My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

2 warnings Why?

Missing cards in your collection

Rascals Royal Ghost

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Tesla Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Dark Prince Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Dark Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dark Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Giant Skeleton Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Dark Prince Giant Skeleton Miner
Giant Snowball
Bats Goblin Gang Witch Miner
Zap
Bats Goblin Gang Dark Prince Witch
Barbarian Barrel
Goblin Gang Tesla Dark Prince Witch Giant Skeleton
The Log
Goblin Gang Dark Prince Witch Giant Skeleton
Earthquake
Goblin Gang Tesla Witch
Arrows
Bats Goblin Gang Witch
Royal Delivery
Bats Goblin Gang Dark Prince Witch Giant Skeleton Miner
Fireball
Goblin Gang Tesla Witch
Poison
Bats Goblin Gang Witch
Lightning
Tesla Dark Prince Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Dark Prince Giant Skeleton Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Gang Miner Tesla Dark Prince Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Goblin Gang Miner

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Miner Dark Prince
Goblin Gang
Miner Dark Prince Giant Skeleton
Tesla
Dark Prince
Bats Goblin Gang Witch Miner
Witch
Dark Prince Giant Skeleton Miner
Giant Skeleton
Bats Goblin Gang Witch The Log Miner
The Log
Giant Skeleton Miner
Miner
Bats Goblin Gang Dark Prince Witch Giant Skeleton The Log

Defense Synergies 2 15

Bats
Tesla Dark Prince Giant Skeleton The Log
Goblin Gang
Tesla Dark Prince Giant Skeleton The Log Miner
Tesla
Goblin Gang The Log Bats Dark Prince
Dark Prince
Bats Goblin Gang Tesla Witch The Log
Witch
Dark Prince Giant Skeleton The Log
Giant Skeleton
Bats Goblin Gang Witch The Log
The Log
Tesla Bats Goblin Gang Dark Prince Witch Giant Skeleton Miner
Miner
Goblin Gang The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla The Log
Bats Goblin Gang Tesla Dark Prince Witch The Log
Goblin Gang Tesla Witch Bats Dark Prince Giant Skeleton
Tesla Witch Bats Goblin Gang Dark Prince
Dark Prince Giant Skeleton The Log
Goblin Gang The Log Bats Tesla Dark Prince
Bats Tesla Goblin Gang Witch
Tesla Giant Skeleton The Log
Tesla Witch Goblin Gang
Goblin Gang Tesla Dark Prince Giant Skeleton Miner
Bats Goblin Gang Witch Tesla Dark Prince Giant Skeleton The Log
Tesla Bats Goblin Gang Witch
Tesla Bats Goblin Gang Dark Prince Witch Giant Skeleton The Log
Bats Goblin Gang Tesla Dark Prince Witch The Log
Goblin Gang Tesla
Goblin Gang Tesla The Log
Tesla Bats Goblin Gang Dark Prince Witch
Tesla Bats Goblin Gang Dark Prince Witch The Log
Witch The Log Bats Tesla Dark Prince Giant Skeleton
Tesla
Goblin Gang Dark Prince Bats Tesla Witch Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Tesla Dark Prince Witch Giant Skeleton
Goblin Gang Tesla The Log Miner
Goblin Gang Giant Skeleton Bats Dark Prince Witch The Log
Goblin Gang Dark Prince Giant Skeleton Bats Tesla The Log
Giant Skeleton Goblin Gang Tesla Dark Prince Witch
Bats Goblin Gang Tesla Witch
Goblin Gang Dark Prince Bats Tesla Witch Giant Skeleton
Giant Skeleton Tesla Dark Prince
Giant Skeleton Bats Dark Prince Witch The Log
Witch Goblin Gang Tesla
Bats Tesla Dark Prince Witch Giant Skeleton
Dark Prince Giant Skeleton The Log
Dark Prince Giant Skeleton Goblin Gang Tesla Witch
Tesla Witch
Goblin Gang Tesla Witch Bats Dark Prince Giant Skeleton The Log
Bats Tesla Dark Prince Witch Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton The Log
The Log Miner
Giant Skeleton The Log Miner
Dark Prince Giant Skeleton The Log
Dark Prince The Log
Bats Witch
Witch The Log
The Log
The Log Miner
Bats Goblin Gang
Miner Dark Prince The Log
The Log Miner
The Log
Witch The Log
The Log
Bats
Dark Prince The Log
Witch The Log Miner
Giant Skeleton The Log
The Log
The Log
The Log Dark Prince Witch
Witch
The Log Miner Witch
Witch The Log Miner
Miner The Log
Bats Witch
Bats Witch
The Log Miner
Giant Skeleton
The Log
Bats Goblin Gang Dark Prince Witch
Witch
The Log
Miner Goblin Gang Dark Prince
The Log
Giant Skeleton
Dark Prince
Bats Goblin Gang Witch Giant Skeleton The Log
Bats Witch
Dark Prince Witch Giant Skeleton The Log Miner

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