My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Great!

1 problems 2 warnings Why?

Missing cards in your collection

Rascals Royal Ghost

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Musketeer Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket Rage

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Night Witch
Giant Snowball
Bomber Barbarians Musketeer Night Witch
Zap
Bomber Night Witch
Barbarian Barrel
Bomber Knight Barbarians Musketeer Night Witch
The Log
Bomber Barbarians Musketeer
Earthquake
Bomber Barbarians
Arrows
Bomber Night Witch
Royal Delivery
Bomber Knight Barbarians Musketeer Night Witch
Fireball
Bomber Barbarians Musketeer Night Witch
Poison
Bomber Barbarians Musketeer Night Witch
Lightning
Knight Musketeer Night Witch
Rocket
Barbarians Musketeer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Rocket Rage Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage Arrows Knight Musketeer Night Witch Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Rage Arrows Knight

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight
Arrows
Knight Night Witch
Knight
Musketeer Bomber Arrows Night Witch
Barbarians
Musketeer
Knight
Rocket
Rage
Night Witch
Night Witch
Arrows Knight Rage

Defense Synergies 2 3

Bomber
Knight
Arrows
Knight Barbarians
Knight
Bomber Musketeer Arrows Night Witch
Barbarians
Arrows
Musketeer
Knight
Rocket
Rage
Night Witch
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bomber Knight Musketeer
Barbarians Bomber Knight Musketeer Night Witch
Barbarians Rocket Bomber Knight Musketeer Night Witch
Barbarians Night Witch Bomber Knight Musketeer
Bomber Arrows Barbarians Rocket
Arrows Bomber Musketeer Night Witch
Musketeer Rocket Arrows Night Witch
Rocket Arrows Barbarians Musketeer
Barbarians Musketeer Night Witch
Knight Bomber Barbarians Musketeer Night Witch
Barbarians Bomber Arrows Knight Musketeer Night Witch
Arrows Musketeer Night Witch
Barbarians Night Witch Bomber Knight Musketeer Rocket
Bomber Rocket Arrows Barbarians Night Witch
Barbarians Knight
Barbarians Rocket
Barbarians Bomber Arrows Knight Musketeer Night Witch
Arrows Bomber Knight Barbarians Musketeer Night Witch
Arrows Bomber Knight Barbarians Musketeer
Barbarians Musketeer
Bomber Arrows Knight Barbarians Musketeer Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians
Bomber Arrows Knight Musketeer Rocket
Barbarians Knight Musketeer Rocket
Rocket Knight Barbarians Musketeer Night Witch
Barbarians Knight Musketeer Night Witch
Arrows Rocket Musketeer
Rocket Knight Barbarians Musketeer Night Witch
Knight Barbarians
Rocket Knight Barbarians
Barbarians Musketeer
Knight Barbarians Musketeer
Rocket Arrows Barbarians
Barbarians Rocket Knight Night Witch
Bomber Barbarians Musketeer
Barbarians Bomber Knight Musketeer Rocket Night Witch
Arrows Bomber Barbarians Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Musketeer Rocket
Arrows Musketeer
Rocket Arrows
Arrows Knight Barbarians Musketeer Rocket
Bomber Rocket Arrows
Arrows Musketeer Rocket
Bomber Arrows Musketeer
Arrows
Arrows
Rocket Musketeer Night Witch
Rocket Arrows Knight Musketeer
Arrows Musketeer Rocket
Rocket Knight Musketeer
Arrows Musketeer Rocket
Arrows Musketeer
Rocket Bomber Arrows Musketeer
Arrows Musketeer Rocket
Arrows Rocket
Bomber Rocket Night Witch
Rocket Bomber Arrows Musketeer
Rocket Bomber Arrows
Rocket Musketeer Night Witch
Rocket Arrows
Rocket Musketeer
Rocket Arrows Barbarians Musketeer
Arrows Bomber
Arrows Musketeer
Arrows Musketeer
Rocket Arrows Musketeer
Arrows Musketeer Night Witch
Rocket Musketeer
Night Witch
Bomber Arrows Musketeer Rocket Night Witch
Rocket Arrows
Rocket Arrows
Barbarians Musketeer Rocket Night Witch
Rocket Arrows Musketeer
Arrows
Knight Musketeer Rocket
Arrows Bomber Musketeer
Rocket Arrows
Musketeer
Musketeer Rocket
Musketeer Rocket
Musketeer Rocket

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