My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Rascals Barbarian Barrel Magic Archer Mega Knight

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Giant Inferno Dragon Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Inferno Dragon Night Witch
Giant Snowball
Bats Musketeer Inferno Dragon Lumberjack Night Witch
Zap
Bats Inferno Dragon Night Witch
Barbarian Barrel
Musketeer Lumberjack Night Witch
The Log
Musketeer Lumberjack
Earthquake
Arrows
Bats Night Witch
Royal Delivery
Bats Musketeer Inferno Dragon Lumberjack Night Witch
Fireball
Musketeer Inferno Dragon Lumberjack Night Witch
Poison
Bats Musketeer Night Witch
Lightning
Musketeer Inferno Dragon Lumberjack Night Witch
Rocket
Musketeer Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Inferno Dragon Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Musketeer Inferno Dragon Lumberjack Night Witch Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Arrows Musketeer

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Zap Inferno Dragon Lumberjack
Zap
Arrows Giant Bats Musketeer Lumberjack Night Witch
Arrows
Zap Giant Lumberjack Night Witch
Musketeer
Giant Zap Lumberjack
Giant
Bats Zap Arrows Musketeer Night Witch Lumberjack
Inferno Dragon
Bats
Lumberjack
Bats Zap Arrows Musketeer Giant Night Witch
Night Witch
Giant Zap Arrows Lumberjack

Defense Synergies 1 10

Bats
Zap Musketeer Inferno Dragon Lumberjack
Zap
Bats Arrows Musketeer Inferno Dragon Lumberjack Night Witch
Arrows
Zap Lumberjack
Musketeer
Lumberjack Bats Zap
Giant
Inferno Dragon
Bats Zap
Lumberjack
Musketeer Bats Zap Arrows
Night Witch
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer
Inferno Dragon Lumberjack Bats Zap Musketeer Night Witch
Lumberjack Bats Musketeer Inferno Dragon Night Witch
Inferno Dragon Lumberjack Night Witch Bats Musketeer
Arrows Lumberjack
Arrows Bats Zap Musketeer Lumberjack Night Witch
Bats Musketeer Inferno Dragon Zap Arrows Night Witch
Zap Arrows Musketeer
Inferno Dragon Musketeer Lumberjack Night Witch
Musketeer Lumberjack Night Witch
Bats Zap Arrows Musketeer Lumberjack Night Witch
Arrows Musketeer Inferno Dragon Bats Zap Night Witch
Lumberjack Night Witch Bats Zap Musketeer
Bats Zap Arrows Lumberjack Night Witch
Inferno Dragon Lumberjack
Zap Inferno Dragon Lumberjack
Bats Arrows Musketeer Lumberjack Night Witch
Arrows Bats Zap Musketeer Lumberjack Night Witch
Zap Arrows Bats Musketeer Inferno Dragon Lumberjack
Musketeer Inferno Dragon Lumberjack
Bats Arrows Musketeer Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap
Zap Arrows Musketeer Inferno Dragon Lumberjack
Lumberjack Bats Zap Musketeer
Lumberjack Bats Zap Musketeer Night Witch
Musketeer Inferno Dragon Lumberjack Night Witch
Arrows Bats Zap Musketeer
Bats Musketeer Lumberjack Night Witch
Inferno Dragon Lumberjack
Zap Bats Inferno Dragon
Musketeer Inferno Dragon
Inferno Dragon Bats Musketeer Lumberjack
Zap Arrows
Lumberjack Night Witch
Musketeer
Bats Zap Musketeer Inferno Dragon Lumberjack Night Witch
Bats Arrows Zap Musketeer Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer
Arrows Zap Musketeer
Arrows
Arrows Musketeer
Zap Arrows
Arrows Bats Zap Musketeer
Arrows Musketeer
Arrows Zap
Arrows Zap
Bats Musketeer Lumberjack Night Witch
Zap Arrows Musketeer
Zap Arrows Musketeer
Musketeer
Arrows Musketeer
Zap Arrows Musketeer
Zap Arrows Musketeer
Arrows Musketeer
Arrows
Bats Night Witch
Zap Arrows Musketeer
Zap Arrows
Musketeer Night Witch
Arrows
Musketeer
Zap Arrows Musketeer
Zap Arrows
Inferno Dragon
Arrows Zap Musketeer
Zap Arrows Musketeer
Zap Arrows Musketeer
Bats Zap Arrows Musketeer Night Witch
Zap Bats Musketeer
Night Witch
Zap Arrows Musketeer Night Witch
Zap Arrows
Arrows
Zap Bats Musketeer Night Witch
Zap Arrows Musketeer
Arrows
Musketeer Lumberjack
Arrows Zap Musketeer
Zap Arrows
Musketeer
Zap Bats Musketeer
Bats Zap Musketeer
Zap Musketeer

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