My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Missing cards in your collection

Rascals Royal Ghost

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Furnace P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Bandit
Giant Snowball
Bats Goblin Gang Furnace
Zap
Bats Goblin Gang Furnace Bandit
Barbarian Barrel
Goblin Gang Furnace Bandit
The Log
Goblin Gang Furnace Bandit
Earthquake
Goblin Gang Furnace
Arrows
Bats Goblin Gang Furnace
Royal Delivery
Bats Goblin Gang P.E.K.K.A Bandit
Fireball
Goblin Gang Furnace Bandit
Poison
Bats Goblin Gang Furnace
Lightning
Furnace Bandit
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Arrows Goblin Gang Bandit Furnace Poison P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Arrows Goblin Gang

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
P.E.K.K.A Bandit
Arrows
P.E.K.K.A Bandit
Goblin Gang
P.E.K.K.A Bandit
Furnace
P.E.K.K.A Bandit
Poison
P.E.K.K.A The Log
P.E.K.K.A
Arrows Poison Bats Goblin Gang Furnace The Log
The Log
Poison P.E.K.K.A Bandit
Bandit
Bats Arrows Goblin Gang Furnace The Log

Defense Synergies 1 13

Bats
P.E.K.K.A The Log Bandit
Arrows
Furnace P.E.K.K.A Bandit
Goblin Gang
Furnace P.E.K.K.A The Log Bandit
Furnace
Arrows Goblin Gang Bandit
Poison
The Log
P.E.K.K.A
The Log Bats Arrows Goblin Gang
The Log
P.E.K.K.A Bats Goblin Gang Poison Bandit
Bandit
Bats Arrows Goblin Gang Furnace The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
P.E.K.K.A Bats Goblin Gang Furnace The Log Bandit
Goblin Gang Furnace P.E.K.K.A Bats Bandit
P.E.K.K.A Bats Goblin Gang Furnace Bandit
Arrows Poison P.E.K.K.A The Log
Arrows Goblin Gang The Log Bats Furnace Bandit
Bats Furnace Arrows Goblin Gang Poison
Arrows Poison P.E.K.K.A The Log Bandit
P.E.K.K.A Goblin Gang Furnace
Goblin Gang Bandit
Bats Goblin Gang Poison Arrows Furnace The Log Bandit
Arrows Bats Goblin Gang Furnace Poison
Furnace P.E.K.K.A Bats Goblin Gang The Log Bandit
Bats Arrows Goblin Gang Furnace Poison P.E.K.K.A The Log
P.E.K.K.A Goblin Gang Furnace Bandit
Goblin Gang Furnace P.E.K.K.A The Log Bandit
Bats Arrows Goblin Gang Furnace Poison P.E.K.K.A
Arrows Bats Goblin Gang Furnace The Log Bandit
Arrows Furnace Poison The Log Bats Bandit
P.E.K.K.A
Goblin Gang Bats Arrows Furnace Poison P.E.K.K.A The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Furnace P.E.K.K.A Bandit
Poison Bandit Arrows Goblin Gang The Log
Goblin Gang P.E.K.K.A Bandit Bats Furnace The Log
Goblin Gang P.E.K.K.A Bats The Log Bandit
P.E.K.K.A Goblin Gang Bandit
Arrows Furnace Poison Bats Goblin Gang
Goblin Gang P.E.K.K.A Bats Furnace Bandit
P.E.K.K.A
P.E.K.K.A Bats Poison The Log Bandit
P.E.K.K.A Goblin Gang
P.E.K.K.A Bats
P.E.K.K.A Arrows Poison The Log
P.E.K.K.A Goblin Gang Bandit
Furnace
Goblin Gang Bats Furnace Poison P.E.K.K.A The Log
Bats Arrows Poison P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows The Log Bandit
Arrows Poison The Log Bandit
Arrows Poison The Log Bandit
Arrows Poison The Log
Poison Arrows Furnace The Log
Arrows Poison Bats Furnace
Arrows Furnace Poison The Log
Arrows Poison The Log
Arrows Poison The Log Bandit
Bats Goblin Gang Poison
Poison Arrows The Log Bandit
Poison Arrows
Poison The Log Bandit
Arrows Poison Bandit
Arrows Furnace Poison The Log
Arrows Furnace Poison The Log Bandit
Arrows Furnace Poison The Log Bandit
Arrows Poison
Bats
Arrows Poison The Log Bandit
Arrows Poison The Log
Poison The Log
Arrows Poison
The Log
Arrows Poison The Log
Arrows Poison The Log Furnace
Arrows Poison The Log Bandit
Arrows Poison The Log Bandit
Poison Arrows The Log Bandit
Poison Bats Arrows Furnace
Bats Poison
Poison Arrows The Log Bandit
Arrows Poison
P.E.K.K.A
Arrows Poison The Log
Bats Goblin Gang Bandit
Poison Arrows
Arrows The Log
Poison Goblin Gang
Arrows The Log Poison
Arrows Poison
P.E.K.K.A
Bats Goblin Gang Poison The Log
Bats Poison
Poison The Log Bandit

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