My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 5 warnings Why?

Missing cards in your collection

Rascals Barbarian Barrel Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Battle Ram Furnace Wizard Balloon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Battle Ram Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram Skeleton Army Balloon
Giant Snowball
Goblin Gang Tombstone Battle Ram Furnace Skeleton Army Balloon
Zap
Goblin Gang Tombstone Battle Ram Furnace Skeleton Army Balloon
Barbarian Barrel
Goblin Gang Tombstone Battle Ram Furnace Wizard Skeleton Army
The Log
Goblin Gang Tombstone Battle Ram Furnace Skeleton Army
Earthquake
Goblin Gang Tombstone Furnace Skeleton Army
Arrows
Goblin Gang Tombstone Furnace Skeleton Army
Royal Delivery
Goblin Gang Battle Ram Wizard Skeleton Army Balloon
Fireball
Goblin Gang Tombstone Battle Ram Furnace Wizard Skeleton Army Balloon
Poison
Goblin Gang Tombstone Furnace Wizard Skeleton Army Balloon
Lightning
Tombstone Battle Ram Furnace Wizard Balloon
Rocket
Furnace Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Battle Ram Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Tombstone Skeleton Army Battle Ram Furnace Wizard Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Tombstone Skeleton Army Battle Ram

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Battle Ram Balloon
Tombstone
Battle Ram
Goblin Gang Furnace
Furnace
Battle Ram Balloon
Wizard
Balloon Mega Knight
Skeleton Army
Balloon
Goblin Gang Furnace Wizard Mega Knight
Mega Knight
Wizard Balloon

Defense Synergies 0 7

Goblin Gang
Tombstone Furnace Skeleton Army
Tombstone
Goblin Gang Wizard
Battle Ram
Furnace
Goblin Gang Skeleton Army
Wizard
Tombstone Skeleton Army Mega Knight
Skeleton Army
Goblin Gang Furnace Wizard
Balloon
Mega Knight
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Wizard
Skeleton Army Goblin Gang Tombstone Furnace Mega Knight
Goblin Gang Furnace Skeleton Army Mega Knight Tombstone
Skeleton Army Goblin Gang Tombstone Furnace Mega Knight
Tombstone Skeleton Army Mega Knight
Goblin Gang Skeleton Army Furnace Mega Knight
Furnace Goblin Gang Tombstone Wizard
Mega Knight
Goblin Gang Tombstone Furnace Skeleton Army
Goblin Gang Skeleton Army Mega Knight
Goblin Gang Skeleton Army Tombstone Furnace Wizard Mega Knight
Goblin Gang Furnace Wizard
Tombstone Furnace Skeleton Army Mega Knight Goblin Gang Wizard
Wizard Skeleton Army Mega Knight Goblin Gang Tombstone Furnace
Skeleton Army Goblin Gang Tombstone Furnace Mega Knight
Skeleton Army Goblin Gang Furnace Mega Knight
Wizard Mega Knight Goblin Gang Tombstone Furnace Skeleton Army
Tombstone Mega Knight Goblin Gang Furnace Wizard Skeleton Army
Furnace Wizard Tombstone Mega Knight
Goblin Gang Wizard Skeleton Army Mega Knight Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Mega Knight Tombstone Furnace
Goblin Gang Wizard Mega Knight
Goblin Gang Tombstone Skeleton Army Mega Knight Furnace
Goblin Gang Skeleton Army Mega Knight
Goblin Gang Tombstone Skeleton Army Mega Knight
Furnace Wizard Goblin Gang
Goblin Gang Skeleton Army Tombstone Furnace
Mega Knight Skeleton Army
Mega Knight Tombstone Skeleton Army
Goblin Gang Tombstone Skeleton Army
Mega Knight Tombstone
Skeleton Army Mega Knight
Skeleton Army Mega Knight Goblin Gang Tombstone Wizard
Wizard Furnace Skeleton Army Mega Knight
Goblin Gang Tombstone Skeleton Army Furnace
Mega Knight Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Wizard Furnace Mega Knight
Wizard Furnace
Furnace Wizard
Wizard
Wizard
Goblin Gang
Wizard
Wizard
Furnace
Furnace Wizard
Furnace Wizard Mega Knight
Wizard Mega Knight
Wizard Mega Knight
Mega Knight
Wizard
Furnace Wizard Mega Knight
Wizard
Wizard Mega Knight
Furnace Wizard
Wizard
Wizard Mega Knight
Mega Knight
Wizard
Goblin Gang Tombstone Skeleton Army
Wizard
Goblin Gang Wizard Mega Knight
Wizard
Mega Knight
Goblin Gang
Mega Knight

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