My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Missing cards in your collection

Rascals Royal Ghost

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Elixir Collector Dark Prince Golem Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Dark Prince Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Dark Prince Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince
Giant Snowball
Zap
Dark Prince
Barbarian Barrel
Wizard Dark Prince Ice Wizard
The Log
Mini P.E.K.K.A Dark Prince
Earthquake
Elixir Collector
Arrows
Royal Delivery
Mini P.E.K.K.A Wizard Dark Prince Ice Wizard
Fireball
Wizard Elixir Collector Ice Wizard
Poison
Wizard Elixir Collector Ice Wizard
Lightning
Mini P.E.K.K.A Wizard Elixir Collector Dark Prince Ice Wizard
Rocket
Wizard Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado Dark Prince Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Elixir Collector Tornado Dark Prince Golem Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tornado Ice Wizard Mini P.E.K.K.A Dark Prince Wizard Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Tornado Ice Wizard Mini P.E.K.K.A

Attack Synergies 2 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Mini P.E.K.K.A Dark Prince Golem Ice Wizard
Mini P.E.K.K.A
Zap Wizard Tornado Dark Prince Golem Ice Wizard
Wizard
Tornado Mini P.E.K.K.A Dark Prince Golem
Elixir Collector
Tornado
Zap Wizard Mini P.E.K.K.A Dark Prince Golem Ice Wizard
Dark Prince
Zap Mini P.E.K.K.A Wizard Tornado Golem Ice Wizard
Golem
Zap Mini P.E.K.K.A Wizard Tornado Dark Prince Ice Wizard
Ice Wizard
Zap Mini P.E.K.K.A Tornado Dark Prince Golem

Defense Synergies 3 10

Zap
Mini P.E.K.K.A Tornado Dark Prince Ice Wizard
Mini P.E.K.K.A
Zap Wizard Tornado Ice Wizard
Wizard
Tornado Mini P.E.K.K.A Dark Prince Ice Wizard
Elixir Collector
Tornado
Wizard Ice Wizard Zap Mini P.E.K.K.A Dark Prince
Dark Prince
Zap Wizard Tornado Ice Wizard
Golem
Ice Wizard
Tornado Zap Mini P.E.K.K.A Wizard Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
Mini P.E.K.K.A Zap Dark Prince Ice Wizard
Mini P.E.K.K.A Tornado Dark Prince Ice Wizard
Mini P.E.K.K.A Dark Prince Ice Wizard
Mini P.E.K.K.A Tornado Dark Prince
Tornado Zap Dark Prince Ice Wizard
Tornado Zap Wizard Ice Wizard
Zap
Mini P.E.K.K.A Tornado Ice Wizard
Tornado Mini P.E.K.K.A Dark Prince Ice Wizard
Ice Wizard Zap Wizard Tornado Dark Prince
Zap Wizard Tornado Ice Wizard
Mini P.E.K.K.A Zap Wizard Dark Prince Ice Wizard
Wizard Zap Mini P.E.K.K.A Tornado Dark Prince
Mini P.E.K.K.A
Tornado Zap Mini P.E.K.K.A
Wizard Mini P.E.K.K.A Tornado Dark Prince
Zap Wizard Tornado Dark Prince Ice Wizard
Zap Wizard Tornado Dark Prince Ice Wizard
Mini P.E.K.K.A Tornado
Wizard Dark Prince Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Dark Prince
Zap Mini P.E.K.K.A Wizard
Zap Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A Dark Prince Zap Tornado
Mini P.E.K.K.A Dark Prince
Wizard Zap Tornado Ice Wizard
Mini P.E.K.K.A Dark Prince Ice Wizard
Mini P.E.K.K.A Dark Prince
Zap Mini P.E.K.K.A Tornado Dark Prince
Mini P.E.K.K.A Dark Prince
Zap Tornado Dark Prince
Mini P.E.K.K.A Dark Prince Wizard
Wizard
Zap Mini P.E.K.K.A Tornado Dark Prince
Zap Mini P.E.K.K.A Wizard Dark Prince Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Tornado Ice Wizard
Dark Prince
Wizard Zap Dark Prince
Wizard Zap Tornado Ice Wizard
Wizard Tornado
Zap Wizard Tornado Ice Wizard
Zap Wizard Tornado
Mini P.E.K.K.A Tornado
Zap Wizard Tornado Dark Prince
Zap Wizard Tornado
Zap
Zap Wizard
Wizard
Tornado
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard Dark Prince
Zap Wizard Tornado
Wizard Tornado
Tornado
Zap
Zap Tornado Wizard Dark Prince Ice Wizard
Zap Wizard Tornado Ice Wizard
Zap Wizard Tornado
Zap Tornado
Zap Wizard Tornado Ice Wizard
Zap Wizard
Mini P.E.K.K.A
Zap Wizard
Zap
Wizard
Zap Dark Prince
Zap Wizard Tornado Ice Wizard
Mini P.E.K.K.A Wizard Dark Prince
Zap Wizard
Zap Tornado
Dark Prince
Zap Tornado
Zap Tornado
Zap Tornado Dark Prince

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