My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems 1 warnings Why?

Missing cards in your collection

Rascals Royal Ghost

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minion Horde Giant Skeleton Army
Giant Snowball
Bomber Cannon Minion Horde Skeleton Army
Zap
Bomber Cannon Minion Horde Skeleton Army
Barbarian Barrel
Bomber Cannon Skeleton Army
The Log
Bomber Cannon Skeleton Army
Earthquake
Bomber Cannon Skeleton Army
Arrows
Bomber Minion Horde Skeleton Army
Royal Delivery
Bomber Minion Horde Skeleton Army
Fireball
Bomber Cannon Minion Horde Skeleton Army
Poison
Bomber Cannon Minion Horde Skeleton Army
Lightning
Cannon
Rocket
Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Fireball Rocket Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Rocket Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Skeleton Army Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Cannon Skeleton Army Fireball Freeze Minion Horde Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Cannon Skeleton Army Fireball

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant
Cannon
Minion Horde
Giant Freeze
Fireball
Giant Freeze
Giant
Bomber Minion Horde Fireball Rocket
Rocket
Giant
Skeleton Army
Freeze
Minion Horde Fireball

Defense Synergies 0 7

Bomber
Cannon
Cannon
Bomber Fireball Rocket Skeleton Army
Minion Horde
Freeze
Fireball
Cannon Freeze
Giant
Rocket
Cannon
Skeleton Army
Cannon Freeze
Freeze
Minion Horde Fireball Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bomber Cannon Minion Horde Fireball
Minion Horde Skeleton Army Bomber Cannon
Cannon Minion Horde Rocket Skeleton Army Bomber Freeze
Cannon Minion Horde Skeleton Army Bomber
Bomber Fireball Rocket Skeleton Army
Fireball Skeleton Army Freeze Bomber Cannon
Minion Horde Rocket Cannon Fireball Freeze
Rocket Cannon Fireball
Cannon Minion Horde Skeleton Army
Skeleton Army Bomber Cannon Minion Horde
Minion Horde Skeleton Army Bomber Cannon Fireball Freeze
Minion Horde Fireball
Cannon Minion Horde Skeleton Army Bomber Fireball Rocket Freeze
Bomber Fireball Rocket Skeleton Army Cannon Minion Horde Freeze
Skeleton Army Cannon Minion Horde
Minion Horde Rocket Skeleton Army Cannon Fireball Freeze
Minion Horde Bomber Cannon Fireball Skeleton Army
Cannon Fireball Bomber Minion Horde Skeleton Army
Freeze Bomber Cannon Fireball
Cannon
Bomber Skeleton Army Cannon Minion Horde Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball
Fireball Bomber Rocket
Skeleton Army Minion Horde Rocket
Rocket Skeleton Army Minion Horde Fireball
Cannon Minion Horde Skeleton Army
Fireball Rocket Minion Horde Freeze
Rocket Skeleton Army Minion Horde Fireball
Minion Horde Skeleton Army
Minion Horde Rocket Freeze Fireball Skeleton Army
Cannon Minion Horde Skeleton Army
Minion Horde
Rocket Skeleton Army Fireball
Rocket Skeleton Army Cannon Minion Horde Fireball
Bomber Cannon Minion Horde Fireball Skeleton Army
Skeleton Army Bomber Minion Horde Fireball Rocket Freeze
Bomber Cannon Minion Horde Fireball Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Rocket Freeze
Fireball
Rocket Minion Horde Fireball
Fireball Rocket Freeze
Bomber Fireball Rocket Minion Horde
Fireball Minion Horde Rocket Freeze
Bomber Minion Horde
Fireball Freeze
Fireball
Rocket Minion Horde Fireball
Rocket Minion Horde Fireball
Fireball Rocket
Rocket Fireball
Minion Horde Fireball Rocket Freeze
Fireball
Rocket Bomber Minion Horde Fireball
Minion Horde Fireball Rocket
Fireball Rocket Freeze
Bomber Minion Horde Rocket
Rocket Bomber Fireball
Rocket Bomber Fireball
Rocket Minion Horde Fireball
Rocket Fireball
Rocket
Rocket Minion Horde Fireball
Freeze Bomber Fireball
Minion Horde
Fireball
Fireball
Fireball Rocket
Minion Horde Fireball
Rocket Minion Horde Fireball Freeze
Minion Horde Fireball
Bomber Minion Horde Fireball Rocket
Rocket Minion Horde Fireball Freeze
Minion Horde
Rocket Fireball
Minion Horde Fireball Rocket Skeleton Army Freeze
Fireball Rocket
Freeze
Fireball
Fireball Minion Horde Rocket
Bomber Fireball
Rocket Fireball
Minion Horde
Minion Horde Fireball Rocket Freeze
Fireball Rocket
Fireball Rocket Freeze

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