My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 6 warnings Why?

Missing cards in your collection

Rascals Barbarian Barrel Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Goblin Hut Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Goblin Hut Barbarian Hut Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Valkyrie Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Giant Skeleton
Giant Snowball
Barbarians Minion Horde Goblin Hut Witch
Zap
Minion Horde Goblin Hut Witch
Barbarian Barrel
Barbarians Valkyrie Goblin Hut Barbarian Hut Witch Giant Skeleton
The Log
Barbarians Goblin Hut Barbarian Hut Witch Giant Skeleton
Earthquake
Barbarians Goblin Hut Barbarian Hut Witch
Arrows
Minion Horde Goblin Hut Witch
Royal Delivery
Barbarians Minion Horde Valkyrie Goblin Hut Witch Giant Skeleton
Fireball
Barbarians Minion Horde Goblin Hut Barbarian Hut Witch
Poison
Barbarians Minion Horde Goblin Hut Barbarian Hut Witch
Lightning
Valkyrie Goblin Hut Barbarian Hut Witch
Rocket
Barbarians Minion Horde Valkyrie Goblin Hut Barbarian Hut Witch

Against air swarms

Spells and units that can counter air swarms.

Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Poison Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Valkyrie Poison Barbarians Minion Horde Goblin Hut Witch Barbarian Hut Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

18 Valkyrie Poison Barbarians Minion Horde

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Minion Horde
Barbarian Hut Giant Skeleton
Valkyrie
Goblin Hut Barbarian Hut Witch Giant Skeleton
Goblin Hut
Valkyrie Barbarian Hut Giant Skeleton
Barbarian Hut
Minion Horde Valkyrie Goblin Hut Giant Skeleton
Poison
Giant Skeleton
Witch
Valkyrie Giant Skeleton
Giant Skeleton
Minion Horde Valkyrie Goblin Hut Barbarian Hut Poison Witch

Defense Synergies 0 7

Barbarians
Minion Horde
Minion Horde
Barbarians Barbarian Hut
Valkyrie
Goblin Hut Witch
Goblin Hut
Valkyrie Barbarian Hut Giant Skeleton
Barbarian Hut
Minion Horde Goblin Hut
Poison
Witch
Valkyrie Giant Skeleton
Giant Skeleton
Goblin Hut Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Minion Horde Valkyrie Goblin Hut
Barbarians Minion Horde Barbarian Hut Valkyrie Goblin Hut Witch
Barbarians Minion Horde Goblin Hut Barbarian Hut Witch Valkyrie Giant Skeleton
Barbarians Minion Horde Goblin Hut Barbarian Hut Witch Valkyrie
Barbarians Valkyrie Poison Giant Skeleton
Valkyrie
Minion Horde Goblin Hut Barbarian Hut Poison Witch
Barbarian Hut Barbarians Valkyrie Poison Giant Skeleton
Barbarians Minion Horde Barbarian Hut Witch Goblin Hut
Barbarians Minion Horde Valkyrie Giant Skeleton
Barbarians Minion Horde Valkyrie Poison Witch Goblin Hut Giant Skeleton
Minion Horde Goblin Hut Barbarian Hut Poison Witch
Barbarians Minion Horde Goblin Hut Barbarian Hut Valkyrie Witch Giant Skeleton
Valkyrie Barbarian Hut Barbarians Minion Horde Goblin Hut Poison Witch
Barbarians Barbarian Hut Minion Horde Goblin Hut
Barbarians Minion Horde Barbarian Hut Goblin Hut
Barbarians Minion Horde Barbarian Hut Valkyrie Goblin Hut Poison Witch
Barbarians Minion Horde Valkyrie Goblin Hut Barbarian Hut Witch
Valkyrie Poison Witch Barbarians Goblin Hut Barbarian Hut Giant Skeleton
Barbarians Barbarian Hut Goblin Hut
Valkyrie Barbarians Minion Horde Poison Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Barbarian Hut Goblin Hut Witch Giant Skeleton
Poison Valkyrie
Barbarians Giant Skeleton Minion Horde Valkyrie Goblin Hut Barbarian Hut Witch
Valkyrie Giant Skeleton Barbarians Minion Horde Barbarian Hut
Barbarians Barbarian Hut Giant Skeleton Minion Horde Valkyrie Goblin Hut Witch
Poison Minion Horde Goblin Hut Witch
Barbarians Minion Horde Valkyrie Goblin Hut Barbarian Hut Witch Giant Skeleton
Giant Skeleton Barbarians Minion Horde Valkyrie Barbarian Hut
Minion Horde Giant Skeleton Barbarians Valkyrie Goblin Hut Barbarian Hut Poison Witch
Witch Barbarians Minion Horde Goblin Hut Barbarian Hut
Barbarians Minion Horde Valkyrie Goblin Hut Witch Giant Skeleton
Barbarians Valkyrie Poison Giant Skeleton
Barbarians Giant Skeleton Minion Horde Valkyrie Barbarian Hut Witch
Barbarians Minion Horde Valkyrie Barbarian Hut Witch
Barbarians Goblin Hut Witch Minion Horde Valkyrie Barbarian Hut Poison Giant Skeleton
Valkyrie Poison Barbarians Minion Horde Goblin Hut Barbarian Hut Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Minion Horde Valkyrie Barbarian Hut Giant Skeleton
Poison
Minion Horde Goblin Hut Barbarian Hut Poison Giant Skeleton
Barbarians Valkyrie Barbarian Hut Poison Giant Skeleton
Poison Minion Horde Valkyrie
Poison Minion Horde Witch
Minion Horde Poison Witch
Poison Barbarian Hut
Poison
Minion Horde Poison
Poison Minion Horde Valkyrie
Poison
Poison Goblin Hut Barbarian Hut
Minion Horde Poison
Goblin Hut Barbarian Hut Poison
Minion Horde Goblin Hut Barbarian Hut Poison Witch
Minion Horde Goblin Hut Barbarian Hut Poison
Poison
Minion Horde
Poison
Valkyrie Poison Witch
Minion Horde Poison Giant Skeleton
Poison
Barbarians Minion Horde Barbarian Hut Poison
Poison Valkyrie Witch
Minion Horde Witch
Poison Witch
Poison Witch
Poison
Poison Minion Horde Witch
Minion Horde Goblin Hut Poison Witch
Minion Horde
Poison Minion Horde
Minion Horde Poison
Minion Horde Giant Skeleton
Poison
Minion Horde Barbarians Goblin Hut Barbarian Hut Witch
Poison Witch
Poison Minion Horde Valkyrie
Poison
Poison Giant Skeleton
Minion Horde
Minion Horde Poison Witch Giant Skeleton
Poison Witch
Poison Witch Giant Skeleton

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