My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Rascals Royal Ghost

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Graveyard
Giant Snowball
Bats Witch Graveyard
Zap
Bats Witch Graveyard
Barbarian Barrel
Knight Wizard Witch Graveyard
The Log
Mini P.E.K.K.A Witch Graveyard
Earthquake
Witch Graveyard
Arrows
Bats Witch Graveyard
Royal Delivery
Bats Knight Mini P.E.K.K.A Wizard Witch Graveyard
Fireball
Wizard Witch
Poison
Bats Wizard Witch Graveyard
Lightning
Knight Mini P.E.K.K.A Wizard Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Mini P.E.K.K.A Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Knight Tornado Mini P.E.K.K.A Wizard Witch Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Knight Tornado

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Mini P.E.K.K.A Graveyard
Arrows
Graveyard Knight Mini P.E.K.K.A
Knight
Bats Graveyard Arrows Wizard Witch
Mini P.E.K.K.A
Bats Arrows Wizard Tornado Graveyard
Wizard
Tornado Knight Mini P.E.K.K.A
Tornado
Wizard Mini P.E.K.K.A Witch Graveyard
Witch
Knight Tornado Graveyard
Graveyard
Arrows Knight Bats Mini P.E.K.K.A Tornado Witch

Defense Synergies 2 12

Bats
Knight Mini P.E.K.K.A
Arrows
Knight Mini P.E.K.K.A Tornado
Knight
Bats Arrows Mini P.E.K.K.A Wizard Tornado Witch
Mini P.E.K.K.A
Bats Arrows Knight Wizard Tornado Witch
Wizard
Tornado Knight Mini P.E.K.K.A
Tornado
Wizard Arrows Knight Mini P.E.K.K.A Witch
Witch
Knight Mini P.E.K.K.A Tornado
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard
Mini P.E.K.K.A Bats Knight Witch
Mini P.E.K.K.A Tornado Witch Bats Knight
Mini P.E.K.K.A Witch Bats Knight
Arrows Mini P.E.K.K.A Tornado
Arrows Tornado Bats
Bats Tornado Arrows Wizard Witch
Arrows
Mini P.E.K.K.A Witch Tornado
Knight Tornado Mini P.E.K.K.A
Bats Witch Arrows Knight Wizard Tornado
Arrows Bats Wizard Tornado Witch
Mini P.E.K.K.A Bats Knight Wizard Witch
Wizard Bats Arrows Mini P.E.K.K.A Tornado Witch
Mini P.E.K.K.A Knight
Tornado Mini P.E.K.K.A
Wizard Bats Arrows Knight Mini P.E.K.K.A Tornado Witch
Arrows Bats Knight Wizard Tornado Witch
Arrows Wizard Tornado Witch Bats Knight
Mini P.E.K.K.A Tornado
Wizard Bats Arrows Knight Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Witch
Arrows Knight Mini P.E.K.K.A Wizard
Bats Knight Mini P.E.K.K.A Witch
Mini P.E.K.K.A Bats Knight Tornado
Knight Mini P.E.K.K.A Witch
Arrows Wizard Bats Tornado Witch
Mini P.E.K.K.A Bats Knight Witch
Mini P.E.K.K.A Knight
Bats Knight Mini P.E.K.K.A Tornado Witch
Witch
Bats Knight Mini P.E.K.K.A Witch
Arrows Tornado
Mini P.E.K.K.A Knight Wizard Witch
Wizard Witch
Witch Bats Knight Mini P.E.K.K.A Tornado
Bats Arrows Mini P.E.K.K.A Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows Tornado
Arrows
Arrows Knight
Wizard Arrows
Arrows Wizard Bats Tornado Witch
Arrows Wizard Tornado Witch
Arrows Wizard Tornado
Arrows Wizard Tornado
Bats Mini P.E.K.K.A Tornado
Arrows Knight Wizard Tornado
Arrows Wizard Tornado
Knight
Arrows
Arrows
Arrows Wizard Witch
Arrows Wizard
Arrows Tornado
Bats Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Wizard
Arrows Wizard Tornado Witch
Arrows Wizard Tornado
Tornado
Arrows
Arrows Tornado Wizard Witch
Witch
Arrows Wizard Tornado Witch
Arrows Wizard Tornado Witch
Arrows Tornado
Bats Arrows Wizard Tornado Witch
Bats Wizard Witch
Mini P.E.K.K.A
Arrows Wizard
Arrows
Arrows Wizard
Bats Witch
Arrows Wizard Tornado Witch
Arrows
Knight Mini P.E.K.K.A Wizard
Arrows Wizard
Arrows Tornado
Bats Tornado Witch
Bats Tornado Witch
Tornado Witch

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