My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Great!
Versatility
Good
F2P score
Good

2 warnings Why?

Missing cards in your collection

Rascals Barbarian Barrel Electro Wizard Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Musketeer Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Hog Rider Goblin Barrel Giant Skeleton
Giant Snowball
Goblins Spear Goblins Archers Musketeer Hog Rider Goblin Barrel
Zap
Goblins Spear Goblins Archers Goblin Barrel
Barbarian Barrel
Goblins Spear Goblins Archers Musketeer Goblin Barrel Giant Skeleton
The Log
Goblins Spear Goblins Archers Musketeer Hog Rider Goblin Barrel Giant Skeleton
Earthquake
Spear Goblins Archers Hog Rider Goblin Barrel
Arrows
Goblins Spear Goblins Archers Goblin Barrel
Royal Delivery
Goblins Spear Goblins Archers Musketeer Hog Rider Goblin Barrel Giant Skeleton
Fireball
Archers Musketeer Hog Rider Goblin Barrel
Poison
Spear Goblins Archers Musketeer
Lightning
Musketeer
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Tornado Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Archers Goblin Barrel Tornado Musketeer Hog Rider Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Spear Goblins Archers Goblin Barrel

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Archers
Spear Goblins
Hog Rider Goblin Barrel Giant Skeleton
Archers
Goblins Hog Rider Giant Skeleton
Musketeer
Hog Rider Giant Skeleton
Hog Rider
Goblins Spear Goblins Musketeer Archers Goblin Barrel Tornado Giant Skeleton
Goblin Barrel
Spear Goblins Hog Rider Giant Skeleton
Tornado
Hog Rider Giant Skeleton
Giant Skeleton
Spear Goblins Archers Musketeer Hog Rider Goblin Barrel Tornado

Defense Synergies 0 11

Goblins
Archers Musketeer Giant Skeleton
Spear Goblins
Archers Musketeer Giant Skeleton
Archers
Goblins Spear Goblins Tornado Giant Skeleton
Musketeer
Goblins Spear Goblins Tornado Giant Skeleton
Hog Rider
Goblin Barrel
Tornado
Archers Musketeer Giant Skeleton
Giant Skeleton
Goblins Spear Goblins Archers Musketeer Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Musketeer
Goblins Musketeer
Tornado Goblins Archers Musketeer Giant Skeleton
Goblins Musketeer
Tornado Giant Skeleton
Tornado Goblins Spear Goblins Archers Musketeer
Musketeer Tornado Spear Goblins Archers
Musketeer Giant Skeleton
Goblins Musketeer Tornado
Tornado Goblins Spear Goblins Archers Musketeer Giant Skeleton
Goblins Archers Spear Goblins Musketeer Tornado Giant Skeleton
Musketeer Spear Goblins Archers Tornado
Musketeer Giant Skeleton
Goblins Tornado
Tornado
Goblins Musketeer Tornado
Goblins Spear Goblins Archers Musketeer Tornado
Tornado Spear Goblins Archers Musketeer Giant Skeleton
Musketeer Tornado
Goblins Spear Goblins Archers Musketeer Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Spear Goblins Archers Giant Skeleton
Archers Musketeer
Giant Skeleton Goblins Spear Goblins Musketeer
Giant Skeleton Musketeer Tornado
Giant Skeleton Musketeer
Archers Musketeer Tornado
Goblins Spear Goblins Archers Musketeer Giant Skeleton
Giant Skeleton
Giant Skeleton Goblins Spear Goblins Tornado
Musketeer
Musketeer Giant Skeleton
Tornado Giant Skeleton
Giant Skeleton
Archers Musketeer
Goblins Spear Goblins Archers Musketeer Tornado Giant Skeleton
Archers Musketeer Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Giant Skeleton
Musketeer Tornado
Giant Skeleton
Musketeer Giant Skeleton
Spear Goblins Musketeer Tornado
Archers Musketeer Tornado
Tornado
Tornado
Goblins Musketeer Tornado
Musketeer Tornado
Archers Musketeer Tornado
Musketeer
Musketeer
Musketeer
Spear Goblins Musketeer
Musketeer
Tornado
Archers Musketeer
Tornado
Musketeer Giant Skeleton
Tornado
Musketeer Tornado
Musketeer
Tornado
Musketeer Tornado
Musketeer Tornado
Musketeer Tornado
Archers Musketeer Tornado
Musketeer
Musketeer
Giant Skeleton
Spear Goblins Archers Musketeer
Archers Musketeer Tornado
Musketeer
Musketeer
Tornado Giant Skeleton
Musketeer
Musketeer Tornado Giant Skeleton
Musketeer Tornado
Musketeer Tornado Giant Skeleton

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