My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Rascals Royal Ghost

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Zappies Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Zappies P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Hog Rider Zappies
Zap
Goblin Gang Zappies
Barbarian Barrel
Goblin Gang Tesla Zappies Electro Wizard
The Log
Goblin Gang Hog Rider Zappies
Earthquake
Goblin Gang Tesla Hog Rider Zappies
Arrows
Goblin Gang Zappies
Royal Delivery
Goblin Gang Hog Rider Zappies P.E.K.K.A Electro Wizard
Fireball
Goblin Gang Tesla Hog Rider Zappies Electro Wizard
Poison
Goblin Gang Zappies Electro Wizard
Lightning
Tesla Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Tesla Fireball Hog Rider Zappies Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Goblin Gang Tesla Fireball

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Hog Rider P.E.K.K.A
Goblin Gang
Hog Rider P.E.K.K.A
Tesla
Fireball
Arrows Hog Rider Electro Wizard
Hog Rider
Arrows Goblin Gang Fireball Zappies Electro Wizard
Zappies
Hog Rider P.E.K.K.A
P.E.K.K.A
Arrows Electro Wizard Goblin Gang Zappies
Electro Wizard
P.E.K.K.A Fireball Hog Rider

Defense Synergies 1 14

Arrows
Tesla Fireball P.E.K.K.A
Goblin Gang
Tesla Zappies P.E.K.K.A Electro Wizard
Tesla
Goblin Gang Arrows Fireball Zappies Electro Wizard
Fireball
Arrows Tesla Zappies Electro Wizard
Hog Rider
Zappies
Goblin Gang Tesla Fireball P.E.K.K.A Electro Wizard
P.E.K.K.A
Arrows Goblin Gang Zappies Electro Wizard
Electro Wizard
Goblin Gang Tesla Fireball Zappies P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Zappies Electro Wizard
P.E.K.K.A Goblin Gang Tesla Zappies Electro Wizard
Goblin Gang Tesla P.E.K.K.A Zappies Electro Wizard
Tesla P.E.K.K.A Goblin Gang Zappies Electro Wizard
Arrows Fireball P.E.K.K.A
Arrows Goblin Gang Fireball Tesla Zappies Electro Wizard
Tesla Electro Wizard Arrows Goblin Gang Fireball Zappies
Arrows Tesla Fireball P.E.K.K.A Electro Wizard
Tesla Zappies P.E.K.K.A Goblin Gang
Goblin Gang Tesla Zappies Electro Wizard
Goblin Gang Electro Wizard Arrows Tesla Fireball Zappies
Arrows Tesla Goblin Gang Fireball Zappies Electro Wizard
Tesla P.E.K.K.A Goblin Gang Fireball Zappies Electro Wizard
Fireball Arrows Goblin Gang Tesla Zappies P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Gang Tesla Zappies Electro Wizard
Goblin Gang Tesla Fireball Zappies P.E.K.K.A Electro Wizard
Tesla Arrows Goblin Gang Fireball Zappies P.E.K.K.A Electro Wizard
Arrows Tesla Fireball Goblin Gang Zappies Electro Wizard
Arrows Tesla Fireball Zappies Electro Wizard
P.E.K.K.A Tesla Zappies Electro Wizard
Goblin Gang Arrows Tesla Fireball Zappies P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Tesla Fireball Zappies P.E.K.K.A Electro Wizard
Fireball Electro Wizard Arrows Goblin Gang Tesla
Goblin Gang Zappies P.E.K.K.A Electro Wizard
Goblin Gang P.E.K.K.A Tesla Fireball Zappies Electro Wizard
P.E.K.K.A Goblin Gang Tesla Zappies
Arrows Fireball Goblin Gang Tesla Zappies Electro Wizard
Goblin Gang P.E.K.K.A Tesla Fireball Zappies Electro Wizard
P.E.K.K.A Tesla Zappies
P.E.K.K.A Electro Wizard Fireball Zappies
P.E.K.K.A Goblin Gang Tesla Zappies
P.E.K.K.A Tesla Zappies
P.E.K.K.A Arrows Fireball Electro Wizard
P.E.K.K.A Goblin Gang Tesla Fireball Zappies
Tesla Fireball Zappies
Goblin Gang Tesla Zappies Electro Wizard Fireball P.E.K.K.A
Arrows Tesla Fireball Zappies P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball Electro Wizard
Arrows Fireball
Arrows Fireball
Fireball Arrows
Arrows Fireball
Arrows
Arrows Fireball
Arrows Fireball
Goblin Gang Fireball Electro Wizard
Arrows Fireball Electro Wizard
Fireball Arrows
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Electro Wizard
Arrows Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Electro Wizard
Fireball Arrows
Fireball Arrows
Arrows Fireball Electro Wizard
Electro Wizard Fireball Zappies
Fireball
Arrows Fireball
Arrows Fireball Zappies Electro Wizard
P.E.K.K.A
Arrows Fireball
Electro Wizard Goblin Gang Fireball Zappies
Fireball Arrows Zappies Electro Wizard
Arrows Fireball
Fireball Goblin Gang Electro Wizard
Arrows Fireball
Arrows Fireball
P.E.K.K.A
Goblin Gang Fireball Zappies Electro Wizard
Fireball Zappies Electro Wizard
Fireball Electro Wizard

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