My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Rascals Barbarian Barrel Magic Archer Mega Knight

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Ice Wizard Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Giant Skeleton Ice Wizard Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Giant Skeleton Night Witch
Giant Snowball
Goblin Gang Hog Rider Night Witch
Zap
Goblin Gang Night Witch
Barbarian Barrel
Goblin Gang Tesla Giant Skeleton Ice Wizard Electro Wizard Night Witch
The Log
Goblin Gang Hog Rider Giant Skeleton
Earthquake
Goblin Gang Tesla Hog Rider
Arrows
Goblin Gang Night Witch
Royal Delivery
Goblin Gang Hog Rider Giant Skeleton Ice Wizard Electro Wizard Night Witch
Fireball
Goblin Gang Tesla Hog Rider Ice Wizard Electro Wizard Night Witch
Poison
Goblin Gang Ice Wizard Electro Wizard Night Witch
Lightning
Tesla Ice Wizard Electro Wizard Night Witch
Rocket
Hog Rider Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Giant Skeleton Ice Wizard Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Ice Wizard Tesla Hog Rider Electro Wizard Night Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Goblin Gang Ice Wizard Tesla

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Giant Skeleton Night Witch
Goblin Gang
Hog Rider Giant Skeleton
Tesla
Hog Rider
Arrows Goblin Gang Giant Skeleton Electro Wizard
Giant Skeleton
Arrows Goblin Gang Hog Rider Ice Wizard Electro Wizard Night Witch
Ice Wizard
Giant Skeleton
Electro Wizard
Hog Rider Giant Skeleton
Night Witch
Arrows Giant Skeleton

Defense Synergies 1 12

Arrows
Tesla Giant Skeleton Ice Wizard
Goblin Gang
Tesla Giant Skeleton Ice Wizard Electro Wizard
Tesla
Goblin Gang Arrows Electro Wizard Night Witch
Hog Rider
Giant Skeleton
Arrows Goblin Gang Ice Wizard Electro Wizard
Ice Wizard
Arrows Goblin Gang Giant Skeleton Night Witch
Electro Wizard
Goblin Gang Tesla Giant Skeleton Night Witch
Night Witch
Tesla Ice Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Electro Wizard
Goblin Gang Tesla Ice Wizard Electro Wizard Night Witch
Goblin Gang Tesla Giant Skeleton Ice Wizard Electro Wizard Night Witch
Tesla Night Witch Goblin Gang Ice Wizard Electro Wizard
Arrows Giant Skeleton
Arrows Goblin Gang Tesla Ice Wizard Electro Wizard Night Witch
Tesla Electro Wizard Arrows Goblin Gang Ice Wizard Night Witch
Arrows Tesla Giant Skeleton Electro Wizard
Tesla Goblin Gang Ice Wizard Night Witch
Goblin Gang Tesla Giant Skeleton Ice Wizard Electro Wizard Night Witch
Goblin Gang Ice Wizard Electro Wizard Arrows Tesla Giant Skeleton Night Witch
Arrows Tesla Goblin Gang Ice Wizard Electro Wizard Night Witch
Tesla Night Witch Goblin Gang Giant Skeleton Ice Wizard Electro Wizard
Arrows Goblin Gang Tesla Electro Wizard Night Witch
Goblin Gang Tesla Electro Wizard
Goblin Gang Tesla Electro Wizard
Tesla Arrows Goblin Gang Electro Wizard Night Witch
Arrows Tesla Goblin Gang Ice Wizard Electro Wizard Night Witch
Arrows Tesla Giant Skeleton Ice Wizard Electro Wizard
Tesla Electro Wizard
Goblin Gang Arrows Tesla Giant Skeleton Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Tesla Giant Skeleton Electro Wizard
Electro Wizard Arrows Goblin Gang Tesla
Goblin Gang Giant Skeleton Electro Wizard
Goblin Gang Giant Skeleton Tesla Electro Wizard Night Witch
Giant Skeleton Goblin Gang Tesla Night Witch
Arrows Goblin Gang Tesla Ice Wizard Electro Wizard
Goblin Gang Tesla Giant Skeleton Ice Wizard Electro Wizard Night Witch
Giant Skeleton Tesla
Giant Skeleton Electro Wizard
Goblin Gang Tesla
Tesla Giant Skeleton
Arrows Giant Skeleton Electro Wizard
Giant Skeleton Goblin Gang Tesla Night Witch
Tesla
Goblin Gang Tesla Electro Wizard Giant Skeleton Night Witch
Arrows Tesla Giant Skeleton Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Giant Skeleton
Arrows Ice Wizard Electro Wizard
Arrows Giant Skeleton
Arrows Giant Skeleton
Arrows
Arrows Ice Wizard
Arrows
Arrows Ice Wizard
Arrows
Goblin Gang Electro Wizard Night Witch
Arrows Electro Wizard
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Night Witch
Arrows Electro Wizard
Arrows
Giant Skeleton Night Witch
Arrows
Arrows
Arrows Ice Wizard
Arrows Ice Wizard Electro Wizard
Arrows
Arrows
Arrows Ice Wizard Electro Wizard Night Witch
Electro Wizard
Night Witch
Arrows Night Witch
Arrows Electro Wizard
Giant Skeleton
Arrows
Electro Wizard Goblin Gang Night Witch
Arrows Ice Wizard Electro Wizard
Arrows
Goblin Gang Electro Wizard
Arrows
Arrows Giant Skeleton
Goblin Gang Giant Skeleton Electro Wizard
Electro Wizard
Giant Skeleton Electro Wizard

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