My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 problems 2 warnings Why?

Missing cards in your collection

Rascals Royal Ghost

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Princess Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats P.E.K.K.A Princess Electro Wizard Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A Princess Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang
Giant Snowball
Bats Goblin Gang Princess
Zap
Bats Goblin Gang Princess
Barbarian Barrel
Goblin Gang Princess Electro Wizard Magic Archer
The Log
Goblin Gang Princess
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang Princess
Royal Delivery
Bats Goblin Gang P.E.K.K.A Princess Electro Wizard Magic Archer
Fireball
Goblin Gang Princess Electro Wizard Magic Archer
Poison
Bats Goblin Gang Princess Electro Wizard Magic Archer
Lightning
Electro Wizard Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Princess Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Princess Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats P.E.K.K.A Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Princess Electro Wizard Magic Archer P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Princess

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Zap P.E.K.K.A
Zap
P.E.K.K.A Electro Wizard Bats Princess Magic Archer Mega Knight
Goblin Gang
P.E.K.K.A Princess
P.E.K.K.A
Zap Electro Wizard Magic Archer Bats Goblin Gang Princess
Princess
Zap Goblin Gang P.E.K.K.A Mega Knight
Electro Wizard
Zap P.E.K.K.A Magic Archer Mega Knight
Magic Archer
P.E.K.K.A Zap Electro Wizard Mega Knight
Mega Knight
Bats Zap Princess Electro Wizard Magic Archer

Defense Synergies 2 18

Bats
Zap P.E.K.K.A Electro Wizard Mega Knight
Zap
Electro Wizard Mega Knight Bats Goblin Gang P.E.K.K.A Princess Magic Archer
Goblin Gang
Zap P.E.K.K.A Princess Electro Wizard Magic Archer
P.E.K.K.A
Bats Zap Goblin Gang Princess Electro Wizard
Princess
Zap Goblin Gang P.E.K.K.A Mega Knight
Electro Wizard
Zap Bats Goblin Gang P.E.K.K.A Magic Archer Mega Knight
Magic Archer
Zap Goblin Gang Electro Wizard Mega Knight
Mega Knight
Zap Bats Princess Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Wizard Magic Archer
P.E.K.K.A Bats Zap Goblin Gang Electro Wizard Mega Knight
Goblin Gang P.E.K.K.A Mega Knight Bats Electro Wizard
P.E.K.K.A Bats Goblin Gang Electro Wizard Mega Knight
P.E.K.K.A Princess Mega Knight
Goblin Gang Bats Zap Electro Wizard Magic Archer Mega Knight
Bats Electro Wizard Zap Goblin Gang Princess Magic Archer
Zap P.E.K.K.A Electro Wizard Magic Archer Mega Knight
P.E.K.K.A Goblin Gang Princess
Goblin Gang Electro Wizard Mega Knight
Bats Goblin Gang Electro Wizard Zap Princess Magic Archer Mega Knight
Bats Zap Goblin Gang Princess Electro Wizard Magic Archer
P.E.K.K.A Mega Knight Bats Zap Goblin Gang Electro Wizard
Mega Knight Bats Zap Goblin Gang P.E.K.K.A Princess Electro Wizard Magic Archer
P.E.K.K.A Goblin Gang Electro Wizard Mega Knight
Zap Goblin Gang P.E.K.K.A Electro Wizard Mega Knight
Mega Knight Bats Goblin Gang P.E.K.K.A Electro Wizard
Mega Knight Bats Zap Goblin Gang Electro Wizard Magic Archer
Zap Bats Princess Electro Wizard Magic Archer Mega Knight
P.E.K.K.A Electro Wizard
Goblin Gang Mega Knight Bats P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Goblin Gang Magic Archer Mega Knight
Goblin Gang P.E.K.K.A Mega Knight Bats Zap Electro Wizard
Goblin Gang P.E.K.K.A Mega Knight Bats Zap Electro Wizard
P.E.K.K.A Goblin Gang Mega Knight
Bats Zap Goblin Gang Princess Electro Wizard Magic Archer
Goblin Gang P.E.K.K.A Bats Electro Wizard
P.E.K.K.A Mega Knight
Zap P.E.K.K.A Electro Wizard Mega Knight Bats Magic Archer
P.E.K.K.A Goblin Gang
P.E.K.K.A Mega Knight Bats
P.E.K.K.A Mega Knight Zap Electro Wizard
P.E.K.K.A Mega Knight Goblin Gang
Princess Magic Archer Mega Knight
Goblin Gang Electro Wizard Bats Zap P.E.K.K.A Magic Archer
Bats Mega Knight Zap P.E.K.K.A Princess Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Magic Archer
Zap Princess Electro Wizard Magic Archer
Magic Archer
Zap Magic Archer Mega Knight
Bats Zap Princess Magic Archer
Princess Magic Archer
Zap Princess Magic Archer
Zap
Bats Goblin Gang Electro Wizard
Zap Princess Electro Wizard Magic Archer
Zap Princess Magic Archer
Princess Magic Archer
Princess Magic Archer
Princess Zap Magic Archer
Zap Princess Magic Archer
Magic Archer Princess Mega Knight
Bats
Zap Princess Electro Wizard Magic Archer Mega Knight
Zap Princess Magic Archer Mega Knight
Magic Archer Mega Knight
Princess
Zap
Zap Princess Magic Archer Mega Knight
Zap Princess Electro Wizard Magic Archer
Zap Princess Magic Archer Mega Knight
Zap Magic Archer
Bats Zap Princess Electro Wizard Magic Archer
Zap Electro Wizard Bats
Zap Magic Archer Mega Knight
Zap Princess Electro Wizard Magic Archer
P.E.K.K.A Mega Knight
Princess Magic Archer
Zap Electro Wizard Bats Goblin Gang Princess Magic Archer
Zap Princess Electro Wizard Magic Archer
Goblin Gang Princess Electro Wizard Magic Archer Mega Knight
Zap Princess Magic Archer
Zap
P.E.K.K.A Mega Knight
Zap Bats Goblin Gang Princess Electro Wizard Magic Archer
Bats Zap Princess Electro Wizard Magic Archer
Zap Princess Electro Wizard Magic Archer Mega Knight

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