My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Missing cards in your collection

Rascals Barbarian Barrel Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Rascals

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Rascals Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Hog Rider Guards Skeleton Army
Giant Snowball
Bomber Minions Hog Rider Guards Skeleton Army Lumberjack
Zap
Bomber Minions Guards Skeleton Army
Barbarian Barrel
Bomber Rascals Guards Skeleton Army Lumberjack
The Log
Bomber Rascals Hog Rider Guards Skeleton Army Lumberjack
Earthquake
Bomber Hog Rider Guards Skeleton Army
Arrows
Bomber Minions Rascals Guards Skeleton Army
Royal Delivery
Bomber Minions Rascals Hog Rider Guards Skeleton Army Lumberjack
Fireball
Bomber Minions Rascals Hog Rider Skeleton Army Lumberjack
Poison
Bomber Minions Rascals Guards Skeleton Army
Lightning
Lumberjack
Rocket
Rascals Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomber The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Minions Guards Skeleton Army Hog Rider Lumberjack Rascals

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Minions Guards

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Minions Hog Rider Lumberjack
Minions
Hog Rider Bomber Rascals Lumberjack
Rascals
Minions Hog Rider Lumberjack
Hog Rider
Minions The Log Bomber Rascals Guards Lumberjack
Guards
Hog Rider The Log Lumberjack
Skeleton Army
The Log
Hog Rider Guards Lumberjack
Lumberjack
Bomber Minions Rascals Hog Rider Guards The Log

Defense Synergies 0 11

Bomber
Guards The Log
Minions
The Log Lumberjack
Rascals
The Log
Hog Rider
Guards
Bomber Skeleton Army The Log Lumberjack
Skeleton Army
Guards The Log Lumberjack
The Log
Bomber Minions Rascals Guards Skeleton Army Lumberjack
Lumberjack
Minions Guards Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions The Log
Skeleton Army Lumberjack Bomber Minions Rascals The Log
Skeleton Army Lumberjack Bomber Minions Rascals
Skeleton Army Lumberjack Bomber Minions Rascals Guards
Bomber Skeleton Army The Log Lumberjack
Skeleton Army The Log Bomber Minions Rascals Guards Lumberjack
Minions Rascals
Rascals The Log
Minions Rascals Skeleton Army Lumberjack
Guards Skeleton Army Bomber Rascals Lumberjack
Minions Guards Skeleton Army Bomber Rascals The Log Lumberjack
Minions Rascals
Skeleton Army Lumberjack Bomber Minions Rascals Guards The Log
Bomber Skeleton Army Minions Rascals Guards The Log Lumberjack
Skeleton Army Rascals Lumberjack
Skeleton Army Rascals The Log Lumberjack
Bomber Minions Rascals Skeleton Army Lumberjack
Bomber Minions Rascals Guards Skeleton Army The Log Lumberjack
The Log Bomber Minions Rascals Guards Lumberjack
Lumberjack
Bomber Rascals Skeleton Army Minions Guards The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Guards Skeleton Army Lumberjack
Bomber The Log Lumberjack
Guards Skeleton Army Lumberjack Minions Rascals The Log
Guards Skeleton Army Lumberjack Rascals The Log
Rascals Guards Skeleton Army Lumberjack
Minions Rascals
Rascals Guards Skeleton Army Minions Lumberjack
Rascals Skeleton Army Lumberjack
Minions Skeleton Army The Log
Guards Skeleton Army
Minions Rascals Guards Lumberjack
Skeleton Army Guards The Log
Rascals Skeleton Army Guards Lumberjack
Bomber Rascals Skeleton Army
Rascals Guards Skeleton Army Bomber Minions The Log Lumberjack
Minions Bomber Rascals The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Guards The Log
The Log
The Log
Rascals Guards The Log
Bomber The Log
Minions
Bomber The Log
The Log
The Log
Minions Guards Lumberjack
The Log
The Log
Minions
The Log
Bomber The Log
The Log
Bomber Minions
Bomber The Log
Bomber The Log
Minions The Log
The Log
The Log
The Log Bomber
The Log
The Log
The Log
Minions Guards
Bomber The Log
The Log
Minions Guards Skeleton Army
The Log
Rascals Lumberjack
The Log Bomber
Minions Rascals Guards The Log
The Log

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