My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Rascals Royal Ghost

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Hog Rider Miner
Giant Snowball
Spear Goblins Minions Barbarians Hog Rider Miner
Zap
Spear Goblins Minions
Barbarian Barrel
Spear Goblins Knight Barbarians Ice Wizard
The Log
Spear Goblins Barbarians Hog Rider
Earthquake
Spear Goblins Barbarians Hog Rider
Arrows
Spear Goblins Minions
Royal Delivery
Spear Goblins Knight Minions Barbarians Hog Rider Miner Ice Wizard
Fireball
Minions Barbarians Hog Rider Ice Wizard
Poison
Spear Goblins Minions Barbarians Ice Wizard
Lightning
Knight Ice Wizard
Rocket
Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Miner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Knight Minions Miner Ice Wizard Hog Rider Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Zap Knight Minions

Attack Synergies 9 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Hog Rider Miner Zap
Zap
Hog Rider Miner Spear Goblins Knight Minions Ice Wizard
Knight
Spear Goblins Minions Hog Rider Zap Miner Ice Wizard
Minions
Knight Hog Rider Miner Zap
Barbarians
Hog Rider
Hog Rider
Spear Goblins Zap Knight Minions Barbarians
Miner
Spear Goblins Zap Minions Knight
Ice Wizard
Zap Knight

Defense Synergies 3 10

Spear Goblins
Knight Zap Minions Barbarians Ice Wizard
Zap
Spear Goblins Knight Minions Barbarians Miner Ice Wizard
Knight
Spear Goblins Minions Ice Wizard Zap
Minions
Knight Spear Goblins Zap Ice Wizard
Barbarians
Spear Goblins Zap
Hog Rider
Miner
Zap
Ice Wizard
Knight Spear Goblins Zap Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Knight Minions
Barbarians Zap Knight Minions Ice Wizard
Barbarians Knight Minions Ice Wizard
Barbarians Knight Minions Ice Wizard
Barbarians
Spear Goblins Zap Minions Ice Wizard
Minions Spear Goblins Zap Ice Wizard
Zap Barbarians
Barbarians Minions Ice Wizard
Knight Spear Goblins Barbarians Miner Ice Wizard
Minions Barbarians Ice Wizard Spear Goblins Zap Knight
Minions Spear Goblins Zap Ice Wizard
Barbarians Zap Knight Minions Ice Wizard
Zap Minions Barbarians
Barbarians Knight
Barbarians Zap
Barbarians Knight Minions
Spear Goblins Zap Knight Minions Barbarians Ice Wizard
Zap Spear Goblins Knight Minions Barbarians Ice Wizard
Barbarians
Spear Goblins Knight Minions Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Spear Goblins Zap
Zap Knight Miner
Barbarians Spear Goblins Zap Knight Minions
Zap Knight Barbarians
Barbarians Knight
Zap Minions Ice Wizard
Spear Goblins Knight Minions Barbarians Ice Wizard
Knight Barbarians
Zap Spear Goblins Knight Minions Barbarians
Barbarians
Knight Minions Barbarians
Zap Barbarians
Barbarians Knight
Barbarians
Barbarians Spear Goblins Zap Knight Minions
Minions Zap Barbarians Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Zap Miner Ice Wizard
Miner
Knight Barbarians
Zap
Spear Goblins Zap Minions Ice Wizard
Zap Ice Wizard
Miner Zap
Minions
Miner Zap Knight
Zap
Knight Miner
Minions
Zap
Spear Goblins Zap
Minions
Zap
Zap Miner
Minions
Zap Barbarians
Zap Ice Wizard
Miner Zap Ice Wizard
Zap Miner
Miner Zap
Zap Ice Wizard
Zap Minions
Zap Miner
Zap
Zap Spear Goblins Minions Barbarians
Zap Ice Wizard
Miner Knight
Zap
Zap
Zap Minions
Zap
Zap Miner

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