Horde Musketeer Bats Goblin Gang
Minion Horde Fire Spirit Bats Goblin Gang Musketeer
Fire Spirit Bats Arrows Goblin Gang Minion Horde
Goblin Gang Minion Horde
Minion Horde Goblin Gang
Minion Horde Bats Arrows Goblin Gang Musketeer
Fire Spirit Arrows Bats Goblin Gang Minion Horde Musketeer
Arrows Fire Spirit Bats Musketeer
Musketeer
Goblin Gang Fire Spirit Bats Arrows Minion Horde Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang
Arrows Goblin Gang Musketeer
Goblin Gang Bats Minion Horde Musketeer
Goblin Gang Bats Minion Horde Musketeer
Goblin Gang Minion Horde Musketeer
Fire Spirit Arrows Bats Goblin Gang Minion Horde Musketeer
Goblin Gang Bats Minion Horde Musketeer
Minion Horde
Minion Horde Bats
Goblin Gang Minion Horde Musketeer
Bats Minion Horde Musketeer
Arrows
Goblin Gang Minion Horde
Minion Horde Musketeer
Goblin Gang Bats Minion Horde Musketeer
Bats Arrows Minion Horde Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Musketeer
Arrows Musketeer
Arrows Minion Horde
Arrows Musketeer
Fire Spirit Arrows Minion Horde
Arrows Fire Spirit Bats Minion Horde Musketeer
Fire Spirit Arrows Minion Horde Musketeer
Arrows Fire Spirit
Arrows
Fire Spirit Bats Goblin Gang Minion Horde Musketeer
Arrows Minion Horde Musketeer
Fire Spirit Arrows Musketeer
Fire Spirit Musketeer
Arrows Minion Horde Musketeer
Arrows Musketeer
Arrows Minion Horde Musketeer
Arrows Minion Horde Musketeer
Arrows
Bats Minion Horde
Fire Spirit Arrows Musketeer
Fire Spirit Arrows
Minion Horde Musketeer
Arrows
Musketeer
Arrows Minion Horde Musketeer
Arrows Fire Spirit
Minion Horde
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Fire Spirit Bats Arrows Minion Horde Musketeer
Bats Minion Horde Musketeer
Minion Horde
Arrows Minion Horde Musketeer
Arrows Minion Horde
Minion Horde
Arrows
Minion Horde Fire Spirit Bats Goblin Gang Musketeer
Fire Spirit Arrows Musketeer
Arrows
Goblin Gang Minion Horde Musketeer
Arrows Musketeer
Arrows
Minion Horde Musketeer
Bats Goblin Gang Minion Horde Musketeer
Bats Musketeer
Musketeer

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