My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Rascals Royal Ghost

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Minion Horde Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Electro Wizard Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Balloon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Minion Horde Balloon Lava Hound
Giant Snowball
Minions Cannon Minion Horde Balloon Lava Hound
Zap
Minions Cannon Minion Horde Balloon Lava Hound
Barbarian Barrel
Cannon Electro Wizard
The Log
Cannon
Earthquake
Cannon
Arrows
Minions Minion Horde Lava Hound
Royal Delivery
Minions Minion Horde Balloon Electro Wizard Lava Hound
Fireball
Minions Cannon Minion Horde Balloon Electro Wizard Lava Hound
Poison
Minions Cannon Minion Horde Balloon Electro Wizard Lava Hound
Lightning
Cannon Balloon Electro Wizard
Rocket
Minion Horde Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Minion Horde Electro Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Minions Cannon Electro Wizard Minion Horde Balloon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Minions Cannon

Attack Synergies 8 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Balloon Electro Wizard Minions Minion Horde Lava Hound
Arrows
Zap Balloon Lava Hound
Minions
Lava Hound Zap Balloon
Cannon
Minion Horde
Lava Hound Zap
Balloon
Zap Arrows Lava Hound Minions Electro Wizard
Electro Wizard
Zap Balloon
Lava Hound
Arrows Minions Minion Horde Balloon Zap

Defense Synergies 2 7

Zap
Cannon Electro Wizard Arrows Minions Minion Horde
Arrows
Zap Cannon
Minions
Zap Cannon Electro Wizard
Cannon
Zap Arrows Minions Electro Wizard
Minion Horde
Zap
Balloon
Electro Wizard
Zap Minions Cannon
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Cannon Minion Horde Electro Wizard
Minion Horde Zap Minions Cannon Electro Wizard
Cannon Minion Horde Minions Electro Wizard
Cannon Minion Horde Minions Electro Wizard
Arrows
Arrows Zap Minions Cannon Electro Wizard
Minions Minion Horde Electro Wizard Zap Arrows Cannon
Zap Arrows Cannon Electro Wizard
Cannon Minion Horde Minions
Cannon Minion Horde Electro Wizard
Minions Minion Horde Electro Wizard Zap Arrows Cannon
Arrows Minions Minion Horde Zap Electro Wizard
Cannon Minion Horde Zap Minions Electro Wizard
Zap Arrows Minions Cannon Minion Horde Electro Wizard
Cannon Minion Horde Electro Wizard
Minion Horde Zap Cannon Electro Wizard
Minion Horde Arrows Minions Cannon Electro Wizard
Arrows Cannon Zap Minions Minion Horde Electro Wizard
Zap Arrows Minions Cannon Electro Wizard
Cannon Electro Wizard
Arrows Minions Cannon Minion Horde Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Electro Wizard
Electro Wizard Zap Arrows
Zap Minions Minion Horde Electro Wizard
Zap Minion Horde Electro Wizard
Cannon Minion Horde
Arrows Zap Minions Minion Horde Electro Wizard
Minions Minion Horde Electro Wizard
Minion Horde
Zap Minion Horde Electro Wizard Minions
Cannon Minion Horde
Minions Minion Horde
Zap Arrows Electro Wizard
Cannon Minion Horde
Cannon Minion Horde
Electro Wizard Zap Minions Minion Horde
Arrows Minions Zap Cannon Minion Horde Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde
Arrows Zap Electro Wizard
Arrows Minion Horde
Arrows
Zap Arrows Minion Horde
Arrows Zap Minions Minion Horde
Arrows Minion Horde
Arrows Zap
Arrows Zap
Minions Minion Horde Electro Wizard
Zap Arrows Minion Horde Electro Wizard
Zap Arrows
Arrows Minions Minion Horde
Zap Arrows
Zap Arrows Minion Horde
Arrows Minion Horde
Arrows
Minions Minion Horde
Zap Arrows Electro Wizard
Zap Arrows
Minions Minion Horde
Arrows
Zap Arrows Minion Horde
Zap Arrows
Minion Horde
Arrows Zap Electro Wizard
Zap Arrows
Zap Arrows
Zap Arrows Minion Horde Electro Wizard
Zap Electro Wizard Minions Minion Horde
Minion Horde
Zap Arrows Minion Horde
Zap Arrows Minion Horde Electro Wizard
Minion Horde
Arrows
Zap Minion Horde Electro Wizard Minions
Zap Arrows Electro Wizard
Arrows
Minion Horde Electro Wizard
Arrows Zap
Zap Arrows
Minion Horde
Zap Minions Minion Horde Electro Wizard
Zap Electro Wizard
Zap Electro Wizard

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