My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Rascals Royal Ghost

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Inferno Tower Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Fire Spirit Hog Rider
Zap
Fire Spirit Inferno Tower
Barbarian Barrel
Fire Spirit Knight Inferno Tower Executioner
The Log
Fire Spirit Hog Rider
Earthquake
Hog Rider Inferno Tower
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Knight Hog Rider Executioner P.E.K.K.A
Fireball
Hog Rider Inferno Tower Executioner
Poison
Inferno Tower Executioner
Lightning
Knight Inferno Tower Executioner
Rocket
Hog Rider Inferno Tower Executioner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Arrows Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Knight Inferno Tower Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Arrows Knight Hog Rider Inferno Tower Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Arrows Knight

Attack Synergies 9 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider P.E.K.K.A Zap Knight
Zap
Arrows Hog Rider P.E.K.K.A Fire Spirit Knight Executioner
Arrows
Zap Hog Rider P.E.K.K.A Knight
Knight
Hog Rider Executioner Fire Spirit Zap Arrows
Hog Rider
Fire Spirit Zap Arrows Knight Executioner
Inferno Tower
Executioner
Knight Zap Hog Rider P.E.K.K.A
P.E.K.K.A
Fire Spirit Zap Arrows Executioner

Defense Synergies 3 11

Fire Spirit
Knight Zap Inferno Tower P.E.K.K.A
Zap
Fire Spirit Arrows Knight Inferno Tower Executioner P.E.K.K.A
Arrows
Zap Knight Inferno Tower P.E.K.K.A
Knight
Fire Spirit Inferno Tower Executioner Zap Arrows
Hog Rider
Inferno Tower
Knight Fire Spirit Zap Arrows
Executioner
Knight Zap
P.E.K.K.A
Fire Spirit Zap Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Inferno Tower Executioner
Inferno Tower P.E.K.K.A Zap Knight Executioner
Inferno Tower P.E.K.K.A Fire Spirit Knight Executioner
Inferno Tower P.E.K.K.A Knight
Arrows P.E.K.K.A
Arrows Fire Spirit Zap Executioner
Inferno Tower Fire Spirit Zap Arrows Executioner
Zap Arrows Inferno Tower P.E.K.K.A
Inferno Tower P.E.K.K.A
Knight Fire Spirit Inferno Tower
Executioner Zap Arrows Knight
Arrows Inferno Tower Executioner Zap
Inferno Tower P.E.K.K.A Fire Spirit Zap Knight
Fire Spirit Executioner Zap Arrows P.E.K.K.A
Inferno Tower P.E.K.K.A Knight
Inferno Tower Zap P.E.K.K.A
Arrows Knight Inferno Tower Executioner P.E.K.K.A
Fire Spirit Arrows Zap Knight Executioner
Zap Arrows Executioner Fire Spirit Knight
P.E.K.K.A Inferno Tower
Fire Spirit Arrows Knight Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Inferno Tower P.E.K.K.A
Zap Arrows Knight Executioner
P.E.K.K.A Zap Knight Inferno Tower
P.E.K.K.A Zap Knight Inferno Tower
Inferno Tower P.E.K.K.A Knight Executioner
Fire Spirit Arrows Executioner Zap
P.E.K.K.A Knight Inferno Tower
Inferno Tower P.E.K.K.A Knight
Zap P.E.K.K.A Knight Inferno Tower
Inferno Tower P.E.K.K.A
P.E.K.K.A Knight Inferno Tower
P.E.K.K.A Zap Arrows
P.E.K.K.A Knight Inferno Tower Executioner
Executioner
Inferno Tower Zap Knight Executioner P.E.K.K.A
Arrows Executioner Zap Inferno Tower P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows Zap Executioner
Arrows
Arrows Knight
Executioner Fire Spirit Zap Arrows
Arrows Executioner Fire Spirit Zap
Fire Spirit Arrows Executioner
Arrows Fire Spirit Zap Executioner
Arrows Zap
Fire Spirit
Zap Arrows Knight
Fire Spirit Zap Arrows Executioner
Fire Spirit Knight Executioner
Arrows
Zap Arrows
Zap Arrows Executioner
Arrows Executioner
Arrows
Fire Spirit Zap Arrows Executioner
Fire Spirit Zap Arrows
Arrows
Zap Arrows
Zap Arrows Fire Spirit Executioner
Arrows Zap Executioner
Zap Arrows
Zap Arrows
Fire Spirit Zap Arrows Executioner
Zap
Zap Arrows
Zap Arrows
P.E.K.K.A
Arrows
Zap Fire Spirit
Fire Spirit Zap Arrows Executioner
Arrows
Knight Executioner
Arrows Zap Executioner
Zap Arrows
Executioner P.E.K.K.A
Zap
Zap Executioner
Zap Executioner

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