My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Missing cards in your collection

Rascals Barbarian Barrel Night Witch

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Giant Skeleton Army
Giant Snowball
Hog Rider Skeleton Army Witch
Zap
Skeleton Army Witch
Barbarian Barrel
Valkyrie Wizard Skeleton Army Witch
The Log
Hog Rider Skeleton Army Witch
Earthquake
Hog Rider Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Valkyrie Hog Rider Wizard Skeleton Army Witch
Fireball
Hog Rider Wizard Skeleton Army Witch
Poison
Wizard Skeleton Army Witch
Lightning
Valkyrie Wizard Witch
Rocket
Valkyrie Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Fireball Valkyrie Hog Rider Giant Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Skeleton Army Fireball Valkyrie

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Hog Rider Giant The Log
Valkyrie
Hog Rider Giant Wizard Witch
Hog Rider
Fireball Valkyrie The Log Giant Wizard Witch
Giant
Fireball Valkyrie Hog Rider Wizard Witch The Log
Wizard
Valkyrie Hog Rider Giant
Skeleton Army
Witch
Valkyrie Hog Rider Giant
The Log
Hog Rider Fireball Giant

Defense Synergies 1 8

Fireball
The Log Valkyrie
Valkyrie
Fireball Wizard Witch The Log
Hog Rider
Giant
Wizard
Valkyrie Skeleton Army The Log
Skeleton Army
Wizard The Log
Witch
Valkyrie The Log
The Log
Fireball Valkyrie Wizard Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Wizard The Log
Skeleton Army Valkyrie Witch The Log
Skeleton Army Witch Valkyrie
Skeleton Army Witch Valkyrie
Fireball Valkyrie Skeleton Army The Log
Fireball Skeleton Army The Log Valkyrie
Fireball Wizard Witch
Fireball Valkyrie The Log
Witch Skeleton Army
Skeleton Army Valkyrie
Valkyrie Skeleton Army Witch Fireball Wizard The Log
Fireball Wizard Witch
Skeleton Army Fireball Valkyrie Wizard Witch The Log
Fireball Valkyrie Wizard Skeleton Army Witch The Log
Skeleton Army
Skeleton Army Fireball The Log
Wizard Fireball Valkyrie Skeleton Army Witch
Fireball Valkyrie Wizard Skeleton Army Witch The Log
Valkyrie Wizard Witch The Log Fireball
Valkyrie Wizard Skeleton Army Fireball Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Fireball Witch
Fireball Valkyrie Wizard The Log
Skeleton Army Valkyrie Witch The Log
Valkyrie Skeleton Army Fireball The Log
Valkyrie Skeleton Army Witch
Fireball Wizard Witch
Skeleton Army Fireball Valkyrie Witch
Valkyrie Skeleton Army
Fireball Valkyrie Skeleton Army Witch The Log
Witch Skeleton Army
Valkyrie Witch
Skeleton Army Fireball Valkyrie The Log
Skeleton Army Fireball Valkyrie Wizard Witch
Wizard Fireball Valkyrie Skeleton Army Witch
Skeleton Army Witch Fireball Valkyrie The Log
Valkyrie Fireball Wizard Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie The Log
Fireball The Log
Fireball The Log
Fireball Valkyrie The Log
Fireball Wizard Valkyrie The Log
Fireball Wizard Witch
Wizard Witch The Log
Fireball The Log Wizard
Fireball The Log Wizard
Fireball
Fireball Valkyrie Wizard The Log
Fireball Wizard
Fireball The Log
Fireball
Fireball The Log
Fireball Wizard Witch The Log
Fireball Wizard The Log
Fireball
Fireball Wizard The Log
Fireball Valkyrie Wizard Witch The Log
Fireball The Log
Fireball Wizard
The Log
Fireball The Log
The Log Fireball Valkyrie Wizard Witch
Witch
Fireball The Log Wizard Witch
Fireball Wizard Witch The Log
Fireball The Log
Fireball Wizard Witch
Fireball Wizard Witch
Fireball
Fireball Wizard The Log
Fireball
Fireball Wizard The Log
Fireball Skeleton Army Witch
Fireball Wizard Witch
The Log Fireball
Fireball Valkyrie Wizard
The Log Fireball Wizard
Fireball
Fireball Witch The Log
Fireball Witch
Fireball Witch The Log

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