My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Rascals Barbarian Barrel Night Witch

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Minion Horde Elite Barbarians Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Balloon
Giant Snowball
Fire Spirit Minion Horde Balloon
Zap
Fire Spirit Minion Horde Balloon
Barbarian Barrel
Fire Spirit Elite Barbarians Wizard
The Log
Fire Spirit Elite Barbarians
Earthquake
Arrows
Fire Spirit Minion Horde
Royal Delivery
Fire Spirit Minion Horde Elite Barbarians Wizard Balloon
Fireball
Minion Horde Elite Barbarians Wizard Balloon
Poison
Minion Horde Wizard Balloon
Lightning
Elite Barbarians Wizard Balloon
Rocket
Minion Horde Elite Barbarians Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Wizard Tornado Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Tornado Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Tornado Freeze Minion Horde Wizard Balloon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Tornado Freeze

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Elite Barbarians Balloon
Zap
Elite Barbarians Tornado Balloon Fire Spirit Minion Horde Freeze
Minion Horde
Zap Freeze
Elite Barbarians
Zap Fire Spirit Wizard
Wizard
Tornado Elite Barbarians Balloon
Tornado
Zap Wizard Freeze Balloon
Freeze
Balloon Zap Minion Horde Tornado
Balloon
Zap Freeze Fire Spirit Wizard Tornado

Defense Synergies 1 9

Fire Spirit
Zap Tornado
Zap
Fire Spirit Minion Horde Elite Barbarians Tornado
Minion Horde
Zap Tornado Freeze
Elite Barbarians
Zap Wizard
Wizard
Tornado Elite Barbarians Freeze
Tornado
Wizard Fire Spirit Zap Minion Horde
Freeze
Minion Horde Wizard
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Wizard
Minion Horde Elite Barbarians Zap
Minion Horde Tornado Fire Spirit Elite Barbarians Freeze
Minion Horde Elite Barbarians
Elite Barbarians Tornado
Tornado Freeze Fire Spirit Zap
Minion Horde Tornado Fire Spirit Zap Wizard Freeze
Zap
Minion Horde Elite Barbarians Tornado
Elite Barbarians Tornado Fire Spirit Minion Horde
Minion Horde Zap Wizard Tornado Freeze
Minion Horde Zap Wizard Tornado
Minion Horde Fire Spirit Zap Elite Barbarians Wizard Freeze
Fire Spirit Wizard Zap Minion Horde Tornado Freeze
Elite Barbarians Minion Horde
Minion Horde Tornado Zap Elite Barbarians Freeze
Minion Horde Wizard Elite Barbarians Tornado
Fire Spirit Zap Minion Horde Elite Barbarians Wizard Tornado
Zap Wizard Tornado Freeze Fire Spirit
Elite Barbarians Tornado
Wizard Fire Spirit Minion Horde Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians
Zap Elite Barbarians Wizard
Zap Minion Horde Elite Barbarians
Zap Minion Horde Elite Barbarians Tornado
Minion Horde Elite Barbarians
Fire Spirit Wizard Zap Minion Horde Tornado Freeze
Minion Horde Elite Barbarians
Minion Horde Elite Barbarians
Zap Minion Horde Freeze Elite Barbarians Tornado
Minion Horde
Minion Horde Elite Barbarians
Zap Elite Barbarians Tornado
Elite Barbarians Minion Horde Wizard
Wizard Minion Horde
Elite Barbarians Zap Minion Horde Tornado Freeze
Zap Minion Horde Elite Barbarians Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Freeze
Zap Tornado
Minion Horde
Freeze
Wizard Fire Spirit Zap Minion Horde
Wizard Fire Spirit Zap Minion Horde Tornado Freeze
Fire Spirit Minion Horde Wizard Tornado
Fire Spirit Zap Wizard Tornado Freeze
Zap Wizard Tornado
Fire Spirit Minion Horde Elite Barbarians Tornado
Zap Minion Horde Wizard Tornado
Fire Spirit Zap Wizard Tornado
Fire Spirit Elite Barbarians
Minion Horde Freeze
Zap Elite Barbarians
Zap Minion Horde Wizard
Minion Horde Wizard
Tornado Freeze
Minion Horde
Fire Spirit Zap Wizard
Fire Spirit Zap Wizard Tornado
Minion Horde
Wizard Tornado
Tornado
Zap Minion Horde
Zap Tornado Freeze Fire Spirit Wizard
Minion Horde
Zap Wizard Tornado
Zap Wizard Tornado
Zap Tornado
Elite Barbarians Fire Spirit Zap Minion Horde Wizard Tornado
Zap Minion Horde Wizard Freeze
Minion Horde Elite Barbarians
Zap Minion Horde Wizard
Zap Minion Horde Freeze
Minion Horde
Wizard
Zap Minion Horde Fire Spirit Freeze
Fire Spirit Zap Wizard Tornado
Freeze
Minion Horde Wizard
Zap Wizard
Zap Tornado
Minion Horde Elite Barbarians
Zap Minion Horde Elite Barbarians Tornado Freeze
Zap Tornado
Zap Tornado Freeze

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