My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Missing cards in your collection

Rascals Royal Ghost

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Inferno Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Lava Hound

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Inferno Dragon Lava Hound
Giant Snowball
Skeleton Army Baby Dragon Inferno Dragon Lava Hound
Zap
Inferno Tower Skeleton Army Inferno Dragon Lava Hound
Barbarian Barrel
Inferno Tower Skeleton Army
The Log
Skeleton Army
Earthquake
Inferno Tower Skeleton Army
Arrows
Skeleton Army Lava Hound
Royal Delivery
Skeleton Army Baby Dragon Inferno Dragon Lava Hound
Fireball
Inferno Tower Skeleton Army Baby Dragon Inferno Dragon Lava Hound
Poison
Inferno Tower Skeleton Army Lava Hound
Lightning
Inferno Tower Baby Dragon Inferno Dragon
Rocket
Inferno Tower Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Baby Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Skeleton Army Baby Dragon Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Skeleton Army Fireball Baby Dragon Inferno Dragon Inferno Tower Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Skeleton Army Fireball

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Baby Dragon The Log Lava Hound
Fireball
Zap Lava Hound Baby Dragon The Log
Inferno Tower
Skeleton Army
Lava Hound
Baby Dragon
Lava Hound Zap Fireball Inferno Dragon
The Log
Zap Fireball
Inferno Dragon
Lava Hound Baby Dragon
Lava Hound
Fireball Baby Dragon Inferno Dragon Zap Skeleton Army

Defense Synergies 4 12

Zap
Fireball Inferno Tower Skeleton Army Baby Dragon The Log Inferno Dragon
Fireball
Zap The Log Inferno Tower
Inferno Tower
Skeleton Army The Log Zap Fireball Baby Dragon
Skeleton Army
Inferno Tower Zap The Log Inferno Dragon
Baby Dragon
Zap Inferno Tower The Log Inferno Dragon
The Log
Fireball Inferno Tower Zap Skeleton Army Baby Dragon Inferno Dragon
Inferno Dragon
Zap Skeleton Army Baby Dragon The Log
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Inferno Tower Baby Dragon The Log
Inferno Tower Skeleton Army Inferno Dragon Zap The Log
Inferno Tower Skeleton Army Inferno Dragon
Inferno Tower Skeleton Army Inferno Dragon
Fireball Skeleton Army The Log
Fireball Skeleton Army The Log Zap Baby Dragon
Inferno Tower Inferno Dragon Zap Fireball Baby Dragon
Zap Fireball Inferno Tower Baby Dragon The Log
Inferno Tower Inferno Dragon Skeleton Army
Skeleton Army Inferno Tower
Skeleton Army Zap Fireball Baby Dragon The Log
Inferno Tower Inferno Dragon Zap Fireball Baby Dragon
Inferno Tower Skeleton Army Zap Fireball The Log
Fireball Skeleton Army Zap Baby Dragon The Log
Inferno Tower Skeleton Army Inferno Dragon
Inferno Tower Skeleton Army Zap Fireball The Log Inferno Dragon
Fireball Inferno Tower Skeleton Army
Fireball Zap Skeleton Army Baby Dragon The Log
Zap Baby Dragon The Log Fireball Inferno Dragon
Inferno Tower Inferno Dragon
Skeleton Army Fireball Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Fireball Inferno Tower
Fireball Zap Baby Dragon The Log Inferno Dragon
Skeleton Army Zap Inferno Tower The Log
Skeleton Army Zap Fireball Inferno Tower The Log
Inferno Tower Skeleton Army Inferno Dragon
Fireball Zap Baby Dragon
Skeleton Army Fireball Inferno Tower
Inferno Tower Skeleton Army Inferno Dragon
Zap Fireball Inferno Tower Skeleton Army Baby Dragon The Log Inferno Dragon
Inferno Tower Skeleton Army Inferno Dragon
Inferno Dragon Inferno Tower
Skeleton Army Zap Fireball The Log
Skeleton Army Fireball Inferno Tower
Fireball Skeleton Army Baby Dragon
Inferno Tower Skeleton Army Zap Fireball Baby Dragon The Log Inferno Dragon
Zap Fireball Inferno Tower Baby Dragon The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon The Log
Fireball Zap Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball The Log
Fireball Zap Baby Dragon The Log
Fireball Zap Baby Dragon
Baby Dragon The Log
Fireball The Log Zap Baby Dragon
Fireball The Log Zap
Fireball
Zap Fireball The Log
Fireball Zap Baby Dragon
Fireball Baby Dragon The Log
Fireball Baby Dragon
Zap Fireball Baby Dragon The Log
Zap Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball
Zap Fireball Baby Dragon The Log
Zap Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball
The Log
Zap Fireball Baby Dragon The Log
Zap The Log Fireball Baby Dragon
Inferno Dragon
Fireball The Log Zap Baby Dragon
Fireball Zap Baby Dragon The Log
Fireball Zap Baby Dragon The Log
Zap Fireball Baby Dragon
Zap Fireball
Fireball
Zap Fireball The Log
Zap Fireball
Fireball The Log
Zap Fireball Skeleton Army
Fireball Zap Baby Dragon
The Log Fireball
Fireball Baby Dragon
The Log Zap Fireball Baby Dragon
Zap Fireball
Zap Fireball Baby Dragon The Log
Zap Fireball
Zap Fireball Baby Dragon The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: