My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

Why?

Missing cards in your collection

Rascals Royal Ghost

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Ghost Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Elite Barbarians Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mortar Barbarians Elite Barbarians Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Inferno Dragon
Giant Snowball
Fire Spirit Barbarians Inferno Dragon
Zap
Fire Spirit Mortar Inferno Dragon
Barbarian Barrel
Fire Spirit Mortar Barbarians Elite Barbarians Royal Ghost
The Log
Fire Spirit Barbarians Elite Barbarians
Earthquake
Mortar Barbarians
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Barbarians Elite Barbarians Royal Ghost Inferno Dragon
Fireball
Mortar Barbarians Elite Barbarians Inferno Dragon
Poison
Mortar Barbarians
Lightning
Mortar Elite Barbarians Inferno Dragon
Rocket
Mortar Barbarians Elite Barbarians Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Mortar Fireball Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Royal Ghost Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Royal Ghost Mortar Fireball Inferno Dragon Barbarians Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Royal Ghost Mortar

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Mortar Elite Barbarians Inferno Dragon
Zap
Elite Barbarians Fireball Fire Spirit Mortar Royal Ghost
Mortar
Fire Spirit Zap Fireball
Barbarians
Elite Barbarians
Zap Fire Spirit Fireball Royal Ghost
Fireball
Zap Mortar Elite Barbarians
Royal Ghost
Zap Elite Barbarians
Inferno Dragon
Fire Spirit

Defense Synergies 1 8

Fire Spirit
Zap
Zap
Fireball Fire Spirit Mortar Barbarians Elite Barbarians Royal Ghost Inferno Dragon
Mortar
Zap Fireball Inferno Dragon
Barbarians
Zap
Elite Barbarians
Zap
Fireball
Zap Mortar
Royal Ghost
Zap
Inferno Dragon
Zap Mortar

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mortar Fireball
Barbarians Elite Barbarians Inferno Dragon Zap Mortar
Mortar Barbarians Fire Spirit Elite Barbarians Inferno Dragon
Barbarians Elite Barbarians Inferno Dragon Mortar
Barbarians Elite Barbarians Fireball
Fireball Fire Spirit Zap Royal Ghost
Inferno Dragon Fire Spirit Zap Mortar Fireball
Zap Barbarians Fireball
Barbarians Inferno Dragon Mortar Elite Barbarians
Elite Barbarians Fire Spirit Barbarians Royal Ghost
Barbarians Zap Fireball Royal Ghost
Inferno Dragon Zap Fireball
Mortar Barbarians Fire Spirit Zap Elite Barbarians Fireball
Fire Spirit Fireball Zap Mortar Barbarians Royal Ghost
Barbarians Elite Barbarians Inferno Dragon Mortar
Barbarians Zap Mortar Elite Barbarians Fireball Inferno Dragon
Barbarians Mortar Elite Barbarians Fireball
Fire Spirit Mortar Fireball Zap Barbarians Elite Barbarians Royal Ghost
Zap Mortar Fire Spirit Barbarians Fireball Royal Ghost Inferno Dragon
Barbarians Mortar Elite Barbarians Inferno Dragon
Royal Ghost Fire Spirit Barbarians Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Elite Barbarians Fireball Royal Ghost
Fireball Zap Mortar Elite Barbarians Royal Ghost Inferno Dragon
Barbarians Zap Elite Barbarians
Zap Barbarians Elite Barbarians Fireball
Barbarians Elite Barbarians Inferno Dragon
Fire Spirit Fireball Zap
Barbarians Elite Barbarians Fireball
Barbarians Elite Barbarians Inferno Dragon
Zap Mortar Barbarians Elite Barbarians Fireball Inferno Dragon
Barbarians Inferno Dragon
Inferno Dragon Barbarians Elite Barbarians
Zap Barbarians Elite Barbarians Fireball
Barbarians Elite Barbarians Fireball
Barbarians Fireball
Barbarians Elite Barbarians Zap Mortar Fireball Inferno Dragon
Zap Barbarians Elite Barbarians Fireball Royal Ghost Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar Royal Ghost
Mortar Fireball Zap Royal Ghost
Fireball
Barbarians Fireball
Fireball Fire Spirit Zap Mortar
Fireball Fire Spirit Zap
Fire Spirit Mortar
Fireball Fire Spirit Zap
Fireball Zap Mortar
Fire Spirit Elite Barbarians Fireball
Zap Mortar Fireball
Fireball Fire Spirit Zap
Fire Spirit Mortar Elite Barbarians Fireball
Mortar Fireball
Zap Mortar Elite Barbarians Fireball
Zap Mortar Fireball
Mortar Fireball
Mortar Fireball
Fire Spirit Zap Mortar Fireball
Fire Spirit Zap Mortar Fireball
Fireball
Fireball
Zap Mortar Barbarians Fireball
Zap Fire Spirit Mortar Fireball
Inferno Dragon
Mortar Fireball Zap Royal Ghost
Fireball Zap Mortar
Fireball Zap Mortar
Elite Barbarians Fire Spirit Zap Fireball
Zap Fireball
Elite Barbarians Fireball
Zap Mortar Fireball
Zap Fireball
Fireball
Zap Fire Spirit Barbarians Fireball
Fireball Fire Spirit Zap
Fireball
Fireball
Zap Mortar Fireball
Zap Fireball
Elite Barbarians
Zap Elite Barbarians Fireball
Zap Fireball
Zap Mortar Fireball Royal Ghost

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