My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Rascals Royal Ghost

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Ice Golem Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Ice Golem Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Ice Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats
Zap
Bats Mortar
Barbarian Barrel
Mortar Tesla Ice Wizard
The Log
Earthquake
Mortar Tesla
Arrows
Bats
Royal Delivery
Bats Ice Wizard
Fireball
Mortar Tesla Ice Wizard
Poison
Bats Mortar Ice Wizard
Lightning
Mortar Tesla Ice Golem Ice Wizard
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Rocket Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Ice Golem Rocket Tornado The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Golem Rocket Tornado Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Ice Golem The Log Tornado Ice Wizard Mortar Tesla Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Ice Golem The Log Tornado

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Ice Golem Mortar
Mortar
Bats Ice Golem Rocket Tornado The Log
Tesla
Ice Golem
Bats Mortar
Rocket
Tornado Mortar
Tornado
Rocket Mortar The Log Ice Wizard
The Log
Mortar Tornado
Ice Wizard
Tornado

Defense Synergies 4 17

Bats
Mortar Tesla Ice Golem The Log Ice Wizard
Mortar
Bats Tesla Ice Golem Tornado The Log Ice Wizard
Tesla
Ice Golem The Log Bats Mortar Tornado
Ice Golem
Tesla Bats Mortar Tornado The Log Ice Wizard
Rocket
Tornado The Log
Tornado
Rocket Ice Wizard Mortar Tesla Ice Golem The Log
The Log
Tesla Bats Mortar Ice Golem Rocket Tornado Ice Wizard
Ice Wizard
Tornado Bats Mortar Ice Golem The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Mortar Tesla Ice Golem The Log
Bats Mortar Tesla The Log Ice Wizard
Mortar Tesla Rocket Tornado Bats Ice Wizard
Tesla Bats Mortar Ice Wizard
Rocket Tornado The Log
Tornado The Log Bats Tesla Ice Wizard
Bats Tesla Rocket Tornado Mortar Ice Wizard
Rocket Tesla Ice Golem The Log
Tesla Mortar Tornado Ice Wizard
Tornado Tesla Ice Golem Ice Wizard
Bats Ice Wizard Tesla Ice Golem Tornado The Log
Tesla Bats Tornado Ice Wizard
Mortar Tesla Bats Rocket The Log Ice Wizard
Rocket Bats Mortar Tesla Tornado The Log
Mortar Tesla
Rocket Tornado Mortar Tesla The Log
Tesla Bats Mortar Tornado
Mortar Tesla Bats Tornado The Log Ice Wizard
Mortar Tornado The Log Bats Tesla Ice Golem Ice Wizard
Mortar Tesla Tornado
Bats Tesla The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Ice Golem
Mortar Tesla Ice Golem Rocket The Log
Bats Ice Golem Rocket The Log
Rocket Bats Tesla Ice Golem Tornado The Log
Tesla
Rocket Bats Tesla Ice Golem Tornado Ice Wizard
Rocket Bats Tesla Ice Golem Ice Wizard
Tesla
Rocket Bats Mortar Ice Golem Tornado The Log
Tesla
Bats Tesla
Rocket Tornado The Log
Rocket Tesla Ice Golem
Tesla
Tesla Bats Mortar Ice Golem Rocket Tornado The Log
Bats Tesla Ice Golem The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Ice Golem Rocket The Log
Mortar Tornado The Log Ice Wizard
Rocket The Log
Ice Golem Rocket The Log
Rocket Mortar The Log
Bats Ice Golem Rocket Tornado Ice Wizard
Mortar Tornado The Log
The Log Ice Golem Tornado Ice Wizard
The Log Mortar Tornado
Rocket Bats Tornado
Rocket Mortar Tornado The Log
Rocket Tornado
Rocket Mortar Ice Golem The Log
Mortar Rocket
Mortar Ice Golem The Log
Rocket Mortar The Log
Mortar Rocket The Log
Mortar Rocket Tornado
Bats Rocket
Rocket Mortar The Log
Rocket Mortar Tornado The Log
Rocket The Log
Rocket Tornado
Rocket Tornado The Log
Rocket Mortar The Log
Ice Golem Tornado The Log Mortar Ice Wizard
Mortar The Log Tornado Ice Wizard
Mortar Tornado The Log
Rocket Mortar Tornado The Log
Bats Ice Golem Tornado Ice Wizard
Rocket Bats
Mortar Rocket The Log
Rocket
Rocket The Log
Bats Rocket
Rocket Tornado Ice Wizard
The Log
Rocket
The Log Mortar Ice Golem
Rocket Tornado
Bats Rocket Tornado The Log
Bats Rocket Tornado
Mortar Rocket Tornado The Log

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