My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Godly!

1 problems Why?

Missing cards in your collection

Rascals Royal Ghost

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Furnace Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Furnace Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Elite Barbarians
Giant Snowball
Archers Goblin Gang Barbarians Furnace
Zap
Archers Goblin Gang Furnace
Barbarian Barrel
Archers Goblin Gang Barbarians Elite Barbarians Furnace Executioner
The Log
Archers Goblin Gang Barbarians Elite Barbarians Furnace
Earthquake
Archers Goblin Gang Barbarians Furnace
Arrows
Archers Goblin Gang Furnace
Royal Delivery
Archers Goblin Gang Barbarians Elite Barbarians Executioner
Fireball
Archers Goblin Gang Barbarians Elite Barbarians Furnace Executioner
Poison
Archers Goblin Gang Barbarians Furnace Executioner
Lightning
Elite Barbarians Furnace Executioner
Rocket
Barbarians Elite Barbarians Furnace Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Furnace Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Furnace Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Goblin Gang Fireball Furnace Barbarians Executioner Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Goblin Gang Fireball

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Archers Furnace Executioner
Archers
Zap Elite Barbarians
Goblin Gang
Barbarians
Elite Barbarians
Zap Archers Fireball Furnace
Fireball
Zap Elite Barbarians
Furnace
Zap Elite Barbarians
Executioner
Zap

Defense Synergies 1 11

Zap
Fireball Archers Goblin Gang Barbarians Elite Barbarians Furnace Executioner
Archers
Zap Goblin Gang Furnace
Goblin Gang
Zap Archers Barbarians Furnace
Barbarians
Zap Goblin Gang Furnace
Elite Barbarians
Zap
Fireball
Zap
Furnace
Zap Archers Goblin Gang Barbarians
Executioner
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Executioner
Barbarians Elite Barbarians Zap Goblin Gang Furnace Executioner
Goblin Gang Barbarians Furnace Archers Elite Barbarians Executioner
Barbarians Elite Barbarians Goblin Gang Furnace
Barbarians Elite Barbarians Fireball
Goblin Gang Fireball Zap Archers Furnace Executioner
Furnace Zap Archers Goblin Gang Fireball Executioner
Zap Barbarians Fireball
Barbarians Goblin Gang Elite Barbarians Furnace
Goblin Gang Elite Barbarians Archers Barbarians
Archers Goblin Gang Barbarians Executioner Zap Fireball Furnace
Executioner Zap Archers Goblin Gang Fireball Furnace
Barbarians Furnace Zap Goblin Gang Elite Barbarians Fireball
Fireball Executioner Zap Goblin Gang Barbarians Furnace
Barbarians Elite Barbarians Goblin Gang Furnace
Barbarians Zap Goblin Gang Elite Barbarians Fireball Furnace
Barbarians Goblin Gang Elite Barbarians Fireball Furnace Executioner
Fireball Zap Archers Goblin Gang Barbarians Elite Barbarians Furnace Executioner
Zap Furnace Executioner Archers Barbarians Fireball
Barbarians Elite Barbarians
Goblin Gang Archers Barbarians Elite Barbarians Fireball Furnace Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Zap Archers Elite Barbarians Fireball Furnace
Fireball Zap Archers Goblin Gang Elite Barbarians Executioner
Goblin Gang Barbarians Zap Elite Barbarians Furnace
Goblin Gang Zap Barbarians Elite Barbarians Fireball
Barbarians Goblin Gang Elite Barbarians Executioner
Fireball Furnace Executioner Zap Archers Goblin Gang
Goblin Gang Archers Barbarians Elite Barbarians Fireball Furnace
Barbarians Elite Barbarians
Zap Barbarians Elite Barbarians Fireball
Goblin Gang Barbarians
Barbarians Elite Barbarians
Zap Barbarians Elite Barbarians Fireball
Barbarians Elite Barbarians Goblin Gang Fireball Executioner
Archers Barbarians Fireball Furnace Executioner
Goblin Gang Barbarians Elite Barbarians Zap Archers Fireball Furnace Executioner
Executioner Zap Archers Barbarians Elite Barbarians Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Executioner
Fireball
Barbarians Fireball
Fireball Executioner Zap Furnace
Fireball Executioner Zap Furnace
Archers Furnace Executioner
Fireball Zap Executioner
Fireball Zap
Goblin Gang Elite Barbarians Fireball
Zap Fireball
Fireball Zap Archers Executioner
Elite Barbarians Fireball Executioner
Fireball
Zap Elite Barbarians Fireball Furnace
Zap Fireball Furnace Executioner
Fireball Furnace Executioner
Fireball
Zap Archers Fireball Executioner
Zap Fireball
Fireball
Fireball
Zap Barbarians Fireball
Zap Fireball Furnace Executioner
Fireball Zap Executioner
Fireball Zap
Fireball Zap
Elite Barbarians Zap Archers Fireball Furnace Executioner
Zap Fireball
Elite Barbarians Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Archers Goblin Gang Barbarians Fireball
Fireball Zap Archers Executioner
Fireball
Fireball Goblin Gang Executioner
Zap Fireball Executioner
Zap Fireball
Elite Barbarians Executioner
Zap Goblin Gang Elite Barbarians Fireball
Zap Fireball Executioner
Zap Fireball Executioner

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