My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems 5 warnings Why?

Missing cards in your collection

Rascals Barbarian Barrel Miner Inferno Dragon Magic Archer Lumberjack Sparky

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie Hog Rider Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Skeleton Army Bandit
Giant Snowball
Minion Horde Hog Rider Skeleton Army
Zap
Minion Horde Skeleton Army Bandit
Barbarian Barrel
Valkyrie Skeleton Army Bandit
The Log
Hog Rider Skeleton Army Bandit
Earthquake
Hog Rider Skeleton Army
Arrows
Minion Horde Skeleton Army
Royal Delivery
Minion Horde Valkyrie Hog Rider Skeleton Army Bandit
Fireball
Minion Horde Hog Rider Skeleton Army Bandit
Poison
Minion Horde Skeleton Army
Lightning
Valkyrie Bandit
Rocket
Minion Horde Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Rage Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Skeleton Army Bandit Valkyrie Hog Rider Minion Horde Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Arrows Skeleton Army Bandit

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Bandit Mega Knight
Minion Horde
Rage Mega Knight Hog Rider
Valkyrie
Hog Rider Bandit
Hog Rider
Arrows Valkyrie Rage Minion Horde Bandit Mega Knight
Rage
Minion Horde Hog Rider
Skeleton Army
Bandit
Arrows Valkyrie Hog Rider Mega Knight
Mega Knight
Minion Horde Arrows Hog Rider Bandit

Defense Synergies 1 5

Arrows
Mega Knight Valkyrie Bandit
Minion Horde
Valkyrie
Arrows Bandit
Hog Rider
Rage
Skeleton Army
Bandit
Bandit
Arrows Valkyrie Skeleton Army Mega Knight
Mega Knight
Arrows Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Valkyrie
Minion Horde Skeleton Army Valkyrie Bandit Mega Knight
Minion Horde Skeleton Army Mega Knight Valkyrie Bandit
Minion Horde Skeleton Army Valkyrie Bandit Mega Knight
Arrows Valkyrie Skeleton Army Mega Knight
Arrows Skeleton Army Valkyrie Bandit Mega Knight
Minion Horde Arrows
Arrows Valkyrie Bandit Mega Knight
Minion Horde Skeleton Army
Skeleton Army Minion Horde Valkyrie Bandit Mega Knight
Minion Horde Valkyrie Skeleton Army Arrows Bandit Mega Knight
Arrows Minion Horde
Minion Horde Skeleton Army Mega Knight Valkyrie Bandit
Valkyrie Skeleton Army Mega Knight Arrows Minion Horde
Skeleton Army Minion Horde Bandit Mega Knight
Minion Horde Skeleton Army Bandit Mega Knight
Minion Horde Mega Knight Arrows Valkyrie Skeleton Army
Arrows Mega Knight Minion Horde Valkyrie Skeleton Army Bandit
Arrows Valkyrie Bandit Mega Knight
Valkyrie Skeleton Army Mega Knight Arrows Minion Horde Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight Bandit
Bandit Arrows Valkyrie Mega Knight
Skeleton Army Bandit Mega Knight Minion Horde Valkyrie
Valkyrie Skeleton Army Mega Knight Minion Horde Bandit
Minion Horde Valkyrie Skeleton Army Bandit Mega Knight
Arrows Minion Horde
Skeleton Army Minion Horde Valkyrie Bandit
Mega Knight Minion Horde Valkyrie Skeleton Army
Minion Horde Mega Knight Valkyrie Skeleton Army Bandit
Minion Horde Skeleton Army
Mega Knight Minion Horde Valkyrie
Skeleton Army Mega Knight Arrows Valkyrie
Skeleton Army Mega Knight Minion Horde Valkyrie Bandit
Minion Horde Valkyrie Skeleton Army Mega Knight
Skeleton Army Minion Horde Valkyrie
Arrows Valkyrie Mega Knight Minion Horde

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Valkyrie Bandit
Arrows Bandit
Arrows Minion Horde Bandit
Arrows Valkyrie
Arrows Minion Horde Valkyrie Mega Knight
Arrows Minion Horde
Arrows Minion Horde
Arrows
Arrows Bandit
Minion Horde
Arrows Minion Horde Valkyrie Bandit
Arrows
Bandit
Arrows Minion Horde Bandit
Arrows
Arrows Minion Horde Bandit
Arrows Minion Horde Bandit Mega Knight
Arrows
Minion Horde
Arrows Bandit Mega Knight
Arrows Valkyrie Mega Knight
Minion Horde Mega Knight
Arrows
Arrows Minion Horde
Arrows Valkyrie Mega Knight
Minion Horde
Arrows Bandit
Arrows Bandit Mega Knight
Arrows Bandit
Arrows Minion Horde
Minion Horde
Minion Horde
Arrows Minion Horde Bandit Mega Knight
Arrows Minion Horde
Minion Horde Mega Knight
Arrows
Minion Horde Skeleton Army Bandit
Arrows
Arrows
Minion Horde Valkyrie Mega Knight
Arrows
Arrows
Minion Horde Mega Knight
Minion Horde
Bandit Mega Knight

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