My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems 1 warnings Why?

Missing cards in your collection

Rascals Royal Ghost

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Elixir Collector Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Heal Spirit Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers
Giant Snowball
Three Musketeers
Zap
Three Musketeers
Barbarian Barrel
Ice Spirit Heal Spirit Three Musketeers
The Log
Ice Spirit Heal Spirit Mini P.E.K.K.A Three Musketeers
Earthquake
Elixir Collector
Arrows
Ice Spirit Heal Spirit
Royal Delivery
Ice Spirit Heal Spirit Mini P.E.K.K.A Three Musketeers
Fireball
Elixir Collector Three Musketeers
Poison
Elixir Collector Three Musketeers
Lightning
Mini P.E.K.K.A Elixir Collector Three Musketeers
Rocket
Elixir Collector Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Heal Spirit Mini P.E.K.K.A Elixir Collector

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Heal Spirit Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Ice Spirit Heal Spirit Zap The Log Mini P.E.K.K.A Elixir Collector Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

4 Mirror Ice Spirit Heal Spirit Zap

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Mini P.E.K.K.A Three Musketeers
Zap
Ice Spirit Mirror Heal Spirit Mini P.E.K.K.A Three Musketeers The Log
Heal Spirit
Zap Mini P.E.K.K.A Three Musketeers
Mini P.E.K.K.A
Ice Spirit Zap Heal Spirit Mirror The Log
Elixir Collector
Three Musketeers
Ice Spirit Zap Heal Spirit Mirror The Log
Mirror
Zap The Log Mini P.E.K.K.A Three Musketeers
The Log
Mirror Zap Mini P.E.K.K.A Three Musketeers

Defense Synergies 5 7

Ice Spirit
Zap Mini P.E.K.K.A Three Musketeers The Log
Zap
Ice Spirit Mini P.E.K.K.A Mirror Three Musketeers The Log
Heal Spirit
Mini P.E.K.K.A
Ice Spirit Zap The Log Mirror
Elixir Collector
Three Musketeers
Ice Spirit Zap The Log
Mirror
Zap Mini P.E.K.K.A The Log
The Log
Mini P.E.K.K.A Ice Spirit Zap Three Musketeers Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap The Log
Mini P.E.K.K.A Ice Spirit Zap Three Musketeers The Log
Mini P.E.K.K.A Three Musketeers
Mini P.E.K.K.A Three Musketeers
Mini P.E.K.K.A The Log
The Log Zap
Three Musketeers Ice Spirit Zap
Zap The Log
Mini P.E.K.K.A Three Musketeers
Ice Spirit Mini P.E.K.K.A
Zap The Log
Three Musketeers Zap
Mini P.E.K.K.A Ice Spirit Zap Three Musketeers The Log
Three Musketeers Ice Spirit Zap Mini P.E.K.K.A The Log
Mini P.E.K.K.A Three Musketeers
Ice Spirit Zap Mini P.E.K.K.A Three Musketeers The Log
Three Musketeers Mini P.E.K.K.A
Ice Spirit Zap Three Musketeers The Log
Zap The Log Ice Spirit
Mini P.E.K.K.A Three Musketeers
Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap
Zap Mini P.E.K.K.A The Log
Ice Spirit Zap Mini P.E.K.K.A The Log
Mini P.E.K.K.A Zap The Log
Mini P.E.K.K.A Three Musketeers
Ice Spirit Zap Three Musketeers
Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Ice Spirit Mini P.E.K.K.A The Log
Three Musketeers
Mini P.E.K.K.A
Zap The Log
Mini P.E.K.K.A Three Musketeers
Three Musketeers
Ice Spirit Zap Mini P.E.K.K.A Three Musketeers The Log
Zap Mini P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log
The Log
The Log
Zap The Log
Ice Spirit Zap
The Log
The Log Ice Spirit Zap
The Log Zap
Mini P.E.K.K.A Three Musketeers
Zap The Log
Zap
Three Musketeers The Log
Zap The Log
Zap Three Musketeers The Log
Three Musketeers The Log
Three Musketeers
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Three Musketeers The Log
Zap The Log
The Log
The Log
Zap The Log
Zap The Log Ice Spirit
The Log Zap
Zap The Log
Zap The Log
Zap
Zap Ice Spirit
Mini P.E.K.K.A
Zap The Log
Zap Ice Spirit
The Log
Zap Ice Spirit
Zap Three Musketeers
The Log
Mini P.E.K.K.A Three Musketeers
The Log Zap
Zap
Three Musketeers
Zap Ice Spirit The Log
Zap
Zap The Log

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