My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Missing cards in your collection

Rascals Barbarian Barrel Night Witch

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Tesla Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Hog Rider
Giant Snowball
Fire Spirit Goblin Gang Hog Rider Witch
Zap
Fire Spirit Goblin Gang Witch
Barbarian Barrel
Fire Spirit Goblin Gang Tesla Elite Barbarians Witch
The Log
Fire Spirit Goblin Gang Elite Barbarians Hog Rider Witch
Earthquake
Goblin Gang Tesla Hog Rider Witch
Arrows
Fire Spirit Goblin Gang Witch
Royal Delivery
Fire Spirit Goblin Gang Elite Barbarians Hog Rider Witch
Fireball
Goblin Gang Tesla Elite Barbarians Hog Rider Witch
Poison
Goblin Gang Witch
Lightning
Tesla Elite Barbarians Witch
Rocket
Elite Barbarians Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap The Log Goblin Gang Tesla Hog Rider Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap The Log Goblin Gang

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Elite Barbarians
Zap
Elite Barbarians Hog Rider Fire Spirit Witch The Log
Goblin Gang
Hog Rider
Tesla
Elite Barbarians
Zap Fire Spirit Hog Rider The Log
Hog Rider
Fire Spirit Zap Goblin Gang The Log Elite Barbarians Witch
Witch
Zap Hog Rider
The Log
Hog Rider Zap Elite Barbarians

Defense Synergies 2 10

Fire Spirit
Zap The Log
Zap
Fire Spirit Goblin Gang Tesla Elite Barbarians Witch The Log
Goblin Gang
Tesla Zap The Log
Tesla
Goblin Gang The Log Zap
Elite Barbarians
Zap The Log
Hog Rider
Witch
Zap The Log
The Log
Tesla Fire Spirit Zap Goblin Gang Elite Barbarians Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla The Log
Elite Barbarians Zap Goblin Gang Tesla Witch The Log
Goblin Gang Tesla Witch Fire Spirit Elite Barbarians
Tesla Elite Barbarians Witch Goblin Gang
Elite Barbarians The Log
Goblin Gang The Log Fire Spirit Zap Tesla
Tesla Fire Spirit Zap Goblin Gang Witch
Zap Tesla The Log
Tesla Witch Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Fire Spirit Tesla
Goblin Gang Witch Zap Tesla The Log
Tesla Zap Goblin Gang Witch
Tesla Fire Spirit Zap Goblin Gang Elite Barbarians Witch The Log
Fire Spirit Zap Goblin Gang Tesla Witch The Log
Elite Barbarians Goblin Gang Tesla
Zap Goblin Gang Tesla Elite Barbarians The Log
Tesla Goblin Gang Elite Barbarians Witch
Fire Spirit Tesla Zap Goblin Gang Elite Barbarians Witch The Log
Zap Witch The Log Fire Spirit Tesla
Tesla Elite Barbarians
Goblin Gang Fire Spirit Tesla Elite Barbarians Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Tesla Elite Barbarians Witch
Zap Goblin Gang Tesla Elite Barbarians The Log
Goblin Gang Zap Elite Barbarians Witch The Log
Goblin Gang Zap Tesla Elite Barbarians The Log
Goblin Gang Tesla Elite Barbarians Witch
Fire Spirit Zap Goblin Gang Tesla Witch
Goblin Gang Tesla Elite Barbarians Witch
Tesla Elite Barbarians
Zap Elite Barbarians Witch The Log
Witch Goblin Gang Tesla
Tesla Elite Barbarians Witch
Zap Elite Barbarians The Log
Elite Barbarians Goblin Gang Tesla Witch
Tesla Witch
Goblin Gang Tesla Elite Barbarians Witch Zap The Log
Zap Tesla Elite Barbarians Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log
The Log
The Log
Fire Spirit Zap The Log
Fire Spirit Zap Witch
Fire Spirit Witch The Log
The Log Fire Spirit Zap
The Log Zap
Fire Spirit Goblin Gang Elite Barbarians
Zap The Log
Fire Spirit Zap
Fire Spirit Elite Barbarians The Log
Zap Elite Barbarians The Log
Zap Witch The Log
The Log
Fire Spirit Zap The Log
Fire Spirit Zap Witch The Log
The Log
The Log
Zap The Log
Zap The Log Fire Spirit Witch
Witch
The Log Zap Witch
Zap Witch The Log
Zap The Log
Elite Barbarians Fire Spirit Zap Witch
Zap Witch
Elite Barbarians
Zap The Log
Zap
The Log
Zap Fire Spirit Goblin Gang Witch
Fire Spirit Zap Witch
The Log
Goblin Gang
The Log Zap
Zap
Elite Barbarians
Zap Goblin Gang Elite Barbarians Witch The Log
Zap Witch
Zap Witch The Log

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