My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Bad
Versatility
Good
F2P score
Good

1 warnings Why?

Missing cards in your collection

Rascals Royal Ghost

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Elixir Collector Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Night Witch
Giant Snowball
Fire Spirit Night Witch
Zap
Fire Spirit Night Witch
Barbarian Barrel
Fire Spirit Elite Barbarians Wizard Night Witch
The Log
Fire Spirit Elite Barbarians
Earthquake
Elixir Collector
Arrows
Fire Spirit Night Witch
Royal Delivery
Fire Spirit Elite Barbarians Wizard Night Witch
Fireball
Elite Barbarians Wizard Elixir Collector Night Witch
Poison
Wizard Elixir Collector Night Witch
Lightning
Elite Barbarians Wizard Elixir Collector Night Witch
Rocket
Elite Barbarians Wizard Elixir Collector Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Elixir Collector Rage Golem Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Rage Night Witch Wizard Elite Barbarians Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Rage Night Witch

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Elite Barbarians Golem
Zap
Elite Barbarians Fire Spirit Golem Night Witch
Elite Barbarians
Zap Rage Fire Spirit Wizard
Wizard
Elite Barbarians Rage Golem
Elixir Collector
Rage
Elite Barbarians Wizard Night Witch
Golem
Night Witch Fire Spirit Zap Wizard
Night Witch
Golem Zap Rage

Defense Synergies 0 4

Fire Spirit
Zap
Zap
Fire Spirit Elite Barbarians Night Witch
Elite Barbarians
Zap Wizard
Wizard
Elite Barbarians
Elixir Collector
Rage
Golem
Night Witch
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
Elite Barbarians Zap Night Witch
Fire Spirit Elite Barbarians Night Witch
Elite Barbarians Night Witch
Elite Barbarians
Fire Spirit Zap Night Witch
Fire Spirit Zap Wizard Night Witch
Zap
Elite Barbarians Night Witch
Elite Barbarians Fire Spirit Night Witch
Zap Wizard Night Witch
Zap Wizard Night Witch
Night Witch Fire Spirit Zap Elite Barbarians Wizard
Fire Spirit Wizard Zap Night Witch
Elite Barbarians
Zap Elite Barbarians
Wizard Elite Barbarians Night Witch
Fire Spirit Zap Elite Barbarians Wizard Night Witch
Zap Wizard Fire Spirit
Elite Barbarians
Wizard Fire Spirit Elite Barbarians Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians
Zap Elite Barbarians Wizard
Zap Elite Barbarians
Zap Elite Barbarians Night Witch
Elite Barbarians Night Witch
Fire Spirit Wizard Zap
Elite Barbarians Night Witch
Elite Barbarians
Zap Elite Barbarians
Elite Barbarians
Zap Elite Barbarians
Elite Barbarians Wizard Night Witch
Wizard
Elite Barbarians Zap Night Witch
Zap Elite Barbarians Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Wizard Fire Spirit Zap
Wizard Fire Spirit Zap
Fire Spirit Wizard
Fire Spirit Zap Wizard
Zap Wizard
Fire Spirit Elite Barbarians Night Witch
Zap Wizard
Fire Spirit Zap Wizard
Fire Spirit Elite Barbarians
Zap Elite Barbarians
Zap Wizard
Wizard
Night Witch
Fire Spirit Zap Wizard
Fire Spirit Zap Wizard
Night Witch
Wizard
Zap
Zap Fire Spirit Wizard
Zap Wizard
Zap Wizard
Zap
Elite Barbarians Fire Spirit Zap Wizard Night Witch
Zap Wizard
Elite Barbarians Night Witch
Zap Wizard Night Witch
Zap
Wizard
Zap Fire Spirit Night Witch
Fire Spirit Zap Wizard
Wizard
Zap Wizard
Zap
Elite Barbarians
Zap Elite Barbarians
Zap
Zap

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